Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 14491525497993761188 25 Prepator the Magician (level 3, -3/28 HPs) Began as a Djinni Conjurer on Aug 26, 2022. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:02:24 (693 turns). Prepator the Magician (Djinni Conjurer) Turns: 693, Time: 00:02:25 Health: -3/28 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 69 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . e - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles f - 17 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of mutation {unknown} d - a potion of brilliance {unknown} g - a potion of lignification {unknown} h - a potion of flight {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the bat. The bat is severely wounded. The bat closely misses you. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin and a gnoll come into view. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The hobgoblin shouts! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... # # #### . ...# .## ...# # #.. #..# .###.# #..####.########.#.# #.............gg..###### ..#####.### #@....... ........# #.####### ...###### #.# ##.###### #.# #......# #.# ######.# #.###### #.# #......####### #.# #####......... #.############.######## You could see a gnoll and a hobgoblin. Vanquished Creatures A ball python (D:1) 2 bats (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prepator the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Prepator set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 205 | D:1 | Reached skill level 1 in Fighting 467 | D:1 | Reached XP level 3. HP: 20/27 MP: 0/0 467 | D:1 | Learned a level 1 spell: Necrotise 693 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, minmay_ruptured Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 36 Searing Ray || 2 Dodge: Dodged || 3