Pr0man Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (21, 0, D:1) a cursed -2 club (37, 0, D:1) a +0 club (47, 4, D:1) a +0 whip (36, 5, D:1) a +0 club (37, 5, D:1) a +0 club (40, 19, D:1) 13 stones (8, 23, D:1) a stone (41, 24, D:1) a +0 club (16, 26, D:1) a +0 leather armour (8, 31, D:1) 2 stones (14, 39, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 8 needles of sleeping (15, 0, D:2) a +0 club (20, 3, D:2) a +0 club (51, 5, D:2) a +0 club (-1, 9, D:2) a stone (-1, 10, D:2) a stone (34, 11, D:2) a cursed +0 spear (-2, 12, D:2) a stone (-2, 13, D:2) a stone (-1, 13, D:2) 15 stones (31, 14, D:2) 21 bolts (39, 14, D:2) a +0 short sword (43, 15, D:2) a +0 club (24, 16, D:2) 21 bolts (56, 18, D:2) 21 sling bullets (60, 19, D:2) 11 stones (33, 22, D:2) a +0 scale mail (47, 27, D:2) a cursed -1 dagger (40, 28, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe (18, 0, D:3) a +0 robe (16, 2, D:3) 11 stones (5, 3, D:3) a +0 leather armour (3, 4, D:3) a cursed -2 hunting sling (2, 6, D:3) a +0 flail a +0 ring mail (10, 8, D:3) a +0 war axe a +0 leather armour (1, 9, D:3) 13 stones (4, 9, D:3) a +0 mace (18, 9, D:3) a +0 flail a +0 leather armour (24, 11, D:3) a +0 club (3, 19, D:3) a +0 robe of magic resistance (15, 31, D:3) a +0 hand axe a +0 trident (49, 31, D:3) a cursed +0 robe (16, 32, D:3) a +0 club a +0 club (2, 35, D:3) a stone (2, 36, D:3) a +0 short sword (-1, 39, D:3) 17 arrows Level 4 of the Dungeon (-4, 7, D:4) 24 stones (-9, 9, D:4) a +0 giant club (13, 13, D:4) a +0 short sword (9, 19, D:4) a +0 ring mail (-10, 21, D:4) a +0 short sword a +0 blowgun 7 poisoned needles 16 stones (-7, 21, D:4) a poisoned needle (-5, 21, D:4) a poisoned needle (-4, 21, D:4) a +0 scale mail (-2, 21, D:4) a poisoned needle (9, 25, D:4) 23 arrows (15, 26, D:4) a +0 scale mail (10, 29, D:4) a +0 mace (41, 29, D:4) a +0 trident (17, 31, D:4) a +0 leather armour a +0 dagger (-16, 33, D:4) a +0 short sword a +0 scale mail a +2 hand axe of freezing a +0 leather armour a +0 club a +0 leather armour (-15, 33, D:4) a +0 dagger (12, 35, D:4) a +0 robe a +0 dagger (18, 35, D:4) a +0 war axe (25, 38, D:4) a +0 short sword a +0 leather armour (26, 38, D:4) a +0 trident (27, 38, D:4) a +0 flail (43, 49, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Paarajam's Magic Scroll Emporium a scroll of enchant armour (105 gold) a scroll of enchant armour (105 gold) a scroll of blinking (105 gold) a scroll of random uselessness (14 gold) 3 scrolls of blinking (315 gold) a scroll of identify (28 gold) (0, 0, D:5) a +0 giant club (9, 0, D:5) a +0 spear (-1, 1, D:5) a +0 club (6, 1, D:5) a +0 spear (1, 2, D:5) a +4 whip (5, 2, D:5) a cursed +0 club (2, 4, D:5) a +0 flail (3, 4, D:5) a +0 halberd (2, 5, D:5) a +0 spear (3, 5, D:5) a +0 spear (10, 5, D:5) a +0 whip a +0 whip (11, 5, D:5) a +0 spear (2, 6, D:5) a +0 halberd (3, 6, D:5) a +0 spear (5, 6, D:5) 2 scrolls of random uselessness (-13, 7, D:5) a scroll of random uselessness (2, 7, D:5) a +0 halberd a +0 spear (3, 7, D:5) a +0 flail a +0 whip (2, 8, D:5) a +0 whip (-26, 11, D:5) 19 stones (2, 11, D:5) a throwing net (5, 11, D:5) a +0 whip a +0 whip (15, 11, D:5) a +0 flail (-7, 12, D:5) a +0 spear (6, 12, D:5) a +0 whip (13, 12, D:5) a +0 spear (14, 12, D:5) a +0 club a +0 whip a +0 robe (3, 13, D:5) a +0 club (5, 13, D:5) a +0 spear (3, 14, D:5) a +0 club (4, 14, D:5) a +0 club (3, 15, D:5) a +0 flail a +0 chain mail (5, 15, D:5) a throwing net (5, 16, D:5) a throwing net (8, 16, D:5) a +0 halberd (2, 17, D:5) a throwing net a +0 halberd (3, 17, D:5) a +0 club (-13, 18, D:5) a potion of poison (-5, 18, D:5) a +0 whip (-4, 18, D:5) a +0 halberd (-3, 18, D:5) a +0 club a +0 robe (-2, 18, D:5) a +0 spear (-1, 18, D:5) a +0 club a +0 spear (0, 18, D:5) a +0 whip a +0 whip a +0 robe (-25, 20, D:5) a +0 flail a +0 ring mail (1, 28, D:5) a +0 quarterstaff (-21, 29, D:5) a +0 flail a +0 chain mail a +0 club a +0 ring mail a +0 antimagic dagger a +0 robe (-20, 29, D:5) a +0 hand axe a +1 dagger of draining a +0 robe (1, 30, D:5) a stone (11, 30, D:5) a stone a +0 scale mail (0, 31, D:5) a +0 flail (1, 31, D:5) a +0 robe a +0 dagger (-2, 32, D:5) a +0 flail (11, 32, D:5) a stone (-2, 33, D:5) a +0 leather armour a +0 mace (-1, 33, D:5) 4 stones a +0 club (-15, 36, D:5) an arrow (-16, 37, D:5) a +0 dagger a +0 shortbow 15 arrows (8, 44, D:5) a cursed +0 robe a +0 dagger Level 6 of the Dungeon [Shop] Yfiohiy's Antique Armour Emporium a +0 robe (13 gold) a +0 scale mail (76 gold) a +0 ring mail (76 gold) a +0 chain mail (85 gold) a +0 helmet (85 gold) a +0 buckler (85 gold) a +0 chain mail (85 gold) a +0 chain mail (85 gold) a +2 chain mail of fire resistance (85 gold) a +0 leather armour (38 gold) (0, 0, D:6) 18 stones (4, 2, D:6) a +0 giant club (22, 3, D:6) 18 arrows (12, 4, D:6) a +0 plate armour (13, 7, D:6) the cursed +1 hand axe "Blob" {flame, *Rage +Inv Int-4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It affects your dexterity (+5). It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (34, 7, D:6) 6 stones (24, 11, D:6) 15 bolts of frost (22, 13, D:6) 16 stones (51, 14, D:6) a +0 spear (52, 14, D:6) a +0 trident a +0 ring mail (53, 14, D:6) a +0 whip (51, 16, D:6) a +1 halberd of venom (51, 17, D:6) a +0 halberd (44, 24, D:6) a cursed -2 dagger (20, 38, D:6) a potion of lignification Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (17, 0, D:7) a +0 flail (33, 1, D:7) a stone (29, 2, D:7) a +0 dagger a stone (-13, 6, D:7) a stone (-9, 6, D:7) a stone (-8, 6, D:7) a stone (-6, 6, D:7) a +0 short sword 3 stones (8, 10, D:7) 15 stones (38, 13, D:7) a +0 plate armour (-13, 14, D:7) a +0 hunting sling (-7, 14, D:7) 15 stones (27, 16, D:7) 14 bolts (26, 25, D:7) 23 sling bullets (-3, 29, D:7) a +0 spear (-8, 35, D:7) a +0 dagger a +0 mace a +0 plate armour (-7, 35, D:7) a +0 hand axe a +0 leather armour (12, 39, D:7) a +0 spear a +0 scale mail (11, 41, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 leather armour (-3, 9, D:8) a +0 club (-2, 9, D:8) a scroll of immolation a cursed +0 scale mail (19, 12, D:8) a +0 naga barding (22, 18, D:8) a +0 short sword (-16, 19, D:8) a +0 dagger a cursed +0 robe (20, 19, D:8) a +0 robe a +0 dagger (21, 19, D:8) a +0 flail a +0 leather armour a +0 whip (-17, 20, D:8) a +0 dagger (-16, 20, D:8) a +2 dagger of draining a +0 robe (17, 20, D:8) a +0 giant club (17, 22, D:8) a +0 hand axe (-9, 24, D:8) a +0 blowgun (-9, 26, D:8) a poisoned needle (-9, 27, D:8) a poisoned needle (20, 27, D:8) a +0 club (-19, 40, D:8) 17 stones (16, 40, D:8) a +0 leather armour (16, 42, D:8) a +0 dagger of electrocution a +0 mace Level 9 of the Dungeon [Shop] Chemaxto's Book Emporium a book of Envenomations (1440 gold) a book of Battle (640 gold) a book of Necromancy (480 gold) a book of Maledictions (400 gold) the Grimoire of Orientation and Creation (1139 gold) Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Gell's Gravitas Hexes/Translocation 5 d - Summon Forest Summoning/Translocation 5 the Almanac of Excruciating Stolen Souls (1088 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Iron Shot Conjuration/Earth 6 e - Simulacrum Ice/Necromancy 6 a book of the Warp (1440 gold) a book of the Earth (1040 gold) a book of Air (560 gold) a book of Air (560 gold) a book of Changes (400 gold) the Almanac of Talismans (1008 gold) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Flight Charms/Air 3 d - Spectral Weapon Hexes/Charms 3 e - Control Teleport Charms/Translocation 4 (0, 0, D:9) a +0 centaur barding (35, 27, D:9) a +0 hand axe (34, 28, D:9) a +0 hand axe a +0 leather armour a +0 flail a +0 club a +0 leather armour (35, 28, D:9) a +0 dagger a +0 robe (-2, 35, D:9) a +0 hunting sling (38, 40, D:9) a +0 shortbow 3 poisoned arrows a +0 long sword a +0 leather armour a +3 quarterstaff (38, 41, D:9) 2 poisoned arrows the +5 greatsling "Plobav" {freeze, rF+ rN+ Int+3 Dex-3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (37, 42, D:9) 3 poisoned arrows (-15, 48, D:9) a +0 dagger (0, 49, D:9) a cursed +0 ring mail (1, 49, D:9) a +0 dagger a +0 leather armour Level 10 of the Dungeon (25, 1, D:10) a +0 giant spiked club (1, 5, D:10) a +0 dagger a +0 robe a +2 falchion of holy wrath a +0 scale mail (2, 5, D:10) a +0 dagger a +0 robe (6, 6, D:10) a +0 giant club a +0 giant club (-6, 13, D:10) 2 potions of poison (10, 14, D:10) a +3 short sword (-22, 17, D:10) a potion of lignification (32, 20, D:10) 22 sling bullets (-21, 22, D:10) a +0 giant spiked club (-11, 23, D:10) a +0 plate armour (21, 24, D:10) a +0 long sword (7, 25, D:10) a +0 dagger (-10, 27, D:10) a +0 giant spiked club a +0 giant club (5, 36, D:10) a +0 hand axe a +0 giant club (5, 37, D:10) a +0 trident a +0 plate armour (6, 37, D:10) a +0 short sword (9, 37, D:10) a +0 lajatang (-9, 39, D:10) a +0 giant club (-18, 41, D:10) 16 stones (-4, 46, D:10) 29 stones (-6, 49, D:10) a cursed -2 shortbow 20 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (18, 0, D:11) a +0 ring mail (0, 7, D:11) the +3 ring mail "Izitukas" {rCorr Int+2 Dex+5} It affects your intelligence (+2). It affects your dexterity (+5). It protects you from acid and corrosion. (11, 10, D:11) a +0 dagger a +0 robe (10, 11, D:11) the +5 greatsling of the Wilderness {venom, +Blink rF+ MP+9 Int-3} It poisons the ammo it fires. It affects your intelligence (-3). It protects you from fire. It affects your magic capacity (+9). It lets you blink. a +0 falchion a +0 leather armour a +0 whip (11, 11, D:11) a +0 flail a +0 leather armour (17, 13, D:11) the +10 great sword of Conscience {slice, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (22, 15, D:11) a +0 rapier (31, 16, D:11) a +0 dagger a +0 robe (31, 18, D:11) a +0 hand axe a +0 leather armour (31, 19, D:11) a +0 short sword a +0 war axe a +0 chain mail an orc corpse (31, 20, D:11) a +0 club (unseen) (40, 29, D:11) 9 sling bullets of frost (-1, 43, D:11) a +0 dagger a +0 robe (0, 43, D:11) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, 43, D:11) a +0 flail a +0 plate armour a +0 hand axe a +0 hand axe a +0 leather armour (17, 45, D:11) a potion of degeneration a cursed -2 ring of dexterity an uncursed ring of teleportation (20, 45, D:11) a +0 dagger a +0 robe (21, 45, D:11) a +0 trident (22, 45, D:11) a +0 trident an orc corpse (19, 46, D:11) a +0 dagger a +0 robe