PotatoSalad1221 Level 1 of the Dungeon [Shop] Plog's Weapon Shop a +0 club (14 gold) a +0 dagger (28 gold) a +0 hand axe (42 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) 4 silver javelins (504 gold) a +0 hand axe (42 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (1120 gold) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (0, 0, D:1) 3 stones (2, -20, D:1) a +0 short sword a stone (4, 7, D:1) 3 stones (5, -18, D:1) a +0 short sword (16, 2, D:1) a +0 dagger (25, 11, D:1) a +0 club (27, -13, D:1) a +0 ring mail (29, -10, D:1) a +0 trident (34, 8, D:1) a +0 dagger (41, -8, D:1) a +0 dagger (51, -8, D:1) a +1 short sword of venom (53, -9, D:1) a +0 club Level 2 of the Dungeon (5, -22, D:2) a +0 short sword 2 stones (11, -4, D:2) a +0 dagger a +0 robe (13, -35, D:2) a ring of wizardry (14, -24, D:2) a +0 robe (21, -1, D:2) a +0 dagger (29, -17, D:2) a +0 short sword 4 stones (34, -38, D:2) a +0 dagger (44, -33, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 spear (7, -5, D:3) a +0 trident (7, 1, D:3) the +5 whip of Nunk {speed, MP+9} MP+9: It affects your magic capacity (+9). a +0 leather armour (9, -13, D:3) 15 gold pieces (10, -13, D:3) a +0 leather armour (18, 4, D:3) a +0 dagger (22, -19, D:3) a +0 sling (33, -19, D:3) a +0 dagger (35, -21, D:3) a +0 dagger (48, -2, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 6 stones (16, -7, D:4) a +0 leather armour a +0 flail (16, 10, D:4) a ring of wizardry (18, -19, D:4) a +0 ring mail (20, 7, D:4) 2 stones (22, -5, D:4) a +3 hand axe (38, -6, D:4) a staff of conjuration (40, -23, D:4) a +0 ring mail (40, -22, D:4) a ring of poison resistance Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour (0, 1, D:5) a +0 spear (1, -1, D:5) a +1 whip of pain (1, 0, D:5) a +0 halberd (12, -13, D:5) a +4 dagger of electrocution a +0 robe (12, -12, D:5) a +0 short sword a +0 leather armour (18, 35, D:5) a +0 mace of pain 2 boomerangs a +0 ring mail (20, 36, D:5) a +0 morningstar a +0 ring mail a +0 flail (25, -5, D:5) a +0 dagger (25, -4, D:5) a +0 orcbow (26, -5, D:5) a +0 short sword 5 stones a +0 ring mail (26, -4, D:5) a +0 dagger a +0 robe (30, 3, D:5) a +0 war axe (30, 40, D:5) 7 stones (45, -2, D:5) a +0 leather armour (53, 20, D:5) 2 stones (56, 7, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) the +6 flail of the Final Decision {distort, Fly rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Fly: It grants you flight. (6, 15, D:6) a +0 leather armour a +0 short sword (10, -14, D:6) a +0 sling (15, -9, D:6) a +0 giant spiked club (16, 22, D:6) 2 stones (18, -13, D:6) a +0 mace a +0 leather armour (18, -12, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 leather armour (18, -11, D:6) a +1 whip of draining (37, 12, D:6) a book of Callings (46, 10, D:6) a +0 mace a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +4 great sword (still there?) a +0 robe (still there?) (1, 1, D:7) a +0 halberd a +0 robe (2, 1, D:7) a +0 flail a +0 robe (4, 15, D:7) a +0 hand axe (6, 5, D:7) a howler monkey corpse (9, 8, D:7) a +0 morningstar a +0 ring mail (9, 10, D:7) a +0 trident (9, 12, D:7) a +5 spear a +0 robe (10, 12, D:7) a +0 dagger a +0 robe a +4 morningstar of freezing a +0 robe (35, 41, D:7) a +0 leather armour