Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 17495928598030142306 71 Prepator the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on Jan 2, 2023. Slain by an orc priest ... wielding a +0 trident (9 damage) ... on level 3 of the Dungeon on Feb 9, 2023. The game lasted 00:04:34 (1686 turns). Prepator the Magician (Djinni Conjurer) Turns: 1686, Time: 00:04:36 Health: -1/33 AC: 3 Str: 6 XL: 4 Next: 47% Gold: 101 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . o - +0 mace (holy) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons g - a +0 dagger o - a +0 mace of holy wrath (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls b - a scroll of amnesia {unknown} c - 2 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} Potions f - 2 potions of berserk rage {unknown} k - a potion of mutation {unknown} l - a potion of curing {unknown} m - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} Skills: + Level 1.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (lightly wounded, 78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An orc priest is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You hear a shout! The orc priest invokes the aid of Beogh against you. Beogh smites you! An orc comes into view. It is wielding a +0 dagger. There are no items here. The searing ray misses the orc priest. The searing ray hits the orc! The orc is almost dead. The searing ray hits the orc priest! The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest calls upon Beogh to heal something. You hear a shout! The searing ray hits the orc priest but does no damage. The orc priest is almost dead. The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest hits you from afar with a +0 trident! You die... ##.......... #..........# # #..........# #.###..........# #..............# #......†....#. #..<.......... #...........# ####@#..[..## #..#....$.. ##o...##### .o.#..# #).###..# #.## .).. .. #)## o. .. You could see an orc priest and an orc. Vanquished Creatures 3 adders A worm (D:3) A dart slug (D:3) An orc (D:3) 7 endoplasms 2 giant cockroaches (D:2) A goblin (D:1) 2 hobgoblins 2 jackals (D:3) 5 kobolds A quokka (D:1) 5 bats 4 frilled lizards 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prepator the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Prepator set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 292 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 788 | D:2 | Reached skill level 1 in Fighting 788 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 788 | D:2 | Learned a level 1 spell: Shock 1501 | D:3 | Reached XP level 4. HP: 29/32 MP: 0/0 1506 | D:3 | Reached skill level 4 in Spellcasting 1511 | D:3 | Upgraded the game from 0.29.1-12-g30fa7ad0bf to | 0.29.1-13-g9f3cf754e1 1686 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic D:2: layout_rooms, hangedman_abyss_or_decor_lesser_grid D:3: layout_rooms, jmf_multi_god_temple, basic_ecumenical_altar, dk_noncrumbling_4, uniq_jessica, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Spellcasting | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 54 | 21 || 75 Searing Ray | | 2 || 2 Armor: Robe | | 1 || 1 Dodge: Dodged | | 2 || 2