Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +0 scimitar an uncursed amulet of rage (63, 1, D) a +0 shortbow a +6 whip of freezing 17 arrows a +0 chain mail a +0 long sword (67, 1, D) a plain deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) the Handbook of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Tornado Air 9 (50, 2, D) a +2 ring of strength (52, 2, D) a +4 trident of flaming (53, 2, D) a book of Ice (54, 2, D) a +1 shortbow of freezing (55, 2, D) a +0 quarterstaff (62, 2, D) a +3 long sword a +0 buckler a +2 lajatang of pain a +0 leather armour a +0 long sword (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (49, 3, D) the +2 dagger of Sunlight {pierce, rElec Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (51, 7, D) a +5 rod of ignition (12/12) (52, 7, D) a +0 flail (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 leather armour of poison resistance (62, 9, D) a +2 broad axe of freezing (70, 9, D) the cursed +1 fire dragon armour of Disaster {rPois rF++ rC- Str+3} It affects your strength (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (71, 9, D) a +2 chain mail of magic resistance (72, 9, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (62, 10, D) an uncursed staff of poison (70, 10, D) a +2 short sword of draining (72, 10, D) the +6 short sword "Owur" {holy, rF++ rN+ Int-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-3). It greatly protects you from fire. It protects you from negative energy. It makes you more stealthy. (62, 11, D) an uncursed staff of wizardry (50, 13, D) a +1 whip of venom (51, 13, D) an uncursed staff of air (52, 13, D) a +6 hunting sling of flaming (53, 13, D) a scroll of brand weapon (54, 13, D) a +1 vampiric glaive (50, 14, D) an uncursed staff of cold (51, 14, D) the +27 Lear's hauberk (52, 14, D) an uncursed staff of conjuration (53, 14, D) a +0 glaive of flaming (61, 17, D) a scroll of brand weapon (62, 17, D) a plain deck of defence (64, 17, D) a scroll of brand weapon (72, 17, D) a +0 giant spiked club a +0 giant spiked club a +1 mace of protection (73, 17, D) a sack of spiders (63, 18, D) a +2 rod of ignition (10/10) (73, 18, D) a +6 hunting sling of evasion (71, 19, D) a +0 giant spiked club (unseen) (72, 19, D) a +0 giant club (64, 20, D) a +0 rapier (unseen) (73, 20, D) a +0 giant spiked club (63, 21, D) a +1 spear of flaming (unseen) (49, 25, D) a box of beasts (50, 25, D) a plain deck of summoning (51, 25, D) the +7 plate armour of the Ten Wonders {MP+9} It affects your magic capacity (+9). (54, 25, D) an uncursed staff of cold (50, 26, D) a scroll of brand weapon (51, 26, D) a +0 long sword (52, 26, D) an uncursed staff of death (53, 26, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 26, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (62, 27, D) a +2 war axe of freezing (63, 27, D) a +1 shortbow of freezing (64, 27, D) a +1 hunting sling of freezing (65, 27, D) a lamp of fire (71, 27, D) a +0 dagger a +0 scale mail (73, 27, D) a lamp of fire (62, 28, D) a +4 quarterstaff of holy wrath (64, 28, D) an uncursed amulet of the gourmand (71, 28, D) a +0 rapier (72, 28, D) a +0 long sword a +0 leather armour a +0 short sword a cursed staff of summoning (73, 28, D) a +6 blowgun (72, 29, D) a +3 scimitar of holy wrath (52, 30, D) a +0 trident a +0 hand axe (72, 30, D) a +0 rapier (73, 30, D) a +0 short sword (unseen) (51, 31, D) a +0 battleaxe (52, 31, D) a +0 short sword a +2 scimitar of electrocution a +0 flail (54, 31, D) a +0 trident (52, 32, D) a +0 long sword (53, 32, D) a +0 scimitar (unseen) (49, 37, D) a book of Beasts (51, 37, D) a +0 rapier of venom (52, 37, D) a plain deck of escape (53, 37, D) a +3 mace of crushing (59, 37, D) a +2 ring mail of positive energy (61, 37, D) an uncursed staff of fire (63, 37, D) an uncursed staff of fire (69, 37, D) a scroll of brand weapon (73, 37, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (49, 38, D) a +1 leather armour of poison resistance (51, 38, D) a fan of gales (52, 38, D) a +0 morningstar of protection (53, 38, D) a lamp of fire (59, 38, D) an uncursed staff of energy (61, 38, D) a lantern of shadows (62, 38, D) a +1 broad axe of venom (71, 38, D) a +4 scale mail of fire resistance (72, 38, D) a +1 flail of draining (73, 38, D) a sack of spiders (50, 39, D) an uncursed staff of air (61, 41, D) a book of Callings the +1 pair of gloves of Rationality {rF- Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It makes you more stealthy. the amulet "Omuott" {Inacc +Blink rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It lets you blink. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of fire (1) a +6 ring of strength a +6 ring of strength a +3 rod of the swarm (11/11) 3 potions of berserk rage a +0 robe