Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (59, 37, D) a book of Ice (60, 36, D) an uncursed staff of power (60, 37, D) a +0 trident (61, 0, D) a book of the Earth (61, 8, D) an uncursed ring of protection from fire (61, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 12, D) a +0 scimitar a +2 buckler of protection (61, 16, D) a +2 mace of crushing (61, 26, D) an uncursed staff of summoning (61, 36, D) an uncursed ring of poison resistance (61, 37, D) a cursed staff of air (61, 38, D) a necrophage corpse (61, 41, D) a +0 dagger (unseen) (62, 0, D) a +2 robe of magic resistance (62, 8, D) a cursed amulet of inaccuracy (62, 9, D) a +1 rapier of holy wrath (62, 10, D) a +0 dire flail a +0 scale mail a human corpse (skeletalised by now) (62, 16, D) a +1 rapier of venom (62, 17, D) the Almanac of Damaging Cold Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Ice Form Ice/Transmutation 4 f - Ozocubu's Refrigeration Ice 6 (62, 26, D) an uncursed staff of air (62, 27, D) a +1 dagger of holy wrath (62, 36, D) a phial of floods (62, 37, D) an uncursed staff of death (62, 41, D) a +0 dagger (unseen) (63, 0, D) +0 ice dragon scales (63, 8, D) a +2 robe of magic resistance (63, 10, D) a +0 morningstar a +0 arbalest 25 bolts a +1 ring mail of poison resistance (63, 11, D) a +0 arbalest 20 bolts (63, 12, D) a +2 war axe of distortion a +0 chain mail a +0 shield a human corpse (skeletalised by now) (63, 16, D) a +0 quarterstaff of draining (63, 17, D) the Catalogue of the Entrancing Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Fulminant Prism Conjuration/Hexes 4 c - Cause Fear Hexes 4 d - Freezing Cloud Conjuration/Ice/Air 6 (63, 36, D) an uncursed staff of wizardry (63, 37, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (64, 16, D) a +2 plate armour of poison resistance (64, 17, D) a +3 flail of protection (64, 27, D) a +2 robe of cold resistance (64, 32, D) an uncursed staff of earth (67, 0, D) a +2 helmet of intelligence (68, 0, D) the +5 broad axe "Ompy" {chop, +Inv rF+ Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It lets you turn invisible. (69, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (69, 36, D) an uncursed staff of earth (70, 8, D) a +2 leather armour of poison resistance (70, 9, D) a +4 scale mail of poison resistance (70, 13, D) a wolf corpse (70, 37, D) the +5 ring mail of the Evening {Int+2} It affects your intelligence (+2). (71, 16, D) a book of Unlife (71, 17, D) the Guide on Shape Shifting and the Traveller Spells Type Level a - Beastly Appendage Transmutation 1 b - Irradiate Conjuration/Transmutation 5 c - Dispersal Translocation 6 d - Controlled Blink Translocation 8 (71, 26, D) a scroll of brand weapon a +0 long sword (71, 27, D) a +0 dagger of venom (71, 31, D) the +7 great sword of Midsummer {slice, +Rage Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It lets you go berserk. (71, 33, D) an arrow (71, 36, D) a +2 scale mail of fire resistance (71, 37, D) a book of Spatial Translocations (71, 42, D) a wolf corpse (72, 8, D) the ring of Leaves {rF+ AC+1 Int-2 Dex+3 SInv} [ring of protection] It affects your AC (+1). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from fire. It lets you see invisible. (72, 9, D) a +2 arbalest of velocity (72, 11, D) a black bear corpse (72, 16, D) an uncursed staff of air (72, 17, D) a book of Debilitation (72, 31, D) an arrow a +5 short sword of holy wrath (72, 36, D) the +0 leather armour "Vaqa" {*Drain rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It causes draining when unequipped. (72, 37, D) a +0 spear (73, 1, D) a +2 robe of fire resistance (73, 12, D) a +0 dagger a +0 robe (73, 16, D) a +2 hand axe of draining (73, 17, D) a lightning rod (4/4) (73, 26, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 27, D) the +1 quarterstaff of the Many Realms {holy, MR+ Str+3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (73, 33, D) an arrow (73, 36, D) an uncursed staff of wizardry (73, 37, D) a +1 shield of reflection (73, 41, D) a cursed +0 spear a +0 blowgun 3 curare-tipped needles a +2 buckler a hornet corpse a spriggan corpse (73, 42, D) a +0 spear a +0 dagger a +0 robe a +0 rapier a +0 robe a spriggan corpse a spriggan corpse (73, 43, D) a wolf corpse (74, 31, D) a +0 dagger a +0 shortbow 10 arrows a +0 leather armour (74, 41, D) a +0 spear a +0 buckler a spriggan corpse (74, 43, D) the +8 dagger of Pestilence {pain, MR+ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a spriggan corpse a hornet corpse