Prykner the Dungeon (1, 19, D) a +0 longbow (still there?) a staff of fire (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (1, 32, D) the +8 spear "Quobi" {vorpal, Will+ rCorr Str+4 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (1, 33, D) the +10 whip of Responsibility {vorpal, *Corrode rPois rC++ Stlth+} It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (1, 34, D) a staff of air (2, 14, D) the +4 ring mail of Eternity {Harm rC+ Will-} rC: It protects you from cold. Harm: It increases damage dealt and taken. Will: It decreases your willpower. (2, 15, D) a staff of earth (2, 16, D) a +0 mace of protection (2, 32, D) a tin of tremorstones (2/2) (2, 33, D) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed attacks. Dex: It affects your dexterity (+3). (2, 34, D) a phial of floods (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 13, D) a +4 ring of protection (3, 14, D) a +0 scimitar a +0 shortbow 18 arrows (3, 15, D) a +0 dagger (3, 32, D) a staff of death (3, 33, D) the +7 rapier of Linearity {flame, Int+3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). (3, 34, D) a piece from Xom's chessboard (15/15) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a condenser vane (inert) (4, 15, D) a +0 buckler a +0 long sword (4, 16, D) a +4 long sword a +0 ring mail the ring of Qaanag {Int+4 SInv} [ring of see invisible] Int: It affects your intelligence (+4). SInv: It lets you see invisible. an elf corpse (4, 17, D) a +0 rapier (still there?) an elf corpse (still there?) (4, 18, D) a +0 rapier (still there?) a +1 vorpal war axe (still there?) (4, 32, D) a piece from Xom's chessboard (15/15) (4, 33, D) an Inescapable Atlas (4, 34, D) Jejyach's Tome of the Damaging Volcanoes Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Scorch Fire 2 no c - Orb of Destruction Conjuration 7 yes d - Lehudib's Crystal Spear Conjuration/Earth 8 no (5, 14, D) a staff of earth (5, 16, D) a +5 vorpal great mace a +2 mace of draining (5, 17, D) a +0 longbow (still there?) 25 arrows (still there?) a +0 leather armour (still there?) (5, 20, D) a +0 short sword (still there?) a +0 chain mail (still there?) an elf corpse (still there?) (5, 32, D) the Collected Works on Shifting Evil Secrets Spells Type Level Known a - Vampiric Draining Necromancy 3 no b - Petrify Transmutation/Earth 4 yes c - Yara's Violent Unravelling Hexes/Transmutation 5 yes d - Necromutation Transmutation/Necromancy 8 no (5, 33, D) a staff of conjuration (5, 34, D) a book of Winter (6, 14, D) a +0 mace of draining (6, 16, D) a +0 long sword a +4 hand crossbow of freezing (6, 17, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 14 arrows a +0 leather armour (6, 18, D) a +0 longbow 21 arrows a +0 leather armour (6, 19, D) a +0 long sword a +0 ring mail (6, 32, D) a book of Weapons (6, 33, D) 4 scrolls of enchant weapon (6, 34, D) a condenser vane (inert) (7, 14, D) a +1 scale mail of cold resistance (7, 15, D) a staff of death (7, 16, D) a +2 halberd of protection a +0 leather armour a +0 longbow 24 arrows a +0 leather armour a +4 spear of venom (7, 17, D) a +0 long sword (still there?) an elf corpse (still there?) (7, 32, D) the +1 robe of the Ego {Regen+} Regen: It increases your rate of health regeneration. (7, 33, D) a staff of fire (7, 34, D) a staff of earth (8, 14, D) a +0 long sword a +0 long sword an elf corpse (8, 15, D) a +0 flail of protection (8, 16, D) a +0 dagger a +1 long sword of flaming a +1 plate armour of willpower an elf corpse (8, 17, D) a +0 long sword (still there?) a +6 ring of strength (still there?) a +0 longbow (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (8, 32, D) a condenser vane (inert) (8, 33, D) a manual of Bows (8, 34, D) a +0 scythe of protection (9, 13, D) a +4 hand axe of draining (still there?) a +0 leather armour (still there?) (9, 15, D) a +0 long sword a +1 vampiric scimitar an elf corpse (9, 16, D) a staff of poison (9, 32, D) a +0 barding of flying (9, 33, D) a +0 short sword of venom (9, 34, D) the +9 dire flail of Distant Shores {vamp, rPois} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 15, D) a +0 short sword the +6 shortbow "Reujogg" {venom, rElec rF+ Str+3} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. 19 arrows a +0 leather armour the +10 glaive "Mel Pim" {vorpal, Fragile Str+5 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). Fragile: It will be destroyed if unequipped. (10, 16, D) a +2 war axe of electrocution a +0 long sword a +0 leather armour of fire resistance an elf corpse (10, 32, D) a staff of poison (10, 34, D) a book of the Warp (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a staff of conjuration (11, 32, D) an amulet of guardian spirit (11, 33, D) a book of the Sky (11, 34, D) an amulet of regeneration (12, 14, D) a +0 shortbow (12, 15, D) a +1 long sword of holy wrath (still there?) a +0 long sword (still there?) an elf corpse (still there?) (12, 16, D) a box of beasts (12, 32, D) a +0 demon whip of pain (12, 33, D) a book of Minor Magic (12, 34, D) a +5 whip of venom (13, 32, D) 4 potions of heal wounds (13, 33, D) a +6 ring of dexterity (13, 34, D) a +0 pair of boots of rampaging (19, 1, D) a +2 battleaxe of flaming (19, 16, D) the +5 short sword "Douschaps" {flame, rF+ rN+ Will+ Int+6} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. (19, 17, D) a tin of tremorstones (2/2) (19, 32, D) the +0 ring mail of Life {Harm rPois Regen+ Stlth+} rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (19, 33, D) a staff of death (20, 0, D) a +3 shortbow of flaming (20, 1, D) the +5 dagger "Saqoucw" {drain, Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). (20, 16, D) a tin of tremorstones (2/2) (20, 17, D) a +1 hand axe of flaming (20, 32, D) a staff of fire (20, 33, D) a piece from Xom's chessboard (15/15) (21, 0, D) a lightning rod (4/4) (21, 1, D) a +4 trident of flaming (21, 2, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (21, 4, D) a +0 spear (unseen) (21, 16, D) a +1 battleaxe of venom (21, 17, D) a +1 demon blade of venom (21, 20, D) a +0 rapier (still there?) a +0 robe (still there?) (21, 32, D) a condenser vane (inert) (21, 33, D) the +4 mace of Instant Death {vorpal, rCorr Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (21, 34, D) a staff of cold (22, 1, D) a +2 demon trident of venom a +0 leather armour a +0 trident a boomerang of dispersal the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (22, 2, D) a +0 fustibalus a +0 club 27 sling bullets (22, 16, D) a +2 spear of flaming (22, 17, D) a phial of floods (22, 32, D) a +2 helmet of intelligence (23, 0, D) a +0 spear 3 javelins a +0 leather armour a tin of tremorstones (2/2) (23, 1, D) a staff of death (23, 2, D) a +2 vorpal spear a silver javelin a +0 leather armour a +8 vorpal trident a +0 leather armour (23, 3, D) a +0 trident (still there?) a +0 leather armour (still there?) (23, 16, D) a staff of poison (23, 18, D) a +0 spear (23, 20, D) a +0 spear (23, 32, D) a +0 great mace (23, 33, D) a +4 morningstar of distortion (23, 34, D) a staff of fire (23, 37, D) a +3 scimitar of flaming (24, 0, D) a +0 trident a boomerang a +3 ring mail of fire resistance (24, 2, D) a +1 whip of freezing a +0 robe (24, 17, D) a +0 vorpal trident a +2 robe of cold resistance a +1 vorpal arbalest (24, 18, D) a +0 longbow a +0 spear 15 arrows a book of Maledictions a manticore corpse (skeletalised by now) (24, 20, D) a water nymph corpse (skeletalised by now) (24, 32, D) a staff of death (24, 33, D) a +3 vorpal arbalest (24, 34, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (25, 0, D) a +0 trident (25, 1, D) a +2 robe (25, 4, D) a +0 rapier (still there?) a +0 robe (still there?) (25, 16, D) a +2 hand crossbow of freezing (25, 17, D) a +2 vorpal falchion a merfolk corpse (skeletalised by now) (25, 18, D) a +3 leather armour of cold resistance (25, 20, D) a +1 halberd of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 21, D) a +4 trident of protection (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 32, D) a staff of earth (25, 33, D) the +8 great mace of Ragnarok {freeze, rF- rC+ Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. a +0 chain mail a staff of poison (26, 0, D) the +5 war axe "Lauzos" {freeze, Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). (26, 1, D) a +5 flail of holy wrath (26, 4, D) a +0 trident (still there?) a +0 rapier (still there?) a +0 robe (still there?) (26, 16, D) a condenser vane (inert) (26, 19, D) a +0 spear a javelin a +0 leather armour (26, 20, D) a manticore corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (26, 22, D) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, 32, D) a lightning rod (4/4) (26, 34, D) a +8 great sword of holy wrath (27, 0, D) the +1 leather armour of Snakes and Ladders {rN++ Str-5 Int+4} Str: It affects your strength (-5). Int: It affects your intelligence (+4). rN: It greatly protects you from negative energy. (27, 1, D) the +3 hand axe of Wondrous Power {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (27, 17, D) a +1 leather armour of cold resistance (27, 19, D) a +0 trident (27, 20, D) a +2 rapier of speed (still there?) a +0 robe (still there?) a manticore corpse (skeletalised by now) (still there?) (27, 21, D) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 22, D) a water nymph corpse (skeletalised by now) (27, 32, D) a staff of fire (27, 33, D) a staff of conjuration (27, 34, D) a book of Touch (28, 0, D) a staff of poison (28, 16, D) a +2 hunting sling of freezing (28, 17, D) a piece from Xom's chessboard (15/15) (28, 19, D) a +5 spear of flaming (still there?) a +0 leather armour (still there?) a +0 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (28, 32, D) a +5 dagger of freezing (28, 33, D) a tin of tremorstones (2/2) (29, 1, D) a ring of flight (29, 16, D) a staff of air (29, 32, D) a ring of wizardry (29, 33, D) a staff of death (34, 28, D) a Grand Grimoire (35, 0, D) the +1 plate armour of Valiance {Str+4 Stlth+} Str: It affects your strength (+4). Stlth: It makes you more stealthy. (35, 14, D) a +4 mace of holy wrath (35, 15, D) a +2 kite shield of positive energy (35, 28, D) +0 storm dragon scales (35, 29, D) a staff of air (36, 0, D) a phantom mirror (36, 1, D) a ring of resist corrosion (36, 14, D) a +3 falchion of protection (36, 15, D) a box of beasts (36, 28, D) a +2 great sword of freezing (36, 29, D) a +3 vorpal hunting sling (37, 0, D) a +4 hand axe of venom (37, 14, D) a condenser vane (inert) (37, 15, D) a box of beasts (37, 17, D) the +7 trident of Dissent {vorpal, Fly} It inflicts extra damage upon your enemies. Fly: It grants you flight. a ring of see invisible the +2 chain mail of the Past {Harm +Blink Dex+6 Stlth-} Dex: It affects your dexterity (+6). +Blink: It lets you blink. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. an amulet of guardian spirit a ring of flight (37, 28, D) a staff of earth (37, 29, D) the +7 flail of Ywiuloid {drain, rF++ rC- rN+ rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (37, 31, D) a +1 battleaxe of freezing (unseen) (38, 0, D) a staff of death (38, 1, D) a phial of floods (38, 15, D) a phantom mirror (38, 29, D) a +1 dagger of protection (39, 0, D) a +7 morningstar of flaming (39, 14, D) a ring of protection from fire the ring of Zelouj {Ice MP+9} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). the amulet "Mysoura" {*Slow rF+ Regen+ Dex+3 SInv} [amulet of regeneration] Dex: It affects your dexterity (+3). rF: It protects you from fire. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (39, 15, D) a +6 ring of strength (39, 28, D) a +1 glaive of venom (40, 1, D) a staff of conjuration (40, 14, D) a +1 chain mail of cold resistance (40, 15, D) a +7 vorpal hand axe (40, 28, D) a +0 battleaxe of freezing (40, 29, D) the +8 glaive of the Muttering Priest {drain, *Rage rF+ rN+ Int+7 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+7). Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 halberd of freezing (41, 1, D) a staff of earth (41, 14, D) a +4 ring of evasion (41, 28, D) a ring of willpower (41, 29, D) a +1 vampiric falchion (42, 0, D) a tin of tremorstones (2/2) (42, 1, D) the +10 trident of Jox Kooghe {flame, Fragile rElec MP+9 Stlth+} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (42, 3, D) a +0 great sword (still there?) a +0 robe (still there?) (42, 4, D) a +0 battleaxe a +0 chain mail (42, 14, D) a staff of cold (42, 15, D) a ring of fire (42, 28, D) a phial of floods (42, 29, D) a lightning rod (4/4) (43, 3, D) a +0 halberd (still there?) a +0 chain mail (still there?) (43, 14, D) a piece from Xom's chessboard (15/15) (43, 15, D) a +2 plate armour of cold resistance (43, 28, D) a +1 hand axe of freezing (43, 29, D) a ring of flight (44, 3, D) a +0 flail (44, 4, D) a +3 hand axe a +0 robe (44, 28, D) a book of Rime (49, 1, D) a box of beasts (49, 12, D) a +2 short sword of speed (50, 2, D) a +0 war axe (50, 4, D) a +0 shortbow (still there?) a +0 dagger (still there?) 11 arrows (still there?) a +0 leather armour (still there?) (50, 12, D) a +1 robe of positive energy (50, 13, D) a +1 chain mail of fire resistance (50, 24, D) a +2 vorpal spear (50, 37, D) a piece from Xom's chessboard (15/15) (50, 40, D) a +0 battleaxe of freezing (unseen) (51, 0, D) a piece from Xom's chessboard (15/15) (51, 1, D) a +4 ring of protection a +4 spectral giant spiked club (51, 12, D) the +6 quarterstaff "Zoutymo" {flame, rC- rN++ Int+2 Dex+2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (51, 13, D) a lightning rod (4/4) (51, 25, D) a staff of poison (51, 27, D) a +0 glaive (still there?) a +0 chain mail (still there?) (51, 28, D) 5 large rocks (51, 29, D) a +0 scimitar (still there?) a +5 plate armour of ponderousness (still there?) the amulet of Daymae {Reflect rN+ rCorr SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). (52, 0, D) a +0 short sword (52, 1, D) a ring of fire (52, 12, D) a +0 short sword of venom (52, 24, D) a +0 dagger (52, 25, D) a +6 ring of intelligence an amulet of guardian spirit a +2 rapier of venom (52, 27, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 28, D) a +0 dagger a +0 robe (52, 29, D) a +0 great mace (still there?) a +0 chain mail (still there?) (52, 36, D) the +5 short sword "Nuamavel" {drain, Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). (52, 37, D) a staff of cold (52, 40, D) a +1 battleaxe of freezing (unseen) (52, 41, D) a +0 battleaxe of freezing (53, 0, D) a staff of earth (53, 1, D) a lightning rod (4/4) (53, 12, D) a +2 robe of willpower (53, 13, D) a phial of floods (53, 19, D) a +1 battleaxe of freezing (53, 20, D) a +2 battleaxe of freezing (unseen) (53, 25, D) a +2 vorpal fustibalus (53, 27, D) a +0 dagger a +0 robe the ring of Nihilism {rCorr Str+4} [ring of resist corrosion] Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (53, 28, D) a +0 great mace a +0 arbalest 20 bolts a +2 chain mail of fire resistance the +9 morningstar of the Three Yaks {pain, Fly rElec rPois Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. a +0 ring mail a +0 scimitar a +0 plate armour a +6 ring of intelligence (53, 29, D) a +0 dagger (still there?) a +0 robe (still there?) (53, 36, D) a +0 vorpal hand crossbow (53, 37, D) a +1 vorpal arbalest (54, 1, D) a +5 rapier of flaming (54, 12, D) a +2 ring mail of cold resistance (54, 13, D) a staff of death (54, 25, D) the +4 short sword "Hadusur" {pain, Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Will: It increases your willpower. (54, 36, D) a staff of air (55, 0, D) a staff of cold (55, 1, D) a ring of ice (55, 2, D) a +0 scimitar a +0 short sword a +0 longbow 17 arrows a +0 leather armour (55, 3, D) a +3 halberd of freezing a +0 shortbow 17 arrows a +0 ring mail (55, 4, D) a +0 long sword a +0 leather armour a +0 halberd of freezing (55, 5, D) a +0 dagger (still there?) a +0 longbow (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (55, 12, D) a +5 quarterstaff of speed (55, 13, D) +2 storm dragon scales (56, 3, D) a +0 longbow 11 arrows a +0 leather armour (56, 4, D) a +0 short sword (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) (57, 3, D) a +0 short sword (59, 36, D) a +7 fustibalus of flaming (59, 37, D) a +4 quarterstaff of distortion (60, 40, D) a +3 dire flail of freezing (still there?) a +0 robe (still there?) (60, 41, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) (61, 2, D) a +0 club (unseen) (61, 10, D) a +0 trident (61, 11, D) a +0 trident (61, 27, D) an amulet of guardian spirit a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail (61, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 0, D) a +1 flail of protection (62, 1, D) a staff of fire (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 mace a +0 mace (62, 9, D) a +0 trident 3 boomerangs the +1 leather armour of Ufosmy {Dex+3} Dex: It affects your dexterity (+3). (62, 13, D) a throwing net (62, 19, D) a +2 rapier of holy wrath a +0 long sword a +0 ring mail (62, 21, D) a +0 longbow a +0 short sword 12 arrows a +0 leather armour (62, 26, D) the +6 great mace "Maddegos" {speed, rC+ Dex+3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). rC: It protects you from cold. (62, 27, D) a staff of conjuration (62, 30, D) a +0 flail (62, 36, D) a condenser vane (inert) (62, 37, D) a +2 rapier of electrocution (62, 40, D) a +0 war axe a +0 plate armour (62, 43, D) a +3 glaive (still there?) a +0 plate armour (still there?) (63, 0, D) a +2 fustibalus of flaming (63, 8, D) a ring of flight (63, 10, D) a +0 trident (63, 19, D) a +0 long sword a +0 buckler (63, 21, D) a +0 short sword (63, 26, D) a +1 dagger of venom (63, 27, D) a staff of conjuration (64, 16, D) a +4 hunting sling of freezing (64, 17, D) a +2 scimitar of holy wrath (64, 26, D) a staff of poison (67, 16, D) a +0 longbow a +0 short sword 6 arrows a +0 leather armour (69, 4, D) a +0 rapier (still there?) a +0 scale mail (still there?) (69, 36, D) a +5 arbalest (69, 40, D) a +1 short sword of venom (still there?) a +0 robe (still there?) (70, 4, D) a +0 short sword (still there?) a +0 shortbow (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (70, 36, D) a phial of floods (70, 37, D) a +2 spear of venom (70, 40, D) a +0 rapier (still there?) a +0 robe (still there?) (71, 8, D) a +2 robe of cold resistance (71, 16, D) a +4 plate armour of poison resistance (71, 17, D) a +0 vorpal war axe (71, 19, D) a +0 scimitar (71, 26, D) a +1 ring mail of poison resistance (71, 27, D) a +2 rapier of electrocution (71, 28, D) 6 large rocks (unseen) (71, 29, D) a +0 arbalest (still there?) 24 bolts (still there?) (71, 37, D) the +5 hunting sling of Awnegios {flame, Str+4 Int+2 Dex+2 Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (71, 40, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (72, 8, D) a +6 hand axe of freezing (72, 10, D) a +0 dire flail a +0 animal skin (72, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 16, D) a +4 hunting sling of flaming (72, 18, D) a +1 vorpal long sword (unseen) (72, 19, D) a +0 flail (72, 27, D) a +0 arbalest 31 bolts a box of beasts (72, 28, D) 4 large rocks (72, 36, D) a +3 vorpal long sword (72, 37, D) a +1 chain mail of cold resistance (73, 1, D) a +2 chain mail of cold resistance (73, 2, D) a +0 club (unseen) (73, 10, D) a +0 longbow (still there?) 18 arrows (still there?) (73, 16, D) a box of beasts (73, 19, D) a +0 club a +0 robe (73, 28, D) 4 large rocks (73, 29, D) 6 large rocks (73, 36, D) a +3 ring mail of poison resistance (73, 37, D) the +6 glaive of Disintegration {vamp, *Slow Str+10 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+10). *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (74, 2, D) a +0 dagger a +0 robe