Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 robe a +0 shield a +0 club (10, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 long sword (61, 2, D) a +0 dagger (61, 3, D) a +0 short sword a +0 ring mail (61, 8, D) +1 fire dragon scales (61, 16, D) an uncursed ring of protection from cold (61, 21, D) a wind drake corpse (61, 26, D) a +0 crystal plate armour (62, 0, D) the cursed +2 arbalest of Ragnarok {elec, Str+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It has a curse placed upon it. (62, 1, D) an uncursed amulet of harm (62, 2, D) a +0 trident of venom (62, 4, D) a +5 falchion of flaming (62, 7, D) a book of Power (62, 9, D) a +0 buckler of protection (62, 16, D) a +4 scimitar of distortion (62, 26, D) a +2 troll leather armour (62, 27, D) a lightning rod (3/4) (63, 8, D) a +0 hunting sling of freezing (63, 12, D) a +0 short sword (63, 16, D) a +2 long sword of flaming (63, 17, D) an uncursed staff of fire (63, 26, D) an uncursed ring of magical power (63, 27, D) the ring of Ycomeni {rPois rN+ AC+3} [ring of protection] It affects your AC (+3). It protects you from poison. It protects you from negative energy. (64, 12, D) a +5 halberd of holy wrath a +0 short sword a +0 ring mail (64, 16, D) a +5 dagger of holy wrath (64, 17, D) a +2 antimagic scimitar (64, 26, D) the +7 hunting sling of Objectivity {flame, *Corrode rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. It may corrode you when you take damage. (64, 27, D) a +6 dagger of protection (65, 26, D) a +1 morningstar of freezing (67, 0, D) an uncursed staff of poison (67, 3, D) a +3 mace of holy wrath a +0 robe (68, 0, D) a +7 mace of venom (69, 0, D) a +0 rapier (70, 9, D) a +0 dagger (70, 12, D) a +0 long sword (70, 13, D) an uncursed staff of earth (71, 8, D) an uncursed amulet of harm (71, 11, D) a +4 halberd of flaming (71, 12, D) a +1 mace of protection (71, 16, D) a +0 dagger of holy wrath (71, 17, D) an uncursed ring of ice (71, 26, D) a +2 falchion of electrocution (71, 27, D) an uncursed staff of fire (72, 9, D) the +1 leather armour "Kahabig" {rC+ Str-4 Dex+6} It affects your strength (-4). It affects your dexterity (+6). It protects you from cold. (72, 11, D) a +2 halberd of venom (72, 17, D) a cursed staff of fire (72, 20, D) a +2 spear of piercing a spriggan corpse a hornet corpse (72, 21, D) a +0 quarterstaff a +0 robe (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of conjuration (72, 31, D) a polar bear skeleton (73, 1, D) the +4 dire flail of Precise Incision {elec, *Drain rPois rF++ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It greatly protects you from fire. It protects you from poison. It causes draining when unequipped. (73, 17, D) a book of Fire (73, 21, D) a +0 dagger a +0 robe (73, 26, D) a +4 hunting sling of freezing (74, 2, D) a scroll of teleportation (74, 21, D) a +4 war axe of chopping a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (75, 1, D) a book of Misfortune