Dungeon Sprint DCSS version 0.29-a0-321-gf1c400731a (webtiles) character file. Game seed: 6100108087076012749 23 Prsk the Conjurer (level 2, -15/20 HPs) Began as a Draconian Conjurer on Apr 3, 2022. Demolished by an ogre ... wielding a +0 giant club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:02 (258 turns). Prsk the Conjurer (Draconian Conjurer) Turns: 258, Time: 00:02:02 Health: -15/20 AC: 4 Str: 9 XL: 2 Next: 72% Magic: 1/5 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls f - a scroll of blinking Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.0 Spellcasting * Level 6.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You start resting. Your extra speed is starting to run out. You start resting. You feel yourself speed up. You feel yourself slow down. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. Things that are here: a +0 dagger; a +0 chain mail Things that are here: a +0 dagger; a +0 chain mail b - a +0 dagger b - a +0 dagger (weapon) Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant club! The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #.['..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Prsk the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D | Noticed Ijyb 12 | D | Paralysed by Ijyb for 3 turns 37 | D | Killed Ijyb 38 | D | Reached skill level 6 in Conjurations 38 | D | Reached XP level 2. HP: 13/20 MP: 1/5 252 | D | Learned a level 2 spell: Searing Ray 255 | D | Noticed an ogre 258 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 17 Tailslap || 1 Cast: Magic Dart || 9 Searing Ray || 1 Use: Potion || 6 Armor: Skin || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 248 | 248 | 0 | 206 | 0 | 1 | 248.0 | Dungeon | 248 | 248 | 0 | 206 | 0 | 1 | 248.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 248 daAuts