Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 5526112985193872915 7 Protee the Ruffian (level 2, 0/26 HPs) Began as a Ghoul Monk on Aug 16, 2019. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (255 turns). Protee the Ruffian (Ghoul Monk) Turns: 255, Time: 00:00:42 Health: 0/26 AC: 2 Str: 14 XL: 2 Next: 4% Magic: 1/1 EV: 13 Int: 5 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Missiles d - 4 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls e - a scroll of random uselessness {unknown} g - a scroll of teleportation {unknown} Potions f - a potion of might {unknown} h - a potion of mutation {unknown} Comestibles b - 2 rations c - 5 chunks of flesh Skills: + Level 3.4 Fighting + Level 2.9 Dodging - Level 2.1 Stealth + Level 3.5 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History A kobold comes into view. The hobgoblin hits you with a +0 club. You barely miss the leopard gecko. The leopard gecko is severely wounded. The kobold shouts! The leopard gecko bites you. The leopard gecko closely misses you. You claw the leopard gecko! You kill the leopard gecko! You have reached level 2! The hobgoblin hits you with a +0 club. You closely miss the adder. The adder bites you. x2 You miss the adder. The hobgoblin hits you with a +0 club. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder barely misses you. The adder misses you. You scratch the adder but do no damage. The adder bites you. You die... #.............##%......... #.....)........K.........# ##..........#.#..##........ ##...........#....##........ #..##.......##....##........ ...........###..#........... ......########.###.......... ........##.......Sg#........ ..............##@###........ ###............#.#.......... #............#...#........ #....................##### ##..............###### ##...#....##.#..# #####.##....#### #.....#### ####### You could see an adder and a hobgoblin. Vanquished Creatures A leopard gecko (D:2) A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Protee the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 109 | D:1 | You fall into a shaft and drop 1 floor! 245 | D:2 | Reached XP level 2. HP: 22/26 MP: 1/1 255 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring D:2: layout_rooms Action || total -------------------------++------- Melee: Unarmed || 27 Stab: Sleeping || 2 Armor: Robe || 6 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------