Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 dagger the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Ice (61, 16, D) a Grand Grimoire (62, 0, D) a +2 hunting sling of freezing (62, 1, D) the +8 short sword "Nuin" {pierce, rElec rPois Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. (62, 3, D) a polar bear corpse (62, 16, D) a +3 plate armour of cold resistance (62, 17, D) the +9 rapier "Faassia" {freeze, +Inv MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you turn invisible. (63, 0, D) a +5 war axe of freezing (63, 8, D) the +1 dagger "Vushrote" {holy, +Rage rElec rN++ Int-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-3). It insulates you from electricity. It greatly protects you from negative energy. It lets you go berserk. (63, 16, D) an uncursed staff of poison (63, 17, D) a +1 long sword of freezing (64, 16, D) the +7 crystal plate armour "Qaitzie" {rElec rC+++ Str-4 Int-4} It affects your strength (-4). It affects your intelligence (-4). It renders you almost immune to cold. It insulates you from electricity. (64, 17, D) a sack of spiders (67, 0, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (68, 0, D) the +2 shortbow of the Dungeon {freeze, Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). (69, 0, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (69, 3, D) a yak corpse (70, 8, D) an uncursed staff of power (70, 9, D) a cursed staff of poison (70, 12, D) a cursed +3 great sword a +0 robe (71, 8, D) an uncursed staff of energy (71, 12, D) a necrophage corpse (71, 16, D) the +1 chain mail of Baldness {rN+} It protects you from negative energy. (71, 21, D) a +0 glaive a +0 chain mail (71, 27, D) a +0 robe of cold resistance (72, 9, D) an uncursed staff of power (72, 15, D) an uncursed amulet of regeneration (72, 16, D) a +0 flail (72, 17, D) an uncursed ring of stealth (72, 20, D) a cursed -2 club (unseen) (72, 21, D) a +5 halberd of pain a +0 chain mail a +0 dagger an orc corpse (72, 22, D) a +0 battleaxe a +0 chain mail (72, 27, D) a +1 falchion of slicing (72, 31, D) a +0 hand axe (still there?) a ball python corpse (still there?) (73, 1, D) the +2 scale mail of the Armoured One {rPois rF+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. (73, 16, D) a +0 battleaxe (73, 21, D) a +3 scimitar of slicing a +0 leather armour an orc corpse (74, 30, D) a ball python corpse (74, 31, D) an adder corpse (75, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments.