Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 7497042937813955068 51 Prepator the Magician (level 4, -4/33 HPs) Began as a Djinni Conjurer on Aug 26, 2022. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:53 (1799 turns). Prepator the Magician (Djinni Conjurer) Turns: 1799, Time: 00:04:53 Health: -4/33 AC: 3 Str: 6 XL: 4 Next: 7% Gold: 94 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . j - +0 helmet rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ h - amulet of regeneration HPRegen 0.91/turn e - ring of resist corrosion MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Missiles b - 43 stones Armour a - a +0 robe (worn) j - a +0 helmet (worn) Jewellery e - a ring of resist corrosion (left hand) h - an amulet of regeneration (around neck) Scrolls c - 4 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} i - a scroll of fear {unknown} k - a scroll of identify {unknown} Potions d - 3 potions of haste {unknown} g - a potion of flight {unknown} Skills: + Level 2.1 Fighting - Level 2.2 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 26% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 f - Pain Necr 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence looks scornfully at you. Terence hits you with a +0 short sword. Terence hits you with a +0 short sword. Terence barely misses you. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of willpower (almost dead, 81% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword! You die... ....## ...... ...... ########...... #............. #............. #......@...... #.$)..@......# #............# #########....# ...# #.# . You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 10 endoplasms 7 goblins 4 hobgoblins 3 kobolds 3 quokkas 4 ball pythons 3 bats 5 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prepator the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 178 | D:1 | Reached skill level 1 in Fighting 422 | D:1 | Found a faded altar of an unknown god. 769 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 769 | D:1 | Learned a level 1 spell: Pain 1602 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/0 1783 | D:3 | Noticed Terence 1799 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_columns, minmay_misc_feat_hallway, amethyst_killhole D:2: layout_rooms D:3: layout_basic, nicolae_overflow_ecumenical_swirl, minivault_25, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Dodging | | 2.2 Stealth | | 1.5 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 66 | 7 || 73 Searing Ray | 3 | 3 || 6 Armor: Robe | 1 | || 1 Dodge: Dodged | 2 | 3 || 5