Ponchio the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +1 broad axe of Guile {venom, *Corrode Int+3 Dex+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). It may corrode you when you take damage. It makes you more stealthy. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +5 rod of inaccuracy (10/10) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. an uncursed ring of ice (61, 8, D) a +4 arbalest of freezing (62, 0, D) an uncursed staff of death (62, 1, D) a +2 scale mail of magic resistance (62, 2, D) a cursed +0 short sword (unseen) (62, 4, D) a +3 mace a +0 robe (62, 9, D) the +8 long sword of Gluttony {flame, MP+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It lets you see invisible. a jumping spider corpse (63, 0, D) an uncursed staff of fire (63, 8, D) an uncursed staff of poison (67, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (69, 0, D) a +1 mace of crushing (70, 8, D) a phantom mirror (70, 9, D) a +3 quarterstaff of protection (71, 8, D) a box of beasts (71, 13, D) a throwing net (72, 8, D) a +0 battleaxe of draining (72, 9, D) a +2 ring of strength