Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) an uncursed ring of see invisible (20, 1, D) a +2 morningstar of holy wrath (21, 1, D) a +0 morningstar (22, 1, D) a +2 dagger of electrocution (23, 1, D) a +4 scimitar of electrocution (24, 1, D) a +2 dagger of electrocution (25, 1, D) a +0 dagger (27, 1, D) a manual of Short Blades (28, 1, D) a Fen Folio (29, 1, D) an uncursed ring of flight (35, 1, D) a +2 hand crossbow of freezing (36, 1, D) the ring "Zevuxaam" {+Fly rN+ MP+9 Str+4} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (38, 1, D) an uncursed staff of cold a +0 scale mail an uncursed staff of fire (39, 1, D) a +0 dagger (40, 1, D) a phial of floods (50, 1, D) a +2 plate armour of magic resistance (54, 1, D) a +2 ring mail of fire resistance (61, 1, D) a +0 dagger (63, 1, D) an uncursed staff of wizardry (67, 1, D) a plain deck of escape (69, 1, D) an uncursed amulet of guardian spirit (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +1 leather armour of fire resistance (20, 2, D) a +1 vampiric hand axe (21, 2, D) a +0 vampiric glaive (22, 2, D) a scroll of brand weapon (24, 2, D) an uncursed amulet of the gourmand (25, 2, D) a plain deck of summoning (26, 2, D) a crystal ball of energy (27, 2, D) a book of Summonings (28, 2, D) an uncursed staff of poison (still there?) a +4 flail of crushing (still there?) (29, 2, D) a +0 dagger (36, 2, D) a +1 spear of piercing (37, 2, D) an uncursed staff of earth (38, 2, D) a +0 short sword (still there?) a +2 rapier of venom (still there?) (39, 2, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed staff of cold (40, 2, D) the +4 lajatang of Ireneops {elec, rF+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. (41, 2, D) a +0 dagger a +0 chain mail a +1 ring mail of cold resistance (42, 2, D) a +0 robe a +0 dagger (49, 2, D) a +2 scale mail of magic resistance (51, 2, D) an uncursed ring of stealth (53, 2, D) a +2 ring of evasion a wand of cold (0) a +6 ring of strength (54, 2, D) a cursed +0 dagger (unseen) (61, 2, D) an uncursed staff of air a +0 robe (62, 2, D) a +0 dagger a +0 robe a +1 war axe of electrocution (73, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (25, 3, D) a +1 long sword (unseen) (38, 3, D) a +0 short sword (unseen) (52, 3, D) a +3 demon trident a +0 chain mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (24, 4, D) an uncursed staff of poison (unseen) (51, 4, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +1 leather armour of magic resistance a scroll of brand weapon (52, 4, D) a +0 trident a +4 plate armour of cold resistance a scroll of brand weapon (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (35, 5, D) a +0 dagger (unseen) (36, 5, D) a +0 long sword of protection (unseen) (61, 5, D) a +0 club (62, 5, D) a +0 ring mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (37, 6, D) a +1 dagger of venom (40, 6, D) a +0 shortbow (unseen) (51, 6, D) a +1 demon whip of venom (4, 7, D) a +3 large shield (unseen) (24, 7, D) a +0 glaive (25, 7, D) a +3 dire flail (unseen) (39, 7, D) a +0 long sword (52, 7, D) a +2 glaive a +0 plate armour (4, 8, D) a +5 crystal plate armour (unseen) (22, 8, D) a +1 mace of protection (unseen) (25, 8, D) a +3 dire flail of protection (unseen) (39, 8, D) a +0 long sword (40, 8, D) a +0 dagger (unseen) (70, 9, D) a +0 rapier (71, 9, D) a plain deck of wonders (72, 9, D) a +2 demon whip of draining a +0 rapier of draining (44, 10, D) a +0 scimitar (unseen) (62, 10, D) a legendary deck of changes (70, 10, D) a +4 war axe of electrocution (still there?) a +0 short sword (still there?) (71, 10, D) a +0 long sword (unseen) (70, 11, D) a +1 glaive of venom (unseen) (71, 12, D) a cursed +0 long sword (2, 13, D) an uncursed ring of wizardry (3, 13, D) a +2 shortbow of flaming (6, 13, D) a book of the Earth (7, 13, D) a +1 vampiric whip (8, 13, D) a +6 ring of intelligence (9, 13, D) the +7 quarterstaff of Liakh {holy, rN+ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It protects you from negative energy. (10, 13, D) the cursed +1 quarterstaff "Concordance" {drain, +Fly Str+7 Dex-3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your dexterity (-3). It lets you see invisible. It lets you fly. It has a curse placed upon it. (11, 13, D) a +0 pair of gloves of dexterity (12, 13, D) a +5 ring of protection (50, 13, D) an ornate deck of summoning (54, 13, D) a crystal ball of energy (55, 13, D) a +0 long sword of slicing (63, 13, D) an uncursed staff of air (2, 14, D) the +10 mace of Wilauh {venom, +Rage rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It lets you go berserk. (3, 14, D) a +1 morningstar of crushing (4, 14, D) a +2 scimitar of electrocution (5, 14, D) a +6 hand crossbow of flaming (6, 14, D) a +2 hand crossbow of flaming (7, 14, D) the ring "Uxzil" {MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. (8, 14, D) a sack of spiders (9, 14, D) a phial of floods (10, 14, D) a book of Minor Magic (11, 14, D) the +1 robe of Unexa {rElec rPois Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. (12, 14, D) a +2 quarterstaff of protection (51, 14, D) an uncursed amulet of rage (52, 14, D) an uncursed staff of poison (53, 14, D) a +2 ice dragon armour (54, 14, D) the +2 morningstar of Fragile Peace {antimagic, *Noise Int+9 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+9). It lets you see invisible. It may make noises in combat. (2, 15, D) a plain deck of changes (3, 15, D) a +0 scale mail of poison resistance (4, 15, D) an uncursed ring of protection from magic (5, 15, D) an uncursed staff of conjuration (6, 15, D) the +4 glaive of Extinguishment {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (7, 15, D) a +2 trident of protection (8, 15, D) a +2 whip of freezing (9, 15, D) a +0 spear of freezing (10, 15, D) a +0 scimitar (still there?) a book of Battle (still there?) (11, 15, D) a cursed +3 rod of the swarm (12/12) (12, 15, D) Kanowule's Grimoire of the Freezing Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Mana Viper Hexes/Summoning 5 d - Metabolic Englaciation Hexes/Ice 5 (35, 15, D) a crystal ball of energy (36, 15, D) an uncursed staff of earth (38, 15, D) a +1 naga barding of fire resistance (41, 15, D) an uncursed amulet of resist mutation (42, 15, D) the +7 rapier of Midwinter {pierce, +Rage rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It lets you go berserk. (43, 15, D) an uncursed ring of wizardry (48, 15, D) the amulet of Jef Gir {+Inv rF- rN+ Regen+ Stlth+} [amulet of regeneration] It makes you vulnerable to fire. It protects you from negative energy. It lets you turn invisible. It increases your rate of regeneration. It makes you more stealthy. (35, 16, D) a +2 robe of magic resistance (36, 16, D) a +1 scale mail of cold resistance (37, 16, D) an uncursed staff of power (38, 16, D) a +0 plate armour of magic resistance (39, 16, D) an uncursed staff of power (40, 16, D) a book of Summonings (41, 16, D) a book of Flames (43, 16, D) an uncursed staff of wizardry (52, 16, D) a +0 ring mail of cold resistance (19, 17, D) a +2 rod of the swarm (14/14) (20, 17, D) an uncursed staff of fire (23, 17, D) the cursed +2 hand crossbow of Gloom {velocity, Str+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It has a curse placed upon it. (24, 17, D) an uncursed ring of protection from magic (26, 17, D) the +4 morningstar "Piut" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (27, 17, D) a +0 hand axe of chopping (29, 17, D) The Lost Grimoire of Boris Spells Type Level a - Discord Hexes 8 (42, 17, D) a +0 robe of magic resistance (61, 17, D) an uncursed staff of cold (62, 17, D) a +2 ring of strength (63, 17, D) an uncursed staff of fire (64, 17, D) a +4 mace of crushing (71, 17, D) a cursed -3 ring of intelligence (72, 17, D) a +2 scale mail of fire resistance (19, 18, D) a phial of floods (21, 18, D) an uncursed staff of summoning (23, 18, D) a book of Maledictions (24, 18, D) the Tome of Ashen Curses Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Passwall Transmutation/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (25, 18, D) a +4 rod of inaccuracy (12/12) (26, 18, D) the Guide on Conjuration and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Delayed Fireball Conjuration/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 (27, 18, D) the Guide on Damaging Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Fireball Conjuration/Fire 5 (28, 18, D) an uncursed staff of summoning (29, 18, D) a book of Party Tricks (62, 18, D) an uncursed staff of power (63, 18, D) the cursed +3 hand crossbow of the Sugar Beet {flame, rF- Str+6 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (64, 18, D) the ring "Afurchui" {rPois rF- MR+ Int+2 Slay+2} [ring of protection from magic] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (71, 18, D) a disc of storms (72, 18, D) a +1 battleaxe of electrocution (73, 18, D) a +0 hunting sling of flaming (23, 19, D) a +0 long sword of holy wrath (24, 19, D) a +1 plate armour of fire resistance (25, 20, D) a +1 robe of the Archmagi (5, 21, D) a +0 short sword (51, 25, D) a +2 short sword of freezing (52, 25, D) an ornate deck of wonders (54, 25, D) a +1 rod of ignition (12/12) (49, 26, D) an uncursed amulet of regeneration an uncursed ring of fire the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of fire (1) 3 potions of berserk rage (50, 26, D) a plain deck of defence (51, 26, D) a +3 falchion of holy wrath (52, 26, D) a fan of gales (53, 26, D) a plain deck of wonders (51, 27, D) a +2 great sword (unseen) (52, 27, D) a cursed +0 falchion (unseen) (61, 27, D) a +0 flail (unseen) (62, 27, D) a +2 ice dragon armour (still there?) a +0 leather armour (still there?) (63, 27, D) a +0 morningstar a +1 hunting sling of flaming a +0 leather armour (64, 27, D) a +1 chain mail of magic resistance (still there?) a +0 chain mail (still there?) (65, 27, D) a cursed -1 dagger (still there?) a +0 robe (still there?) (71, 27, D) a phial of floods (73, 27, D) a lamp of fire (24, 28, D) a +0 short sword of speed (unseen) (51, 28, D) a +2 short sword (unseen) (62, 28, D) a quicksilver dragon armour (63, 28, D) a +0 club a +1 leather armour of magic resistance (64, 28, D) a cursed +0 club (unseen) (71, 28, D) an uncursed amulet of regeneration (73, 28, D) a +1 buckler of protection (34, 29, D) the cursed +1 hand crossbow of Wounding {penet, rC+ Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (37, 29, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (38, 29, D) a +1 arbalest of freezing (39, 29, D) a lantern of shadows (40, 29, D) a +2 chain mail of magic resistance (41, 29, D) an uncursed staff of summoning (42, 29, D) an uncursed staff of wizardry (43, 29, D) a +4 falchion of holy wrath (44, 29, D) a crystal ball of energy (52, 29, D) a +0 trident (63, 29, D) a +0 dagger a +0 robe (71, 29, D) a +1 flail of protection (unseen) (36, 30, D) a potion of agility (37, 30, D) a +5 battleaxe of electrocution (38, 30, D) an uncursed staff of cold (39, 30, D) an uncursed staff of wizardry (40, 30, D) a book of Party Tricks (41, 30, D) a +3 ring mail of magic resistance (42, 30, D) 4 scrolls of enchant weapon (50, 30, D) an uncursed staff of cold (unseen) (51, 30, D) a +0 hand axe (unseen) (73, 30, D) a +0 dagger (unseen) (71, 31, D) a +0 short sword (unseen) (72, 31, D) a +0 hand axe (4, 32, D) a +5 great sword of holy wrath (5, 32, D) a legendary deck of defence (6, 32, D) a +0 dagger (7, 32, D) a disc of storms (9, 32, D) a +0 leather armour (10, 32, D) a +6 scimitar of holy wrath (2, 33, D) an uncursed amulet of guardian spirit (unseen) (3, 33, D) a plain deck of wonders (4, 33, D) a +0 giant club (unseen) (6, 33, D) a +0 dagger (unseen) (7, 33, D) a +0 hand axe (unseen) (8, 33, D) a +0 dagger a +3 plate armour of poison resistance a +0 club (9, 33, D) a +0 dire flail of crushing (unseen) (10, 33, D) a +0 hand axe (11, 33, D) a +3 dagger of venom (unseen) (12, 33, D) the Papyrus of Ashen Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (13, 33, D) a crystal ball of energy (19, 33, D) an uncursed staff of earth (23, 33, D) the cursed +3 spear of Action {vamp, +Rage rC+ rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (24, 33, D) a +0 leather armour of magic resistance (1, 34, D) an uncursed staff of summoning (2, 34, D) a cursed -1 hand axe (unseen) (3, 34, D) a +6 great sword of freezing (still there?) a +0 club (still there?) (4, 34, D) a +0 battleaxe (still there?) 3 large rocks (still there?) (5, 34, D) a +0 falchion (unseen) (6, 34, D) 3 large rocks (still there?) an uncursed staff of wizardry (still there?) (7, 34, D) a large rock (still there?) a large rock (still there?) (8, 34, D) a +0 whip an uncursed staff of fire a cursed +0 leather armour (9, 34, D) a +0 hand axe (still there?) an uncursed staff of power (still there?) (10, 34, D) an uncursed ring of wizardry (11, 34, D) a +0 whip (still there?) 3 royal jellies (still there?) (12, 34, D) a +1 flail of protection (still there?) a sack of spiders (still there?) (13, 34, D) a +0 spear of freezing (19, 34, D) an ornate deck of wonders (21, 34, D) the cursed +1 broad axe of Focus {drain, rF+ rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (23, 34, D) the +0 war axe "Huunlion" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (26, 34, D) an uncursed staff of fire (29, 34, D) the Volume of Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Conjure Ball Lightning Conjuration/Air 6 (4, 35, D) a +1 vampiric eveningstar (unseen) (5, 35, D) a +0 short sword (unseen) (6, 35, D) a large rock (7, 35, D) a +0 dagger (unseen) (12, 35, D) a +0 flail (unseen) (13, 35, D) a +5 war axe of flaming (unseen) (21, 35, D) a +4 rapier of speed (22, 35, D) the cursed +1 spear "Nossuk" {pierce, +Blink rF+ rC- Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (24, 35, D) an uncursed staff of fire (26, 35, D) a sack of spiders (27, 35, D) a book of Hinderance (5, 36, D) a +0 dire flail (unseen) (7, 36, D) a tomahawk (unseen) (8, 36, D) a tomahawk a +0 ring mail (13, 36, D) a +0 leather armour (unseen) (39, 36, D) a wand of draining (5) a wand of disintegration (2) a +6 ring of strength 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 6 potions of might 5 potions of agility 2 potions of invisibility 2 potions of brilliance (1, 37, D) a +4 rod of destruction (14/14) (7, 37, D) a +2 trident of venom a cursed -1 plate armour (50, 37, D) an uncursed ring of protection from fire (51, 37, D) a +2 scale mail of magic resistance (52, 37, D) a +2 glaive of protection (53, 37, D) a +1 antimagic hand axe (54, 37, D) a +0 hunting sling of flaming (59, 37, D) a scroll of brand weapon (61, 37, D) a +0 flail of draining (63, 37, D) an uncursed amulet of clarity (71, 37, D) a +3 plate armour of cold resistance (72, 37, D) a scroll of brand weapon (73, 37, D) a +0 hand axe of chopping (7, 38, D) a +0 dire flail (10, 38, D) a large rock (11, 38, D) a large rock (12, 38, D) a large rock a +0 morningstar a +2 robe of the Archmagi (13, 38, D) a large rock (49, 38, D) a cursed staff of earth (50, 38, D) a +0 dagger (still there?) the cursed +0 scale mail of the Shining Light {MR- Str+3 Int+2 Stlth+} (still there?) It affects your strength (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (51, 38, D) a lamp of fire (59, 38, D) the cursed ring "Byizokk" {rElec rPois EV-4 Str+3 Int+5} [ring of evasion] It affects your evasion (-4). It affects your strength (+3). It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (60, 38, D) a cursed +2 halberd of freezing (still there?) an uncursed staff of energy (still there?) (61, 38, D) a +2 ring mail of fire resistance (62, 38, D) a +0 ice dragon armour (63, 38, D) the cursed +3 quarterstaff of Cotiptun {freeze, rElec MR- Str+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 38, D) the +2 scimitar of the Lost Tales {vamp, rC+ Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It protects you from cold. (73, 38, D) a +1 buckler of positive energy (6, 39, D) a +2 long sword of holy wrath (unseen) (50, 39, D) a +1 halberd (unseen) (51, 39, D) a +0 dagger (unseen) (7, 41, D) a large rock (19, 49, D) a book of Frost (20, 49, D) a +0 hand axe (21, 49, D) a +3 hand crossbow of evasion (22, 49, D) a +1 short sword of draining (23, 49, D) a +0 war axe (unseen) (24, 49, D) a book of the Sky (25, 49, D) a +0 mace (unseen) (26, 49, D) an uncursed staff of conjuration (27, 49, D) an uncursed staff of fire (28, 49, D) an Akashic Record (29, 49, D) the ring "Ulargh" {SustAt Slay+3} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (30, 49, D) a book of Cantrips (31, 49, D) a +0 rapier (33, 49, D) a book of Beasts (34, 49, D) an uncursed staff of cold (18, 50, D) a book of Fire (19, 50, D) a +0 flail (unseen) (20, 50, D) a sack of spiders (21, 50, D) a plain deck of wonders (22, 50, D) an uncursed ring of protection from cold (23, 50, D) an uncursed staff of power (24, 50, D) a +0 rapier of draining (25, 50, D) a +4 ring mail of cold resistance (27, 50, D) a cursed -3 trident (unseen) (28, 50, D) the cursed +0 short sword "Ciuzism" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (32, 50, D) a +0 rapier (unseen) (33, 50, D) a +0 battleaxe (unseen) (34, 50, D) a +0 ring mail of cold resistance (1, 51, D) a +1 longbow of evasion (2, 51, D) an ornate deck of changes (4, 51, D) a +7 antimagic flail (5, 51, D) a crystal ball of energy (8, 51, D) the +4 hunting sling "Wubiroh" {flame, rPois Str+4 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-3). It protects you from poison. (9, 51, D) a cursed +0 shortbow 23 arrows (11, 51, D) a +0 spear of flaming (12, 51, D) a +2 hunting sling of flaming (13, 51, D) a book of Fire (14, 51, D) a +0 scale mail of fire resistance (18, 51, D) an uncursed staff of cold (19, 51, D) an uncursed ring of poison resistance (20, 51, D) a +0 chain mail of cold resistance (21, 51, D) a +0 mace (still there?) an uncursed staff of cold (still there?) (22, 51, D) an uncursed staff of death (23, 51, D) an uncursed staff of air (24, 51, D) a +0 battleaxe (25, 51, D) a +1 pair of gloves of dexterity (26, 51, D) a book of Envenomations (27, 51, D) a plain deck of defence (28, 51, D) a +2 robe of positive energy (29, 51, D) the +9 halberd of the Empty Page {pain, MR+ Int+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (30, 51, D) a manual of Staves (31, 51, D) a +0 flail (32, 51, D) a box of beasts (33, 51, D) a cursed -2 ring of protection (0, 52, D) a +1 hand crossbow of evasion (1, 52, D) a +0 arbalest (unseen) (2, 52, D) 4 large rocks (unseen) (3, 52, D) a +0 spear (unseen) (4, 52, D) a +0 arbalest 15 bolts (5, 52, D) a +0 arbalest (unseen) (6, 52, D) 2 large rocks (7, 52, D) a +0 longbow (unseen) (8, 52, D) a poisoned javelin (unseen) (9, 52, D) a fan of gales (10, 52, D) the +4 short sword of Qazlal's Hatred {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (unseen) (11, 52, D) 22 javelins of returning (unseen) (12, 52, D) an uncursed ring of ice (13, 52, D) a sack of spiders (14, 52, D) 4 large rocks a +1 vampiric spear (25, 52, D) the +8 spear "Ibeh" {drain, rC+ rN++ Str-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It protects you from cold. It greatly protects you from negative energy. (unseen) (26, 52, D) a +0 war axe an uncursed amulet of regeneration a red draconian skeleton (29, 52, D) a +2 flail of draining (unseen) (31, 52, D) a +0 short sword (still there?) a +0 halberd (still there?) (44, 52, D) an uncursed staff of earth (45, 52, D) a +1 vampiric glaive (still there?) a +1 vampiric glaive (still there?) (46, 52, D) a +2 whip of electrocution (still there?) a +2 whip of electrocution (still there?) (47, 52, D) a +1 cloak of invisibility (48, 52, D) a box of beasts (52, 52, D) a hornet corpse (0, 53, D) a +1 halberd of venom (1, 53, D) 3 large rocks (2, 53, D) a +2 spear of venom 13 javelins a +0 leather armour a cursed -4 ring of dexterity (3, 53, D) the +8 rapier of Gozag's Supremacy {pain, Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). a +0 longbow 17 arrows (4, 53, D) a Young Poisoner's Handbook (5, 53, D) a +1 vampiric short sword a +0 arbalest 10 bolts 5 large rocks a +3 blowgun (6, 53, D) 6 large rocks (7, 53, D) 5 large rocks an uncursed staff of power (9, 53, D) the +3 broad axe of Borghuj {pain, *Rage rPois Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from poison. It may make you go berserk in combat. 19 steel javelins a +0 leather armour an uncursed staff of wizardry (10, 53, D) a +3 spear of piercing 16 javelins a +0 leather armour a book of Envenomations (11, 53, D) a +1 helmet of see invisible (12, 53, D) a cursed -1 shortbow 24 arrows a +2 scale mail of fire resistance (13, 53, D) a +0 longbow 29 arrows (14, 53, D) a +0 longbow 14 arrows of flame a +0 leather armour (15, 53, D) a bolt (22, 53, D) a +0 flail (25, 53, D) a +0 glaive (unseen) (28, 53, D) a +0 trident a black draconian skeleton (33, 53, D) a +0 long sword (unseen) (45, 53, D) a demonic crawler corpse (46, 53, D) a hornet corpse (2, 54, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 shortbow 15 arrows (5, 54, D) a +0 longbow 66 arrows a +0 leather armour 4 large rocks (6, 54, D) 2 large rocks (7, 54, D) 2 large rocks (11, 54, D) a +0 shortbow 23 arrows (13, 54, D) a large rock (unseen) (22, 54, D) a +0 trident (23, 54, D) a fire dragon skeleton (42, 54, D) a wasp corpse (43, 54, D) a spider corpse (51, 54, D) a demonic crawler corpse (3, 55, D) 4 large rocks (4, 55, D) a +4 short sword of venom a +0 shortbow 10 arrows (7, 55, D) a large rock a +0 war axe of freezing a +0 arbalest 18 bolts (8, 55, D) the +11 battleaxe "Tassi" {elec, SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. the +11 battleaxe "Tassi" {elec, SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. (9, 55, D) a +2 spear of piercing (unseen) (10, 55, D) a large rock (11, 55, D) a large rock (27, 55, D) a +2 rod of inaccuracy (14/14) (3, 56, D) 5 large rocks (33, 56, D) a storm dragon skeleton (49, 56, D) a hornet corpse (2, 57, D) 4 large rocks (unseen) (3, 57, D) 6 large rocks (9, 57, D) 2 large rocks (5, 58, D) a large rock (8, 58, D) a large rock (5, 59, D) a large rock (8, 59, D) a large rock (24, 59, D) a +0 mace (7, 60, D) an arrow 5 large rocks (8, 60, D) 2 large rocks (23, 60, D) a +2 dire flail of draining (24, 60, D) a +0 broad axe (26, 60, D) a +3 long sword of holy wrath (unseen) (6, 61, D) a large rock (25, 61, D) a +0 long sword a purple draconian skeleton (26, 61, D) a +0 trident (7, 63, D) a large rock (17, 63, D) a +1 morningstar of crushing a +0 cloak a green draconian skeleton (17, 64, D) a +2 falchion of holy wrath a +0 cloak a storm dragon corpse (skeletalised by now) (25, 64, D) a cursed -2 war axe (unseen) (18, 67, D) a Killer Klown corpse (skeletalised by now)