Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 shield a +0 flail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 42, D) a blink frog corpse (49, 36, D) the ring of Puovvol {+Blink rPois SInv Stlth+} [ring of see invisible] It protects you from poison. It lets you see invisible. It lets you blink. It makes you more stealthy. (49, 37, D) a +5 ring of dexterity (50, 36, D) an uncursed staff of earth (50, 37, D) an uncursed ring of positive energy (51, 36, D) a +2 ring mail of magic resistance (51, 37, D) a +1 leather armour of positive energy (52, 36, D) an uncursed ring of flight (52, 37, D) a +1 shield of reflection (52, 40, D) a crocodile corpse (53, 36, D) a cursed amulet of inaccuracy (53, 37, D) a +4 long sword of holy wrath (54, 36, D) a box of beasts (59, 36, D) a +2 short sword of draining (59, 37, D) an uncursed staff of energy (60, 36, D) a +0 pair of gloves of archery (61, 3, D) a +1 quarterstaff of crushing (61, 8, D) an uncursed amulet of harm (61, 16, D) a +0 quarterstaff of crushing (61, 26, D) a +0 troll leather armour (61, 36, D) the Catalogue of Destructive Translocation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Lightning Bolt Conjuration/Air 5 the Incunabulum of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Venom Bolt Conjuration/Poison 5 a book of the Dragon a book of Flames a book of Geomancy (61, 37, D) a +0 robe of positive energy (62, 0, D) an uncursed staff of air (62, 8, D) a +0 arbalest of flaming (62, 11, D) a +1 morningstar of draining (62, 16, D) the +2 helmet of Light {rPois MR+ Slay-2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 23, D) an uncursed staff of conjuration (62, 26, D) the +6 hand axe "Ustrol Baokk" {chop, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. (62, 37, D) a scroll of brand weapon (63, 0, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (63, 8, D) an uncursed staff of death (63, 16, D) a +3 plate armour of cold resistance (63, 26, D) a +3 leather armour of fire resistance (63, 27, D) a +2 arbalest of flaming (63, 37, D) an uncursed staff of cold (64, 16, D) 4 scrolls of enchant weapon (64, 21, D) a +0 demon trident of venom a cursed ring of loudness (64, 26, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (64, 27, D) an uncursed amulet of harm (65, 26, D) a +1 ring mail of fire resistance (67, 0, D) a +5 flail of holy wrath (68, 0, D) an uncursed staff of summoning (70, 8, D) a +1 pair of gloves of dexterity (70, 9, D) a +2 hunting sling of velocity (70, 36, D) a +0 mace a draconian corpse (skeletalised by now) (70, 37, D) a +0 glaive a lightning rod (3/4) a purple draconian corpse (skeletalised by now) (70, 38, D) a +0 mace of protection (70, 39, D) a +0 club (71, 8, D) a +4 giant club (71, 16, D) an uncursed staff of cold (71, 37, D) an uncursed staff of death (71, 38, D) a +0 hand axe of flaming (71, 39, D) a +0 war axe (72, 9, D) a +2 spear of venom (72, 11, D) a +0 short sword a cursed +0 robe a +0 buckler (72, 16, D) a lamp of fire (72, 26, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (72, 27, D) a +2 robe of resistance (72, 36, D) a cursed staff of death (72, 37, D) a +0 long sword the +7 shortbow of Drought {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. a yellow draconian corpse (skeletalised by now) (72, 39, D) a +0 hand axe (73, 16, D) an uncursed staff of energy (73, 37, D) the +5 rapier "Killer Klown's Peril" {pierce, rN+ Int-2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+4). It protects you from negative energy. (73, 39, D) a +0 dagger a draconian corpse (skeletalised by now) (74, 21, D) a +0 short sword a +0 hand axe a +0 mace (74, 22, D) a +0 short sword (74, 23, D) a +0 flail of crushing (75, 1, D) the cursed +3 battleaxe "Vaod" {venom, Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It has a curse placed upon it.