Prykner the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +2 mace of War {protect, rC+ MP-9 Str+3 Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). Int: It affects your intelligence (+2). rC: It protects you from cold. MP: It affects your magic capacity (-9). (59, 37, D) a piece from Xom's chessboard (15/15) (60, 36, D) a +3 ring mail of cold resistance (60, 37, D) a +3 leather armour of cold resistance (61, 0, D) a +1 leather armour of willpower (61, 10, D) a +0 scythe a +2 robe of positive energy the human corpse of Sigmund (61, 26, D) a +2 scale mail of cold resistance (61, 36, D) a +0 cloak of stealth (61, 37, D) a +4 dagger of flaming (62, 8, D) a +0 scale mail of willpower (62, 9, D) a staff of death (62, 11, D) a +5 club a +0 robe a +2 quarterstaff of chaos a +0 cloak the human corpse of Jessica (62, 26, D) a staff of death (62, 27, D) a +1 leather armour of fire resistance (62, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (62, 37, D) a piece from Xom's chessboard (15/15) (63, 0, D) a +6 hand axe of electrocution (63, 8, D) a staff of death (63, 11, D) a +0 hand axe a +0 robe (63, 17, D) a +2 war axe of electrocution (63, 26, D) the +6 quarterstaff "Cimy" {freeze, rN+ MP+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (63, 31, D) a +5 vorpal battleaxe a +0 chain mail (63, 36, D) the ring "Idametwa" {rC+ rN+ Will+ Str+6 Stlth+} [ring of strength] Str: It affects your strength (+6). rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you more stealthy. (63, 37, D) a staff of earth (64, 26, D) a +1 shortbow of flaming (64, 27, D) a +3 vorpal hunting sling (65, 26, D) a staff of death (67, 2, D) a +0 dagger a +0 robe (67, 42, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (67, 43, D) a +0 giant club (still there?) a +0 giant club (still there?) (68, 0, D) a staff of fire (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 41, D) 4 large rocks a cyclops corpse (68, 42, D) a +0 giant club a +0 giant spiked club a +0 giant club an ogre corpse (69, 0, D) a +2 robe of willpower (69, 2, D) a +0 whip an orc corpse (skeletalised by now) (69, 29, D) a +0 long sword (still there?) a +0 leather armour (still there?) (69, 42, D) a +0 giant club a +0 giant spiked club a +0 giant club (69, 43, D) a +0 dire flail (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a two-headed ogre corpse (still there?) (70, 11, D) a +0 hand axe a +0 leather armour an orc corpse (70, 30, D) a +0 mace of draining (70, 31, D) a +0 dagger (70, 36, D) the +0 leather armour "Axteduap" {rPois Int+5 Stlth+} Int: It affects your intelligence (+5). rPois: It protects you from poison. Stlth: It makes you more stealthy. (70, 37, D) a staff of earth (71, 11, D) a +0 flail a +0 dagger a +0 robe a +0 falchion an orc corpse (71, 16, D) a +0 fustibalus of freezing (71, 20, D) a scorpion corpse (71, 21, D) a wolf spider corpse (71, 30, D) a +0 long sword a +4 scimitar of draining (71, 36, D) a +0 vampiric long sword (71, 37, D) the +4 scale mail of Midnight {*Corrode Dex+5} Dex: It affects your dexterity (+5). *Corrode: It may corrode you when you take damage. (72, 8, D) a +1 bardiche of venom (72, 11, D) a +0 dagger a +0 robe (72, 16, D) the +3 dagger "Rist" {vorpal, rElec rC+ Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). rC: It protects you from cold. rElec: It insulates you from electricity. (72, 17, D) a +1 hunting sling of flaming (72, 36, D) a staff of earth (72, 37, D) a +0 ring mail of cold resistance (73, 1, D) a staff of cold (73, 2, D) a steam dragon corpse (skeletalised by now) (73, 16, D) a +0 plate armour of fire resistance (73, 17, D) a +3 tower shield a +0 buckler a +0 scale mail (73, 20, D) a scorpion corpse (73, 21, D) a scorpion corpse (73, 26, D) a staff of cold (73, 27, D) a +2 leather armour of willpower (73, 36, D) a ring of resist corrosion (73, 37, D) a tin of tremorstones (2/2)