Ponchio the Dungeon (36, 0, D) a wand of cold (1) a wand of fire (5) a wand of disintegration (1) a +6 ring of intelligence a +2 robe of cold resistance (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +3 demon blade of pain (20, 1, D) a book of Transfigurations (21, 1, D) the cursed +0 centaur barding of the Midnight Sun {rC+ rN+ Dex-5} It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (22, 1, D) the Almanac of Conjuration and the Birds Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Cold Conjuration/Ice 6 e - Tornado Air 9 (23, 1, D) a scroll of brand weapon (24, 1, D) a manual of Shields (26, 1, D) an uncursed staff of poison (27, 1, D) a +1 battleaxe of draining (28, 1, D) the Incunabulum of Augmentations Spells Type Level a - Regeneration Charms/Necromancy 3 b - Warp Weapon Charms/Translocation 5 c - Ring of Flames Charms/Fire 7 (37, 1, D) a +0 robe (40, 1, D) a +0 trident (41, 1, D) a legendary deck of wonders (42, 1, D) a box of beasts (50, 1, D) a legendary deck of summoning (55, 1, D) a disc of storms (61, 1, D) the +10 hunting sling "Yczuab" {freeze, rPois rN+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. (62, 1, D) the cursed +1 hand axe of the Lair of Beasts {freeze, rN+ Int+2 Dex-2 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (63, 1, D) a +3 scale mail of fire resistance (67, 1, D) a +0 trident (68, 1, D) a +0 trident (69, 1, D) a +0 trident (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (20, 2, D) a +5 antimagic war axe (21, 2, D) a Fen Folio (22, 2, D) a +1 dagger of venom (23, 2, D) an uncursed staff of air (25, 2, D) a +0 rapier of venom (27, 2, D) a Young Poisoner's Handbook (28, 2, D) an uncursed staff of conjuration (29, 2, D) the +5 long sword "Agric" {vamp, rPois MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It affects your resistance to hostile enchantments. (37, 2, D) an uncursed amulet of faith (38, 2, D) a +3 dagger of venom (39, 2, D) an uncursed ring of stealth (41, 2, D) a +4 shortbow of evasion (49, 2, D) an uncursed staff of death (50, 2, D) a plain deck of escape (51, 2, D) the +5 hunting sling "Demonslayer" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (52, 2, D) an uncursed staff of poison (still there?) a +0 scimitar of draining (still there?) (53, 2, D) a crystal ball of energy (54, 2, D) a +1 dagger of venom a +0 shortbow 10 arrows (62, 2, D) a crystal ball of energy (73, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (41, 3, D) a +0 spear of freezing (unseen) (49, 3, D) a +0 shortbow (unseen) (50, 3, D) a +0 longbow (unseen) (51, 3, D) a +0 arbalest (unseen) (53, 3, D) a +0 arbalest (unseen) (54, 3, D) a +0 arbalest (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (35, 4, D) a +1 demon trident of freezing a +2 chain mail of magic resistance (36, 4, D) a +0 spear (unseen) (48, 4, D) a cursed -2 longbow (unseen) (52, 4, D) a +0 arbalest 23 bolts 7 large rocks (53, 4, D) 6 large rocks (unseen) (69, 4, D) a +6 trident of venom (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (36, 5, D) a +1 vampiric falchion a +0 leather armour (39, 5, D) a +0 spear 18 javelins of returning a +3 plate armour of poison resistance (68, 5, D) a +1 morningstar of crushing (69, 5, D) a +6 dagger of venom 2 tomahawks (10, 6, D) an uncursed staff of energy a crystal ball of energy (24, 6, D) a +0 flail (25, 6, D) a +0 falchion (unseen) (37, 6, D) a +4 rapier of speed (unseen) (40, 6, D) a +0 trident (unseen) (68, 6, D) 2 tomahawks (4, 7, D) a +3 large shield (unseen) (22, 7, D) a +0 scimitar (unseen) (39, 7, D) a +0 spear of distortion (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (38, 8, D) a +0 rapier (unseen) (39, 9, D) a tomahawk (52, 9, D) 7 arrows a bolt (61, 9, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 9, D) a +0 short sword a cursed +0 robe a +0 buckler an uncursed staff of fire (63, 9, D) a disc of storms (70, 9, D) the amulet "Wyero" {Faith rF- Str+3 Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. (71, 9, D) an uncursed staff of summoning (72, 9, D) a +1 chain mail of fire resistance (38, 10, D) a tomahawk (51, 10, D) 5 large rocks (still there?) 4 large rocks (still there?) (52, 10, D) 6 arrows (still there?) 4 arrows (still there?) (53, 10, D) 5 arrows (62, 10, D) a +0 dagger a +0 robe a +0 buckler a cursed -5 ring of dexterity (70, 10, D) a +0 dagger a cursed +0 robe a +3 giant club (72, 10, D) a +0 quarterstaff of crushing (37, 12, D) a tomahawk (2, 13, D) a +1 centaur barding of flying (4, 13, D) a +0 leather armour (5, 13, D) a +0 dagger (6, 13, D) an uncursed staff of energy (8, 13, D) a +0 short sword (9, 13, D) an uncursed staff of earth (10, 13, D) a +0 long sword (11, 13, D) a +0 long sword (12, 13, D) the +8 hunting sling "Qoveh" {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (49, 13, D) an uncursed staff of conjuration (50, 13, D) a manual of Bows (51, 13, D) a +2 robe of positive energy (52, 13, D) a Necronomicon (54, 13, D) an uncursed staff of cold (55, 13, D) a +0 short sword (2, 14, D) a +0 short sword (3, 14, D) a book of Frost (4, 14, D) an uncursed staff of power (6, 14, D) a book of Debilitation (8, 14, D) a +0 short sword (9, 14, D) an ornate deck of summoning (10, 14, D) a +0 short sword (11, 14, D) a book of Alchemy (51, 14, D) a +0 scimitar (52, 14, D) a plain deck of summoning (53, 14, D) a plain deck of defence (54, 14, D) an uncursed staff of wizardry (55, 14, D) an uncursed staff of summoning (2, 15, D) a +0 long sword (still there?) an uncursed staff of power (still there?) (3, 15, D) an uncursed staff of power (4, 15, D) the +10 mace "Bimait Janu" {crush, *Noise +Inv Int+8} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+8). It lets you turn invisible. It may make noises in combat. a plain deck of summoning (still there?) (5, 15, D) a +0 long sword (still there?) an uncursed staff of air (still there?) (6, 15, D) the cursed +1 ring mail of the Lost Wishes {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (7, 15, D) a plain deck of defence (8, 15, D) an uncursed ring of invisibility (9, 15, D) a +2 chain mail of poison resistance (10, 15, D) a +1 morningstar of draining (12, 15, D) a +1 mace of protection (35, 15, D) a book of Necromancy (38, 15, D) an uncursed staff of wizardry (39, 15, D) a box of beasts (41, 15, D) a plain deck of summoning (3, 16, D) a +8 rod of destruction (12/12) (4, 16, D) a +0 longbow (unseen) (35, 16, D) the +2 plate armour of Wifiros {SInv} It lets you see invisible. (36, 16, D) an uncursed ring of magical power (37, 16, D) an uncursed staff of cold (40, 16, D) a stone of tremors (42, 16, D) a cursed staff of cold (53, 16, D) a +0 mace (4, 17, D) the +8 quarterstaff of Due Proportion {flame, rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from cold. (unseen) (5, 17, D) the +4 hand axe of Otuelor {chop, rF- rC+ MP+9 Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). (unseen) (6, 17, D) a +0 rapier (7, 17, D) a +3 hand axe of freezing (unseen) (8, 17, D) a cursed -3 short sword (19, 17, D) an uncursed ring of wizardry (20, 17, D) a +5 shortbow of flaming (21, 17, D) an uncursed staff of power (22, 17, D) an uncursed staff of air (23, 17, D) a +7 war axe of chopping (24, 17, D) a +1 flail of protection (25, 17, D) a plain deck of defence (26, 17, D) a lantern of shadows (27, 17, D) a plain deck of changes (29, 17, D) a +2 mace of protection (63, 17, D) a +0 short sword a +0 shortbow 27 arrows a +1 steam dragon armour (64, 17, D) a +6 whip of holy wrath (still there?) a +0 scale mail (still there?) (71, 17, D) the +5 shortbow of Zofuarom {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (73, 17, D) a +3 chain mail of fire resistance (2, 18, D) a cursed +0 long sword (unseen) (3, 18, D) a +0 long sword (unseen) (4, 18, D) a +0 dagger (unseen) (5, 18, D) a +0 short sword (6, 18, D) a +0 scimitar (unseen) (10, 18, D) an arrow (19, 18, D) a manual of Crossbows (20, 18, D) a +3 ring of strength (22, 18, D) a box of beasts (23, 18, D) a book of Geomancy (24, 18, D) a +2 dagger of electrocution (25, 18, D) an uncursed staff of conjuration (26, 18, D) a scroll of brand weapon (27, 18, D) an uncursed ring of magical power (29, 18, D) an uncursed staff of earth (51, 18, D) a +0 glaive (52, 18, D) a +0 battleaxe (53, 18, D) a +6 war axe of chopping (still there?) a +0 hand axe (still there?) (62, 18, D) a cursed -3 longbow (still there?) a legendary deck of war (still there?) (63, 18, D) the +4 glaive of Fixation {chop, Str-3 Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+4). a +0 long sword (still there?) (64, 18, D) a +0 flail of draining (still there?) a +0 long sword (still there?) (71, 18, D) a +0 short sword a +0 robe (72, 18, D) a +4 chain mail of fire resistance (still there?) a +4 chain mail of fire resistance (still there?) (4, 19, D) a +0 short sword (8, 19, D) a +0 rapier (unseen) (24, 19, D) a +4 flail of protection (25, 19, D) a +2 robe of magic resistance (50, 19, D) a +0 halberd (51, 19, D) a +5 glaive of venom (unseen) (52, 19, D) a +0 broad axe (62, 19, D) a +0 shortbow (unseen) (3, 20, D) a +0 long sword (unseen) (5, 20, D) a +0 rapier (unseen) (12, 20, D) a +0 long sword (52, 20, D) a +0 scimitar a +0 vampiric scimitar (51, 21, D) a +0 short sword (3, 22, D) a +0 longbow (unseen) (4, 22, D) a +0 rapier (5, 22, D) a +0 dagger (unseen) (6, 22, D) a +2 rapier of speed (unseen) (25, 22, D) a +2 long sword (36, 22, D) an uncursed staff of cold (unseen) (37, 22, D) a +1 hand axe (38, 22, D) a +0 battleaxe (unseen) (39, 22, D) a cursed -3 flail (unseen) (50, 22, D) a +0 scimitar (51, 22, D) a +0 mace (unseen) (62, 22, D) a +0 long sword a +0 chain mail (71, 22, D) a +0 spear (unseen) (72, 22, D) a +0 spear (5, 23, D) a +0 glaive of chopping (unseen) (6, 23, D) an arrow (38, 23, D) a +2 hand axe a +4 scale mail of magic resistance a cursed ring of loudness (41, 24, D) a +4 halberd of distortion (unseen) (63, 24, D) an arrow (3, 25, D) a +0 longbow (unseen) (35, 25, D) the +6 short sword "Moafedghu" {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (unseen) (37, 25, D) a +0 war axe (unseen) (40, 25, D) an uncursed staff of wizardry a +0 robe (50, 25, D) the +7 whip of the Fifty Realms {drain, +Fly MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. (54, 25, D) a +8 plate armour of ponderousness (55, 25, D) the +7 eveningstar "Qaafair" {venom, +Rage rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you go berserk. (50, 26, D) a sack of spiders (51, 26, D) an uncursed staff of cold (52, 26, D) a crystal ball of energy (53, 26, D) a +1 rapier of venom (54, 26, D) a +1 plate armour of fire resistance (61, 27, D) a plain deck of changes (71, 27, D) a plain deck of wonders (72, 27, D) a +3 ring mail of positive energy (63, 28, D) a plain deck of changes (64, 28, D) a +0 great mace of crushing (71, 28, D) the ring of the Princess {+Inv Int+3} (still there?) [ring of invisibility] It affects your intelligence (+3). It lets you turn invisible. the ring of the Princess {+Inv Int+3} (still there?) [ring of invisibility] It affects your intelligence (+3). It lets you turn invisible. (73, 28, D) a +5 war axe of freezing (34, 29, D) an uncursed staff of fire (35, 29, D) an uncursed staff of power (37, 29, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (38, 29, D) Iskenderun's Tome of Aerial Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Conjure Ball Lightning Conjuration/Air 6 (39, 29, D) an uncursed staff of wizardry (40, 29, D) a disc of storms (41, 29, D) a stone of tremors (42, 29, D) the +6 hunting sling of the Many Planets {freeze, rElec Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (44, 29, D) a +2 falchion of holy wrath (62, 29, D) a +0 dagger (35, 30, D) a +5 blowgun (36, 30, D) a +0 trident (38, 30, D) a +3 long sword of protection (40, 30, D) a book of Clouds (41, 30, D) an uncursed staff of poison (43, 30, D) an uncursed ring of see invisible (64, 30, D) a +0 scimitar (62, 31, D) a +0 mace (63, 31, D) a +1 trident of flaming (64, 31, D) a +0 mace (unseen) (1, 32, D) a +5 great sword of venom (2, 32, D) an uncursed ring of stealth (3, 32, D) the +10 plate armour of Indecent Exposure {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (4, 32, D) the +9 morningstar of Uncomfortable Rashes {holy, rElec rN++ Int-3 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. It greatly protects you from negative energy. (5, 32, D) a legendary deck of wonders (7, 32, D) the Compendium of Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 (8, 32, D) a book of Party Tricks (9, 32, D) an uncursed ring of flight (10, 32, D) Guprun's Papyrus of the Nexus Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 (11, 32, D) a +5 shortbow of freezing (12, 32, D) a +3 dagger of electrocution (13, 32, D) a +4 plate armour of poison resistance (63, 32, D) a +0 hand axe (unseen) (2, 33, D) a +3 iron rod (9/9) (3, 33, D) the Handbook of the Oath Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Mass Confusion Hexes 6 (4, 33, D) a +2 quarterstaff of crushing (5, 33, D) a +2 plate armour of cold resistance (6, 33, D) a cursed staff of air (7, 33, D) a +2 vampiric spear (8, 33, D) a +1 short sword of speed (9, 33, D) an uncursed ring of poison resistance (10, 33, D) a +3 mace of crushing (13, 33, D) a +1 arbalest of flaming (19, 33, D) an uncursed staff of cold (20, 33, D) a book of Summonings (21, 33, D) a manual of Axes (22, 33, D) the ring "Kapheapp" {rPois Int+3 Dex+3} [ring of poison resistance] It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. (23, 33, D) a box of beasts (24, 33, D) an uncursed staff of power (25, 33, D) a +2 plate armour of positive energy (27, 33, D) a legendary deck of defence (28, 33, D) a +2 halberd of freezing (29, 33, D) a box of beasts (63, 33, D) a cursed -3 hand axe (unseen) (1, 34, D) an uncursed staff of poison (2, 34, D) a +6 scythe of slicing (4, 34, D) a +1 ring mail of fire resistance (5, 34, D) a +3 great mace of crushing (6, 34, D) the cursed +1 scimitar "Koke" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It has a curse placed upon it. (7, 34, D) an uncursed staff of air (8, 34, D) Lunaet's Compendium of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Delayed Fireball Conjuration/Fire 7 (9, 34, D) a box of beasts (10, 34, D) the +4 greatsling of Growth {velocity, MP+9 Dex+4 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It affects your magic capacity (+9). It lets you see invisible. (11, 34, D) a +2 hand crossbow of flaming (12, 34, D) an uncursed staff of power (13, 34, D) the +1 chain mail of Narcissism {rPois MR- MP+9 Dex+2} It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (19, 34, D) the +4 war axe of Truth {pain, rN+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It affects your magic capacity (+9). (20, 34, D) a +0 flail of draining (22, 34, D) a cursed amulet of inaccuracy (23, 34, D) the +2 scythe of Meat {slice, rF- rN+ MP+9 Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). (24, 34, D) the +8 short sword of the Sun {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (25, 34, D) the Grimoire of Cloudy Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Lightning Bolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Bolt of Cold Conjuration/Ice 6 (26, 34, D) an uncursed staff of wizardry (27, 34, D) the +0 scale mail "Per Iciw" {+Fly Str+4} It affects your strength (+4). It lets you fly. (28, 34, D) an uncursed staff of summoning (29, 34, D) a +3 morningstar of distortion (21, 35, D) a +2 dire flail of draining (22, 35, D) a +6 giant club (23, 35, D) a book of the Warp (24, 35, D) a sack of spiders (25, 35, D) the +5 spear "Raycost" {venom, rC- Str+4 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to cold. (26, 35, D) a crystal ball of energy (27, 35, D) a +0 arbalest of freezing (11, 36, D) a +2 robe of magic resistance 2 scrolls of brand weapon 3 potions of berserk rage a Young Poisoner's Handbook (39, 37, D) the +4 scimitar of Evolution {flame, Str+5 Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (-3). (41, 37, D) a +1 falchion (unseen) (50, 37, D) a +0 vampiric long sword (51, 37, D) a +0 mace of protection (54, 37, D) the +1 battleaxe "Had Bigg" {holy, rPois Int-4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It protects you from poison. It lets you see invisible. (60, 37, D) a +0 dagger (61, 37, D) a +0 scimitar (62, 37, D) an uncursed staff of wizardry (63, 37, D) a +0 leather armour (69, 37, D) a +2 great mace of protection (70, 37, D) an uncursed amulet of resist corrosion (71, 37, D) the cursed +1 triple crossbow "Roustrim" {penet, Str+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It has a curse placed upon it. (72, 37, D) a +1 trident of flaming (73, 37, D) an uncursed ring of protection from magic (25, 38, D) a cursed +0 scimitar (unseen) (38, 38, D) a cursed +1 battleaxe (unseen) (49, 38, D) a disc of storms (51, 38, D) an uncursed staff of death (53, 38, D) a cursed +0 great sword a +0 robe (59, 38, D) a manual of Maces & Flails (60, 38, D) a +1 war axe of flaming (still there?) the ring "Ockaixypp" {+Blink rElec Str+3 Dex+2} (still there?) [ring of strength] It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It lets you blink. (61, 38, D) a +0 flail (still there?) a +2 trident of piercing (still there?) (62, 38, D) an uncursed staff of power (63, 38, D) a +0 flail a tomahawk a +0 crystal plate armour (71, 38, D) an uncursed staff of conjuration (72, 38, D) the ring "Tosm" {+Inv Str+2} [ring of invisibility] It affects your strength (+2). It lets you turn invisible. (73, 38, D) a lantern of shadows (22, 39, D) a +0 trident (26, 39, D) a +0 halberd of flaming (unseen) (51, 39, D) a +0 dagger a +0 robe (60, 39, D) a +0 battleaxe (unseen) (61, 39, D) a +0 ring mail (62, 39, D) a +0 flail (23, 40, D) a +1 demon whip of flaming (37, 40, D) a +2 vampiric spear (39, 40, D) a +3 scimitar a +0 chain mail a +5 war axe a +0 plate armour (52, 40, D) a +0 robe the +1 leather armour of Lifelessness {+Inv rN+ Dex+4 SInv} It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. It lets you turn invisible. a +3 ring of intelligence the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (59, 40, D) a +0 short sword (unseen) (61, 40, D) the +5 hand axe of Disarray {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). a cursed -2 plate armour (24, 41, D) a +0 demon whip (36, 43, D) a +1 scythe of freezing (39, 43, D) a +0 trident (unseen) (39, 44, D) a +0 plate armour a +0 scimitar a +0 leather armour a +0 trident (40, 44, D) a +2 plate armour of poison resistance a +2 large shield of cold resistance (41, 44, D) a +0 trident (35, 45, D) a +1 scythe of slicing (37, 45, D) a +0 trident (41, 45, D) a +0 mace (still there?) a +0 demon whip of electrocution (still there?) (61, 45, D) 4 tomahawks (58, 48, D) a book of Summonings (59, 48, D) a +2 short sword of freezing (61, 48, D) a manual of Spellcasting (62, 48, D) an uncursed ring of stealth (63, 48, D) the Compendium of Virous Transformation Spells Type Level a - Sting Conjuration/Poison 1 b - Stoneskin Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 (64, 48, D) a +2 glaive of chopping (65, 48, D) an uncursed amulet of rage (67, 48, D) a manual of Maces & Flails (68, 48, D) a +3 vampiric halberd (69, 48, D) a lantern of shadows (70, 48, D) the ring of Colemeibb {*Confuse +Fly rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It may confuse you when you take damage. (71, 48, D) an uncursed staff of summoning (72, 48, D) a stone of tremors (73, 48, D) a lamp of fire (74, 48, D) the cursed +1 plate armour of the Original Sin {*Contam Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (75, 48, D) a fan of gales (18, 49, D) a sack of spiders (19, 49, D) a book of Burglary (20, 49, D) an uncursed staff of power (21, 49, D) a stone of tremors (22, 49, D) a +4 whip (23, 49, D) a +0 mace (24, 49, D) a +0 dire flail (26, 49, D) an uncursed staff of summoning (27, 49, D) a +0 long sword an uncursed amulet of rage (28, 49, D) Turgh's Almanac of Spatial Self-Improvement Spells Type Level a - Repel Missiles Charms/Air 2 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Portal Projectile Translocation 3 e - Warp Weapon Charms/Translocation 5 (29, 49, D) a plain deck of summoning (30, 49, D) the +5 giant spiked club of Inflation {freeze, Str+3 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+6). (31, 49, D) a +0 battleaxe (32, 49, D) a plain deck of changes (33, 49, D) a +1 mace of draining (34, 49, D) the Guide on Summoning Spells Type Level a - Call Imp Summoning 2 b - Shadow Creatures Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (38, 49, D) a +2 broad axe of electrocution (39, 49, D) a book of Spatial Translocations (40, 49, D) an uncursed staff of wizardry (41, 49, D) an uncursed staff of energy (42, 49, D) a manual of Throwing (43, 49, D) a +0 battleaxe (45, 49, D) a +0 glaive (46, 49, D) the Tome of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Lightning Bolt Conjuration/Air 5 (47, 49, D) a +0 glaive (unseen) (48, 49, D) a book of Cantrips (49, 49, D) a crystal ball of energy (50, 49, D) a +3 ring mail of cold resistance (51, 49, D) a plain deck of war (52, 49, D) an uncursed ring of ice (53, 49, D) an uncursed staff of cold (54, 49, D) a +6 trident of freezing (58, 49, D) the ring of Momihon {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. (60, 49, D) a +1 robe of magic resistance (61, 49, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (62, 49, D) the +8 battleaxe of Causality {antimagic, +Inv Str+5 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It lets you see invisible. It lets you turn invisible. (63, 49, D) a phial of floods (64, 49, D) an uncursed staff of wizardry (65, 49, D) a +6 quick blade (66, 49, D) a +1 robe of magic resistance (67, 49, D) a +1 great sword of draining (68, 49, D) an uncursed staff of conjuration (69, 49, D) an uncursed amulet of guardian spirit (70, 49, D) an uncursed ring of stealth (71, 49, D) a plain deck of defence (72, 49, D) a +1 long sword of holy wrath (74, 49, D) a +2 chain mail of fire resistance (75, 49, D) an uncursed staff of power (18, 50, D) a +0 war axe (19, 50, D) a cursed -2 long sword (unseen) (20, 50, D) the +6 battleaxe "Tueddul" {antimagic, Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). (unseen) (21, 50, D) a +4 battleaxe of freezing (unseen) (22, 50, D) a +2 iron rod (14/14) (23, 50, D) a +0 battleaxe (still there?) the Guide on Creative Protection (still there?) Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Excruciating Wounds Charms/Necromancy 5 f - Ring of Flames Charms/Fire 7 (24, 50, D) a cursed +0 mace (still there?) a +2 short sword of venom (still there?) (25, 50, D) a +0 glaive a +0 long sword the Papyrus of Combat Magic Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Conjure Flame Conjuration/Fire 3 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Cold Conjuration/Ice 6 (27, 50, D) a +0 short sword of venom (28, 50, D) a +0 spear (unseen) (29, 50, D) a cursed +0 robe (unseen) (30, 50, D) an uncursed staff of wizardry (31, 50, D) an uncursed ring of see invisible (32, 50, D) a manual of Spellcasting (33, 50, D) the +5 hunting sling of Patselol {velocity, *Contam rPois MR+ Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (34, 50, D) the amulet "Lishro" {+Fly MR- Regen+ SInv Stlth+} [amulet of regeneration] It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It increases your rate of regeneration. It makes you more stealthy. (38, 50, D) an uncursed staff of power (39, 50, D) a book of Minor Magic (40, 50, D) a +0 short sword of protection (41, 50, D) an uncursed staff of power (42, 50, D) a +2 helmet of see invisible (43, 50, D) a book of Party Tricks (44, 50, D) an uncursed ring of stealth (45, 50, D) a +3 ring mail of magic resistance (47, 50, D) a +0 short sword (unseen) (48, 50, D) a +2 robe of cold resistance (49, 50, D) a +0 glaive (50, 50, D) a +0 glaive (51, 50, D) a +4 giant club (52, 50, D) a plain deck of defence (53, 50, D) a +4 giant spiked club (54, 50, D) a +2 scimitar of protection (58, 50, D) a Grand Grimoire (59, 50, D) a lantern of shadows (60, 50, D) a +2 hand axe of venom (61, 50, D) an uncursed staff of conjuration (62, 50, D) a +1 pearl dragon armour (63, 50, D) the +3 falchion "Bijerhu" {distort, rElec rC++} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from cold. It insulates you from electricity. (64, 50, D) an uncursed amulet of stasis (65, 50, D) a +6 scimitar of freezing (66, 50, D) the +3 leather armour "Syot" {rC+} It protects you from cold. (67, 50, D) a +3 scale mail of cold resistance (68, 50, D) 7 large rocks a +2 scale mail of fire resistance (69, 50, D) a +3 short sword of speed (70, 50, D) 2 scrolls of fear 8 scrolls of fog a +2 robe of fire resistance (71, 50, D) an uncursed staff of energy (72, 50, D) an uncursed amulet of guardian spirit (73, 50, D) a +0 robe of resistance (74, 50, D) an uncursed staff of conjuration (75, 50, D) a book of Annihilations (0, 51, D) an uncursed staff of power (1, 51, D) an uncursed staff of air (2, 51, D) a +0 dagger (3, 51, D) the +4 falchion "Vacrois Fuxo" {flame, +Blink +Rage MR+ Int-2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you blink. It lets you go berserk. a +0 mace (still there?) (4, 51, D) a +6 hunting sling of flaming (5, 51, D) a +3 great sword of electrocution (still there?) a plain deck of defence (still there?) (6, 51, D) a +0 short sword (unseen) (7, 51, D) a +0 hand axe of venom a +0 cloak the cursed +0 blowgun of Fedhas's Displeasure {speed, rElec rF- rC- MR+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It makes you vulnerable to fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (8, 51, D) a +0 halberd (still there?) an uncursed staff of earth (still there?) (10, 51, D) the +5 shadow dragon armour of the Spheres {rF+ rC- Int+4 Stlth++++} It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It makes you much more stealthy. (11, 51, D) a sack of spiders (12, 51, D) a +1 scale mail of cold resistance (13, 51, D) an ornate deck of wonders (14, 51, D) a +2 buckler of poison resistance (18, 51, D) an uncursed staff of fire (19, 51, D) a +0 trident of venom (20, 51, D) a +0 scimitar a +0 robe (21, 51, D) a +0 club a +2 scale mail of cold resistance (22, 51, D) a cursed +0 hand axe a book of Debilitation (23, 51, D) a +0 hand axe a cursed amulet of inaccuracy (24, 51, D) a +3 war axe of chopping (25, 51, D) a +2 scale mail of poison resistance (26, 51, D) an uncursed staff of poison (27, 51, D) a fan of gales (28, 51, D) a +0 flail (still there?) an uncursed staff of cold (still there?) (29, 51, D) the +12 Glaive of Prune {chop} (still there?) It inflicts extra damage upon your enemies. an uncursed staff of conjuration (still there?) (30, 51, D) a +0 mace (still there?) a plain deck of defence (still there?) (31, 51, D) an uncursed staff of death (32, 51, D) an uncursed amulet of stasis (33, 51, D) a +0 club (still there?) a scroll of fog (still there?) (34, 51, D) a book of Alchemy (38, 51, D) a +2 scale mail of cold resistance (41, 51, D) a +0 shield of cold resistance (43, 51, D) a +2 chain mail of fire resistance (44, 51, D) a +0 battleaxe (still there?) a +0 hand axe (still there?) (45, 51, D) a +1 plate armour of poison resistance (46, 51, D) a +0 mace (still there?) a +0 trident (still there?) (47, 51, D) a +2 robe of cold resistance (48, 51, D) an uncursed ring of fire (49, 51, D) a manual of Short Blades (50, 51, D) a +0 long sword (51, 51, D) a +1 dagger of distortion (52, 51, D) a +0 rapier of speed (53, 51, D) a +0 dire flail (54, 51, D) a phial of floods (62, 51, D) 3 large rocks (63, 51, D) a book of Minor Magic (64, 51, D) the amulet of the Serpent {Gourm *Confuse MP+9 Int+2 Slay+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your magic capacity (+9). It may confuse you when you take damage. (65, 51, D) a +2 leather armour of poison resistance (66, 51, D) the +2 glaive "Embalmer" {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (67, 51, D) the amulet "Pug Bil" {Inacc *Drain +Fly rN+ Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It protects you from negative energy. It lets you fly. It causes draining when unequipped. (68, 51, D) 5 large rocks (still there?) a large rock (still there?) (69, 51, D) a scroll of brand weapon (0, 52, D) an ornate deck of summoning (1, 52, D) a +0 short sword (unseen) (2, 52, D) a +0 halberd (unseen) (3, 52, D) a cursed -2 scimitar (unseen) (4, 52, D) a +0 dire flail of draining (unseen) (6, 52, D) a +0 long sword a +0 cloak a +0 long sword (7, 52, D) a +0 scimitar (8, 52, D) the cursed +0 leather armour "Wos Vausiv" {MR+ Regen+ Str+2 SInv} It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (9, 52, D) a +0 mace (unseen) (11, 52, D) a +0 scimitar (unseen) (13, 52, D) an uncursed staff of fire (14, 52, D) the Guide on the Shifting Blaze Spells Type Level a - Inner Flame Hexes/Fire 3 b - Blade Hands Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 d - Statue Form Transmutation/Earth 6 (20, 52, D) a +0 halberd (unseen) (24, 52, D) the +8 scimitar of Destruction {slice, Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). (27, 52, D) the +10 great mace of the Illusory Souls {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (unseen) (29, 52, D) a +0 trident (30, 52, D) a +0 mace (still there?) a cursed -3 flail (still there?) (31, 52, D) a +0 long sword (41, 52, D) a cursed -1 dagger (unseen) (42, 52, D) a +0 war axe (unseen) (44, 52, D) a +0 short sword (still there?) a +2 rod of inaccuracy (14/14) (still there?) (45, 52, D) a +0 mace (still there?) a +2 ring of protection (still there?) (46, 52, D) a +5 rod of clouds (11/11) (still there?) an uncursed amulet of the gourmand (still there?) (47, 52, D) a +1 scale mail of cold resistance (48, 52, D) a stone of tremors (63, 52, D) a large rock (64, 52, D) a +0 mace (66, 52, D) a +1 dagger of speed (69, 52, D) 3 large rocks (0, 53, D) the +2 shortbow of Egomania {velocity, rF++ MR- Int+6} Any arrow fired from it inflicts extra damage. It affects your intelligence (+6). It greatly protects you from fire. It affects your resistance to hostile enchantments. (1, 53, D) a +0 battleaxe (still there?) Sif Muna's Collected Works on Summoning and Ice (still there?) Spells Type Level a - Freeze Ice 1 b - Summon Butterflies Summoning 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Call Imp Summoning 2 e - Summon Lightning Spire Summoning/Air 4 f - Dragon's Call Summoning 9 (2, 53, D) Restam's Collected Works on Warped Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Passwall Transmutation/Earth 3 d - Passage of Golubria Translocation 4 e - Dragon Form Transmutation 7 (3, 53, D) the cursed +1 long sword of Wondrous Power {antimagic, rElec Int+7 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+7). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (4, 53, D) a manual of Bows (5, 53, D) a +0 glaive (6, 53, D) a +0 battleaxe an uncursed ring of sustain attributes a +0 war axe of freezing a +0 cloak a +0 shield (8, 53, D) a wand of draining (1) a +6 ring of intelligence a +6 ring of dexterity the amulet "Tuosu" {Gourm Int+4 Slay-3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). a +0 scimitar a box of beasts (9, 53, D) a +0 long sword (still there?) a stone of tremors (still there?) (10, 53, D) a +0 long sword (still there?) a +1 vampiric spear (still there?) (11, 53, D) a +0 short sword (still there?) a +4 greatsling of flaming (still there?) (12, 53, D) a lamp of fire (13, 53, D) an uncursed staff of air (14, 53, D) an uncursed ring of magical power (40, 53, D) a +2 vampiric lajatang (42, 53, D) a +0 trident (44, 53, D) a +0 trident (still there?) a +0 long sword (still there?) (45, 53, D) a +8 rod of clouds (11/11) (unseen) (48, 53, D) a +0 double sword of distortion (still there?) a +0 glaive (still there?) (65, 53, D) a +0 morningstar (66, 53, D) 6 large rocks (0, 54, D) a +0 battleaxe (unseen) (1, 54, D) a +6 trident of distortion (unseen) (3, 54, D) a cursed -2 dire flail (still there?) a +0 war axe (still there?) (4, 54, D) a +0 flail (6, 54, D) a +0 hand axe (7, 54, D) a +0 cloak (8, 54, D) a +0 scimitar (unseen) (9, 54, D) a +0 halberd (10, 54, D) a +0 halberd (11, 54, D) a +0 trident (unseen) (12, 54, D) a +0 glaive (unseen) (13, 54, D) a +0 short sword (unseen) (14, 54, D) a +0 whip (unseen) (44, 54, D) a +0 mace (2, 55, D) a +0 flail (5, 55, D) a +0 trident (still there?) a +0 short sword (still there?) (6, 55, D) a cursed +0 hand axe (7, 55, D) a +0 glaive (11, 55, D) a +0 cloak (unseen) (12, 55, D) a +0 trident (43, 55, D) a +0 glaive (unseen) (47, 55, D) a +2 war axe of distortion (48, 55, D) a +1 flail of protection (50, 55, D) the +9 mace of Duva {venom, rN+ Int+6 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from negative energy. It lets you see invisible. (51, 55, D) a +0 short sword (48, 56, D) a +1 halberd of venom (63, 56, D) a +0 mace (6, 57, D) a +0 whip a +0 cloak (46, 57, D) a +2 war axe of flaming (48, 57, D) a +0 flail of venom (unseen) (64, 57, D) a large rock (66, 57, D) 3 large rocks (64, 58, D) a large rock (66, 58, D) a large rock (67, 58, D) a large rock