Ponchio the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a necrophage corpse (61, 8, D) a +1 hand axe of venom (62, 1, D) a sack of spiders (62, 2, D) an uncursed ring of magical power the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (62, 8, D) the +1 robe of the Hills {*Drain rPois rCorr Int+4} It affects your intelligence (+4). It protects you from poison. It protects you from acid and corrosion. It causes draining when unequipped. (62, 9, D) the Disquisition on Necromancy Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (62, 13, D) a bolt (63, 0, D) the cursed +0 greatsling of Valour {flame, +Blink Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you blink. It has a curse placed upon it. (63, 8, D) a +2 mace of holy wrath (68, 0, D) a +2 plate armour of cold resistance (73, 1, D) the +6 scimitar "Vyecoh" {freeze, rN++ Str-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It greatly protects you from negative energy. It lets you see invisible. (74, 3, D) a hell hound corpse (75, 1, D) a crystal ball of energy