Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +11 spear of the Median {pierce, +Blink MR++ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you blink. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +1 robe (61, 16, D) a +0 large shield of protection (61, 26, D) a crystal ball of energy (62, 0, D) the +7 falchion "Oditte" {pain, Str+6 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (+2). (62, 1, D) a +1 executioner's axe of chopping (62, 8, D) a +2 robe of positive energy (62, 9, D) a +2 long sword of holy wrath (62, 16, D) the +9 short sword of Zolaeh Qeut {pierce, *Drain Int+3 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It lets you see invisible. It causes draining when unequipped. (62, 17, D) the cursed +1 leather armour of Emiref {*Drain rElec Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (62, 26, D) the Tome of the Sinister Glacier Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Ice Form Ice/Transmutation 4 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Cigotuvi's Embrace Necromancy 5 (62, 27, D) a +2 leather armour of fire resistance (63, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (63, 8, D) the +10 dagger "Ebrif" {distort, Int+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+7). (63, 10, D) a wolf corpse (skeletalised by now) (63, 16, D) a +2 robe of fire resistance (63, 26, D) a +1 plate armour of magic resistance (63, 27, D) an uncursed staff of power (64, 10, D) a black bear corpse (skeletalised by now) (64, 17, D) the +2 hand crossbow "Worm's Wrath" {elec, Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). (64, 20, D) a wolf corpse (64, 26, D) a +0 rapier of flaming (64, 27, D) a book of Transfigurations (65, 26, D) an uncursed ring of resist corrosion (66, 22, D) an iguana corpse (67, 0, D) a +2 leather armour of fire resistance (68, 0, D) a +1 shield of protection (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +0 scimitar of protection (70, 8, D) the cursed +1 flail "Ogreslayer" {crush, *Rage +Blink MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. (70, 9, D) the +4 dagger of the Forsaken Ghosts {holy, Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). (71, 8, D) a lightning rod (4/4) (71, 9, D) a +0 club (71, 10, D) a +0 dagger (unseen) (71, 16, D) Sif Muna's Intricacies of Rites and Rhymes Spells Type Level a - Ignition Fire 8 b - Disjunction Translocation 8 (71, 17, D) an uncursed amulet of harm (71, 26, D) an uncursed staff of power (71, 27, D) a +0 ring mail (71, 32, D) a +0 morningstar a +0 chain mail (71, 33, D) a +0 falchion (72, 9, D) a +2 hand axe of distortion (72, 10, D) a +0 whip (72, 16, D) a +2 leather armour of cold resistance (72, 17, D) a +4 halberd of freezing (72, 26, D) a crystal ball of energy (72, 27, D) a book of Ice (72, 28, D) a +0 flail the +3 chain mail of Puuzodir {Int+2} It affects your intelligence (+2). (72, 32, D) a +0 hand axe a +2 plate armour of fire resistance a +2 double sword of draining a +0 leather armour (73, 1, D) an uncursed staff of air (73, 9, D) a +0 flail (73, 17, D) a +4 great mace of crushing (73, 26, D) a +0 chain mail (73, 32, D) a +0 short sword an orc corpse (75, 1, D) a +2 broad axe of chopping