Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) the +3 whip "Unug" {venom, rElec rF+ MR- Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 1, D) a +0 chain mail of positive energy (52, 1, D) a book of the Earth (53, 1, D) an uncursed staff of poison (62, 1, D) a +4 battleaxe of flaming (63, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (67, 1, D) a +0 short sword (68, 1, D) a +0 scimitar (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) an uncursed staff of cold (50, 2, D) a +4 plate armour of positive energy (51, 2, D) a +3 dagger of draining (52, 2, D) a +4 whip of draining (53, 2, D) the ring of Megalomania {rElec MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 2, D) a +4 quarterstaff (55, 2, D) an uncursed staff of wizardry (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (53, 3, D) a +0 robe (54, 3, D) a redback corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (52, 4, D) a +1 greatsling of flaming (unseen) (68, 4, D) a +0 shortbow a +0 morningstar of protection 13 arrows a +0 leather armour a +0 scimitar a +0 buckler (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (50, 5, D) a +0 antimagic hand axe (unseen) (52, 5, D) a +0 quarterstaff (still there?) a hornet corpse (still there?) (53, 5, D) a +0 flail (unseen) (54, 5, D) a +0 rapier (unseen) (68, 5, D) a +3 war axe of venom a +0 buckler (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a +0 flail (unseen) (52, 6, D) a +0 robe (unseen) (68, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (52, 7, D) a sling bullet (53, 7, D) a +3 lajatang of venom (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) an uncursed staff of summoning (71, 9, D) a +5 giant club (72, 9, D) a disc of storms (52, 10, D) a sling bullet (62, 10, D) an uncursed staff of air (72, 10, D) a +0 halberd (61, 11, D) a +0 rapier (62, 11, D) a +0 short sword (unseen) (69, 11, D) a cursed -1 whip (71, 11, D) a +0 short sword a +0 club (62, 12, D) a +0 dagger (unseen) (71, 12, D) a +0 club (50, 13, D) a +0 dagger (52, 13, D) an uncursed staff of cold (62, 13, D) a +0 long sword (unseen) (51, 14, D) a +1 short sword of venom a +0 robe (47, 16, D) a +2 long sword of protection (unseen) (52, 16, D) a necrophage corpse (skeletalised by now) (61, 17, D) a +1 scale mail of magic resistance (62, 17, D) a +0 whip (still there?) an uncursed amulet of the gourmand (still there?) (63, 17, D) a +0 leather armour (64, 17, D) an uncursed staff of energy (72, 17, D) a +3 ring mail of fire resistance (73, 17, D) the +1 leather armour "Dufel" {rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. (52, 18, D) a cursed +0 hand axe (unseen) (62, 18, D) a +0 scimitar (still there?) an uncursed staff of poison (still there?) (63, 18, D) a +0 dagger a +0 robe a +2 longbow of flaming (64, 18, D) a +0 mace (still there?) an uncursed staff of cold (still there?) (71, 18, D) an uncursed staff of wizardry (73, 18, D) the +6 flail of Deplerul {venom, -Tele rElec Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. It prevents most forms of teleportation. (50, 19, D) a +1 dagger of speed (unseen) (53, 19, D) a +3 hand axe (unseen) (64, 20, D) a +0 long sword a cursed +0 chain mail (54, 22, D) a +0 great mace (unseen) (49, 25, D) a +3 rod of ignition (14/14) (50, 25, D) the cursed +1 rapier of Gozag's Regard {vamp, +Blink} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you blink. It has a curse placed upon it. (52, 25, D) a manual of Unarmed Combat (53, 25, D) a +2 greatsling of flaming (54, 25, D) a lantern of shadows (50, 26, D) a +2 chain mail of magic resistance (51, 26, D) an uncursed staff of death (52, 26, D) an uncursed ring of sustain attributes (53, 26, D) an uncursed staff of wizardry (54, 26, D) an uncursed staff of cold (57, 26, D) a large rock (51, 27, D) a +0 battleaxe (unseen) (52, 27, D) 3 large rocks (55, 27, D) a +0 great mace a +0 chain mail (61, 27, D) a +0 dagger of freezing (62, 27, D) a manual of Axes (63, 27, D) a box of beasts (65, 27, D) a crystal ball of energy (71, 27, D) a disc of storms (72, 27, D) a +0 dagger the cursed +0 leather armour "Fuet" {*Confuse rC+ rN+} It protects you from cold. It protects you from negative energy. It may confuse you when you take damage. It has a curse placed upon it. (73, 27, D) a +0 long sword (still there?) a +1 antimagic eveningstar (still there?) (53, 28, D) a +0 arbalest 15 bolts (62, 28, D) an uncursed ring of stealth (63, 28, D) a +1 long sword of holy wrath (64, 28, D) a +2 chain mail of poison resistance (71, 28, D) a +0 long sword (still there?) a +2 morningstar of holy wrath (still there?) (72, 28, D) a +0 dagger (73, 28, D) an uncursed ring of invisibility (52, 29, D) a +0 battleaxe a +0 plate armour a +0 great sword a +0 plate armour (53, 29, D) a +0 great mace a +0 chain mail a +2 great sword of holy wrath a +0 chain mail (54, 29, D) a +0 great mace (unseen) (71, 29, D) a +0 long sword (73, 29, D) a +0 scimitar (unseen) (52, 34, D) 4 large rocks (still there?) 3 large rocks (still there?) (50, 37, D) a +0 dagger (51, 37, D) a +7 broad axe of flaming (52, 37, D) an uncursed staff of earth (54, 37, D) a legendary deck of summoning (60, 37, D) a phial of floods (61, 37, D) an uncursed staff of cold (62, 37, D) a +4 dire flail of protection (63, 37, D) the ring of Fisirr {+Fly Slay+2} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (70, 37, D) a +1 leather armour of fire resistance (71, 37, D) an uncursed staff of earth (72, 37, D) a lantern of shadows (73, 37, D) a +2 longbow of flaming (49, 38, D) an uncursed amulet of resist corrosion (50, 38, D) the +7 hand axe "Omoul" {freeze, rC+ MR+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 38, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (52, 38, D) a plain deck of changes (53, 38, D) an uncursed ring of magical power (54, 38, D) an uncursed ring of sustain attributes (59, 38, D) a +3 leather armour of cold resistance (60, 38, D) the +1 war axe of the Forest {drain, *Rage *Drain rPois Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from poison. It may make you go berserk in combat. It causes draining when unequipped. (61, 38, D) the +9 hand axe of Dithmenos {drain, +Fly MR+++ Str-5 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you fly. (71, 38, D) a +3 mace of protection (still there?) a +3 mace of protection (still there?) (50, 39, D) a +2 rod of destruction (9/9) (unseen) (58, 40, D) a manual of Polearms the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of disintegration (0) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a manual of Shields a +0 robe