Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 mace (still there?) a +0 mace (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +9 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a tomahawk (still there?) a +2 plate armour of cold resistance (still there?) (59, 38, D) a tomahawk (59, 39, D) a tomahawk (59, 41, D) a tomahawk (60, 37, D) a +3 spear of venom (61, 0, D) the +3 halberd "Icvatud" {chop, rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. (61, 8, D) the amulet "Ykekebaj" {Inacc rElec MR+ Dex-4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 16, D) a book of the Sky (61, 27, D) a +0 shortbow 7 arrows (61, 37, D) an uncursed staff of earth (61, 42, D) a tomahawk (62, 0, D) an uncursed staff of summoning (62, 1, D) a +4 giant spiked club (62, 8, D) a +6 hunting sling of freezing (62, 16, D) the Almanac of Boosting Evil Rites Spells Type Level a - Swiftness Charms/Air 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Deflect Missiles Charms/Air 6 d - Simulacrum Ice/Necromancy 6 (62, 17, D) an uncursed staff of poison (62, 26, D) a +6 giant club (62, 27, D) a +1 leather armour of cold resistance (62, 28, D) a +0 trident a +0 trident a merfolk corpse (62, 29, D) a +0 trident a +2 fustibalus of flaming (62, 30, D) an arrow (62, 37, D) a phial of floods (63, 0, D) a lightning rod (4/4) (63, 8, D) a +0 helmet of see invisible (63, 12, D) an uncursed staff of power (63, 17, D) a +2 short sword of venom (63, 28, D) a +0 shortbow 16 arrows a centaur corpse (63, 30, D) 2 arrows (63, 31, D) 2 arrows (63, 32, D) a throwing net an arrow (63, 37, D) a book of Minor Magic (64, 17, D) a +0 hand axe of freezing (64, 27, D) a crystal ball of energy (64, 28, D) a +0 trident (64, 29, D) a +2 scimitar of slicing a +0 shortbow 16 arrows a centaur corpse (64, 30, D) a +0 shortbow 12 arrows (64, 33, D) an arrow (65, 26, D) an uncursed staff of wizardry (68, 0, D) a scroll of brand weapon a +2 pair of boots of flying (69, 36, D) a +7 mace of protection (70, 8, D) a +1 flail of venom (70, 9, D) the cursed +1 shortbow of Honour {velocity, *Drain +Fly Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (70, 36, D) the +4 ring mail of Mythro Zitta {rElec rN++ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It greatly protects you from negative energy. (70, 37, D) an uncursed staff of power (70, 43, D) a +0 dagger a +0 robe an orc corpse (71, 12, D) a cursed +0 dagger a +0 robe (71, 16, D) an uncursed staff of air (71, 17, D) the +3 chain mail of the Blue Skies {rF+ MR+ Regen+ Str-2} It affects your strength (-2). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 27, D) an uncursed staff of fire (71, 32, D) a +0 hand axe a +3 plate armour an orc corpse (71, 36, D) a +3 scythe of venom (71, 38, D) a +0 glaive a +0 plate armour (71, 41, D) a +0 leather armour an orc corpse (71, 42, D) a +0 mace a +0 chain mail a +0 whip of electrocution an orc corpse (72, 8, D) a +4 vampiric short sword (72, 9, D) a +2 buckler of poison resistance (72, 17, D) a cursed staff of conjuration (72, 21, D) a +0 glaive a +0 chain mail (72, 26, D) a +0 robe (72, 31, D) a +0 dagger (unseen) (72, 32, D) a +0 flail an orc corpse (72, 36, D) a lightning rod (4/4) (72, 37, D) a +0 dagger of venom (72, 40, D) a +0 flail (72, 43, D) a cursed -1 dagger a +0 robe (73, 1, D) an uncursed staff of death (73, 16, D) a +0 plate armour (73, 17, D) a +2 hunting sling of freezing (73, 22, D) a +2 dire flail of protection a +3 chain mail of magic resistance a +0 great mace a +0 plate armour (73, 26, D) a +2 ring of evasion (73, 27, D) a +0 dagger (73, 31, D) an uncursed staff of air a +0 robe (73, 32, D) a +0 scimitar a +0 chain mail an orc corpse (74, 29, D) a +0 flail a +0 leather armour an orc corpse (75, 1, D) a +3 spear of venom