Ponchio the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) a -1 lightning rod (13/13) (50, 37, D) a +0 trident of venom (51, 37, D) a +5 spear of freezing (52, 37, D) a scroll of acquirement (59, 36, D) a +4 plate armour of positive energy (59, 37, D) a crystal ball of energy (60, 2, D) a +2 trident of venom (unseen) (60, 36, D) a +4 lajatang of pain (60, 40, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +4 iron rod (11/11) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a +0 robe (61, 26, D) a sack of spiders (61, 36, D) a +1 hand crossbow of velocity (61, 37, D) a +2 hand axe of chopping (62, 1, D) a +0 trident (62, 3, D) a +0 trident a +0 trident (62, 5, D) a throwing net a tomahawk (62, 8, D) an uncursed staff of poison (62, 9, D) an uncursed staff of air (62, 17, D) an uncursed staff of wizardry (62, 26, D) the +7 plate armour of Emnuw {rF- rCorr Int+4 Stlth+} It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from acid and corrosion. It makes you more stealthy. (62, 27, D) the amulet "Ipuegupp" {Spirit rElec rC+ Slay-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It insulates you from electricity. (62, 39, D) 4 scrolls of enchant weapon a +5 rod of inaccuracy (12/12) (63, 17, D) a +0 halberd a +0 robe a +3 scale mail of positive energy (63, 18, D) a +0 halberd (unseen) (63, 26, D) a stone of tremors (63, 27, D) a disc of storms (still there?) a disc of storms (still there?) (63, 29, D) a +0 trident (unseen) (63, 33, D) a tomahawk an arrow (63, 36, D) an uncursed staff of conjuration (64, 21, D) 3 royal jellies a legendary deck of wonders a +1 ring of evasion a +5 ring of protection a scroll of brand weapon a +6 ring of strength a +6 ring of strength 5 potions of might an uncursed ring of wizardry 2 potions of invisibility 3 potions of berserk rage (64, 26, D) a +3 morningstar of crushing (64, 27, D) 2 large rocks (still there?) a scroll of brand weapon (still there?) (65, 26, D) a +0 shortbow 17 arrows (67, 0, D) a +3 broad axe of venom (68, 0, D) an uncursed staff of death (68, 4, D) an uncursed staff of summoning (69, 36, D) an uncursed staff of death (70, 37, D) an uncursed staff of conjuration (71, 8, D) a sack of spiders (71, 16, D) a +0 dagger a +0 robe (71, 26, D) the +10 dagger of Quydwips {antimagic, +Inv rN+ Dex+3 Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (71, 27, D) a +0 war axe of flaming (71, 37, D) a +0 long sword a cursed +0 robe (72, 9, D) a +5 glaive of protection (72, 16, D) a cursed -2 dagger a +0 robe (72, 17, D) a +1 mace of holy wrath a +0 robe a +0 dagger (72, 19, D) a cursed -2 glaive a +0 chain mail (72, 26, D) the +4 large shield of Trog's Whim {rElec Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. (72, 27, D) a potion of might (72, 36, D) a cursed +0 dire flail a +0 robe (72, 37, D) the cursed +1 mace "Riramiyj" {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It has a curse placed upon it. (73, 1, D) a +2 long sword of electrocution (73, 16, D) a +0 short sword (73, 18, D) a +0 hand axe a +0 chain mail (73, 27, D) an uncursed ring of wizardry (73, 36, D) a +0 glaive of pain (74, 2, D) a +0 scythe (74, 3, D) an uncursed staff of earth a +0 robe