Prykner the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 4, D) a very ugly thing corpse (skeletalised by now) (61, 8, D) a +1 leather armour of cold resistance (61, 10, D) a +0 trident (61, 11, D) a +0 trident a merfolk corpse (62, 1, D) a staff of earth (62, 8, D) a +0 leather armour of fire resistance (62, 9, D) a +0 trident a boomerang a merfolk corpse (63, 4, D) a +0 shortbow (still there?) 23 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (63, 8, D) a +2 robe of positive energy (63, 10, D) a +0 trident (67, 2, D) a +0 ring mail a human corpse (skeletalised by now) (68, 2, D) a very ugly thing corpse (skeletalised by now) (69, 0, D) a +4 morningstar of draining (70, 8, D) a +2 falchion of flaming (70, 12, D) a +0 short sword a +0 longbow 21 arrows a +0 leather armour (71, 11, D) a +5 scimitar of freezing (71, 16, D) The Intricacies of Sorcery Spells Type Level Known a - Death's Door Necromancy 9 no (71, 17, D) a manual of Armour (72, 8, D) a phial of floods (72, 9, D) a +2 ring mail of fire resistance (72, 11, D) a +0 rapier a +0 leather armour a +0 rapier a +0 ring mail an elf corpse (72, 16, D) the ring "Itan" {Fly rC++ Int+4 Slay+2} [ring of flight] Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It greatly protects you from cold. Fly: It grants you flight. (72, 17, D) a Fen Folio (73, 1, D) a +2 spectral quarterstaff (73, 3, D) a necrophage corpse (skeletalised by now) (73, 16, D) a +2 scythe of freezing (73, 17, D) the +8 hunting sling of Balance {vorpal, rElec} Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity.