Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 24, D) a large rock (17, 25, D) a large rock (18, 23, D) a large rock (19, 0, D) Sif Muna's Catalogue of Displaced Weightlessness Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Malign Gateway Summoning/Translocation 7 (19, 1, D) a fan of gales (19, 16, D) the +4 dagger "Puboh" {pain, Fragile rF+ Int+5 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from fire. It will be destroyed if unequipped. It makes you less stealthy. (19, 17, D) an uncursed staff of conjuration (19, 21, D) a +1 great sword of flaming (unseen) (20, 1, D) the +11 arbalest of Perfectionism {penet, rElec rPois MR++ Int-3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (20, 16, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (20, 21, D) a +1 great sword of flaming (still there?) a titan corpse (still there?) (20, 22, D) a large rock (21, 1, D) a book of Minor Magic (21, 16, D) a +1 chain mail of poison resistance (21, 17, D) a cursed amulet of inaccuracy (22, 0, D) a +1 spear of pain (22, 1, D) an uncursed ring of flight (22, 9, D) a cursed +3 war axe of freezing (unseen) (22, 16, D) an uncursed staff of wizardry (22, 17, D) a +1 centaur barding of cold resistance (23, 0, D) a +3 hand axe of electrocution (23, 10, D) a +0 halberd (23, 11, D) a +0 halberd (unseen) (23, 16, D) a +2 whip of electrocution (23, 17, D) the Collected Works on Toxic Moulding Spells Type Level a - Yara's Violent Unravelling Hexes/Transmutation 5 b - Alistair's Intoxication Transmutation/Poison 5 c - Statue Form Transmutation/Earth 6 (23, 18, D) a +0 dagger of flaming (24, 0, D) a book of Power (24, 1, D) a phial of floods (24, 7, D) a +0 dagger a +0 robe (24, 12, D) 3 potions of haste (24, 16, D) 3 royal jellies (24, 17, D) a +4 blowgun (24, 18, D) a +6 vampiric hand axe (25, 1, D) +0 pearl dragon scales (25, 7, D) a +0 dagger a +0 robe (25, 9, D) a cursed +3 ring of intelligence a +0 dire flail a +0 chain mail (25, 10, D) a cursed -2 trident a +0 robe (25, 16, D) a +2 mace of venom (25, 17, D) a lamp of fire (25, 18, D) a Grand Grimoire (26, 0, D) a +3 chain mail of fire resistance (26, 9, D) a +2 long sword a +0 robe a human corpse (26, 11, D) a +0 great sword a +1 shortbow of freezing a cursed +0 chain mail a potion of blood (26, 12, D) a +0 vampiric war axe a +0 plate armour (26, 17, D) an uncursed staff of power (27, 0, D) a book of Debilitation (27, 12, D) a +0 flail a +0 robe (28, 0, D) a book of Callings (28, 1, D) a +0 dagger (28, 12, D) a +0 great mace a +0 chain mail (29, 1, D) a +2 broad axe of chopping (34, 35, D) a large rock (34, 38, D) 3 arrows (34, 39, D) an arrow (35, 0, D) a +2 robe of magic resistance (35, 14, D) an uncursed ring of positive energy (35, 15, D) a +4 chain mail of fire resistance (35, 28, D) a +4 dagger of electrocution (35, 29, D) the +2 leather armour of Pleasant Breezes {*Slow rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It may slow you when you take damage. (35, 33, D) a cursed -2 shortbow a +0 shortbow of flaming 31 arrows a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (35, 34, D) a +3 spear of venom a +0 leather armour a merfolk corpse (skeletalised by now) (35, 35, D) a +0 morningstar of draining a +0 shortbow a +0 troll leather armour a +0 shortbow an uncursed amulet of rage 44 arrows a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (35, 37, D) 2 arrows (35, 39, D) 3 arrows (36, 1, D) a book of Annihilations (36, 15, D) an uncursed staff of fire (36, 33, D) a +0 longbow 20 arrows (36, 34, D) a large rock a +0 longbow 35 arrows a cursed +0 leather armour (36, 35, D) a +4 spear of venom a +0 leather armour a +0 shortbow a large rock a +2 shortbow of freezing 35 arrows a centaur corpse (skeletalised by now) (36, 36, D) 5 arrows (36, 39, D) an arrow (37, 0, D) a +0 rapier (37, 14, D) a fan of gales (37, 15, D) an uncursed amulet of magic regeneration (37, 28, D) a +3 spear of distortion (37, 29, D) an uncursed amulet of the gourmand (37, 33, D) a +0 longbow 24 arrows a +0 leather armour a +0 arbalest 9 bolts an elf corpse (skeletalised by now) (37, 34, D) a +1 war axe of chopping a +0 shortbow a +3 battleaxe of venom a +0 leather armour a +0 shortbow 15 arrows (37, 35, D) 4 large rocks a +0 shortbow a +0 morningstar of distortion a +0 shortbow 38 arrows a stone giant corpse (skeletalised by now) a centaur corpse (skeletalised by now) (37, 38, D) 3 arrows (38, 0, D) a +3 plate armour of cold resistance (38, 1, D) a +3 plate armour of magic resistance (38, 14, D) a +2 plate armour of poison resistance (38, 15, D) an uncursed staff of power (38, 34, D) a large rock a cyclops corpse (skeletalised by now) (38, 35, D) a large rock (38, 37, D) a large rock 2 arrows (38, 39, D) an arrow (39, 0, D) the Guide on Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Iron Shot Conjuration/Earth 6 (39, 1, D) an uncursed ring of fire (39, 14, D) a +5 great mace of holy wrath (39, 15, D) a +2 broad axe of chopping (39, 29, D) a phial of floods (39, 36, D) a bolt a large rock 2 arrows (40, 0, D) a +2 halberd of chopping (40, 1, D) a book of the Sky (40, 7, D) a +0 quarterstaff (unseen) (40, 15, D) a +1 robe (40, 29, D) an uncursed staff of poison (41, 1, D) 2 scrolls of brand weapon (41, 5, D) a +0 spear (unseen) (41, 6, D) a +0 quarterstaff (unseen) (41, 7, D) the +4 short sword of Law {pierce, rPois rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (unseen) (41, 9, D) a +1 vampiric trident (unseen) (41, 14, D) an uncursed staff of summoning (41, 15, D) a +3 scale mail of poison resistance (41, 28, D) a +2 plate armour of positive energy (41, 29, D) a +2 hunting sling of freezing (42, 6, D) a +0 robe (42, 7, D) a +0 quarterstaff (unseen) (42, 14, D) a +4 battleaxe of flaming (42, 15, D) an uncursed staff of poison (42, 28, D) The Volume of Greatest Risks and Utility Spells Type Level a - Dragon's Call Summoning 9 (42, 29, D) a +0 mace of venom (43, 7, D) a +4 quick blade (unseen) (43, 14, D) a +1 battleaxe of chopping (43, 15, D) a book of Debilitation (43, 28, D) the Tome of the Damaging Oath Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Dazzling Spray Conjuration/Hexes 3 d - Confuse Hexes 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 (43, 29, D) a +2 great sword of slicing (44, 28, D) a +2 dagger of venom (47, 19, D) an arrow (48, 19, D) a stone (49, 0, D) the +3 leather armour of Shadows and Fog {rN+++ Str-2 Int+2} It affects your strength (-2). It affects your intelligence (+2). It renders you almost immune to negative energy. (49, 1, D) a fan of gales (49, 12, D) a +3 leather armour of poison resistance (49, 20, D) a +3 flail of flaming a +0 fustibalus 15 stones a +2 leather armour of poison resistance a +0 buckler an arrow (49, 24, D) the +5 chain mail of Yesterday {Stlth+} It makes you more stealthy. (49, 37, D) an uncursed staff of wizardry (49, 40, D) a +0 trident (unseen) (50, 0, D) a +4 plate armour of fire resistance (50, 1, D) the +0 spear "Osmab" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (50, 12, D) an uncursed staff of earth (50, 13, D) a +3 quarterstaff of speed (50, 20, D) a +3 falchion of flaming a +0 shortbow 19 arrows a cursed -1 robe (50, 21, D) an arrow (50, 24, D) a +2 scimitar of holy wrath (50, 25, D) an uncursed staff of death (50, 36, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (50, 37, D) the Handbook of Earthen Enhancements Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Shroud of Golubria Charms/Translocation 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Deflect Missiles Charms/Air 6 (50, 40, D) a +0 trident (50, 41, D) a +6 rapier of freezing a +0 robe (51, 0, D) a lightning rod (3/4) (51, 1, D) the Guide on Twisted Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Venom Bolt Conjuration/Poison 5 e - Iron Shot Conjuration/Earth 6 (51, 12, D) a +5 blowgun (51, 13, D) the ring "Ahaly" {Ice SInv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (51, 19, D) a +4 scimitar of holy wrath a +0 robe (51, 24, D) a +3 leather armour of cold resistance (51, 25, D) a fan of gales (51, 29, D) a +5 demon blade of flaming a +0 plate armour (51, 36, D) a phial of floods (51, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 41, D) a +0 rapier (unseen) (51, 44, D) a throwing net (52, 0, D) the +4 ring mail of Mumblety Peg {*Contam rElec rC+++ MR+} It renders you almost immune to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (52, 1, D) the cursed +1 ring mail of Recklessness {rElec rC+} It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (52, 12, D) a +1 whip of holy wrath (52, 13, D) a +1 rapier of speed (52, 20, D) a stone (52, 24, D) a +2 leather armour of fire resistance (52, 25, D) an uncursed staff of fire (52, 37, D) a cursed -3 ring of evasion (53, 0, D) a +6 ring of strength (53, 1, D) a book of Burglary (53, 12, D) a +0 robe (53, 13, D) a cursed -2 ring of strength (53, 24, D) an uncursed staff of poison (53, 25, D) a crystal ball of energy (53, 36, D) a +1 scimitar of holy wrath (53, 37, D) the ring of the Moon {rF+ Str+2} [ring of strength] It affects your strength (+2). It protects you from fire. (54, 0, D) the cursed +0 shield of Oblivion {+Fly rC++ Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It greatly protects you from cold. It lets you fly. It has a curse placed upon it. (54, 1, D) the cursed +1 long sword of Extycunu {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It has a curse placed upon it. (54, 12, D) an uncursed staff of poison (54, 13, D) Sif Muna's Volume of Unstable Augmentations Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Blade Hands Transmutation 5 (54, 24, D) a scroll of brand weapon (54, 25, D) a book of Geomancy (55, 0, D) a +2 chain mail of cold resistance (55, 1, D) an uncursed ring of magical power (55, 8, D) a cursed +0 hand axe a +0 robe (55, 12, D) a +2 shortbow of velocity (55, 13, D) an uncursed staff of cold (55, 24, D) a +3 ring of strength (59, 36, D) a cursed staff of fire (59, 37, D) an uncursed staff of summoning (60, 36, D) a +1 ring mail of cold resistance (60, 37, D) a +2 vampiric dagger (61, 0, D) a book of Frost (61, 3, D) a cursed +4 spear a +0 robe (61, 8, D) a cursed -3 ring of strength (61, 12, D) a +0 flail (61, 13, D) a +0 flail of protection (61, 16, D) a cursed staff of wizardry (61, 26, D) a +2 demon whip of draining (61, 36, D) an uncursed amulet of the gourmand a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 37, D) a Young Poisoner's Handbook (61, 42, D) +0 shadow dragon scales (62, 0, D) a +6 blowgun (62, 1, D) a +2 ring mail of poison resistance (62, 8, D) a book of Clouds (62, 9, D) an uncursed staff of poison (62, 12, D) a +0 club (62, 13, D) a cursed -2 dagger (62, 16, D) +1 swamp dragon scales (62, 26, D) a +0 mace of draining (62, 27, D) an uncursed staff of air (62, 36, D) a +1 lajatang of speed (62, 37, D) an uncursed amulet of magic regeneration (62, 41, D) +0 shadow dragon scales (unseen) (63, 0, D) a lightning rod (3/4) (63, 16, D) the +7 hand crossbow "Otefec" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (63, 26, D) an uncursed ring of see invisible (63, 27, D) a +3 scimitar of slicing (63, 36, D) a cursed ring of loudness (63, 37, D) the +0 scale mail "Fyxoof" {rC++ rN+ MP+9} It greatly protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (64, 16, D) a +1 great mace of draining (64, 17, D) a +3 morningstar of holy wrath (64, 27, D) an uncursed staff of energy (65, 26, D) a +1 buckler of reflection (67, 0, D) a +4 vampiric rapier (68, 0, D) the +8 flail of Doom {venom, rPois Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from poison. (69, 36, D) a +0 battleaxe (70, 8, D) a book of Clouds (70, 9, D) a +0 spear of piercing (70, 36, D) a +0 hand axe (70, 37, D) a +2 shield of reflection (71, 8, D) Ocsiesm's Grimoire of Summoning and Curses Spells Type Level a - Slow Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Recall Summoning/Translocation 3 d - Silence Hexes/Air 5 e - Summon Hydra Summoning 7 (71, 16, D) a +1 shortbow of freezing (71, 17, D) a book of Clouds (71, 26, D) an uncursed staff of summoning (71, 32, D) a +0 scimitar of flaming (71, 36, D) an uncursed staff of death (71, 37, D) a +0 dagger (72, 8, D) a +1 helmet of intelligence (72, 9, D) a +5 blowgun (72, 16, D) the cursed +1 arbalest of Lalopt {speed, Str+3 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+3). It has a curse placed upon it. (72, 17, D) a lightning rod (3/4) (72, 26, D) a +2 scale mail of poison resistance (72, 27, D) a +1 buckler of protection (72, 31, D) a +2 scimitar of flaming (73, 1, D) the +8 war axe of Jupsask {holy, -Tele rF+++ Str-2 Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It affects your dexterity (+7). It renders you almost immune to fire. It prevents most forms of teleportation. (73, 3, D) a +0 giant spiked club (73, 16, D) a +2 shortbow of velocity (73, 17, D) a +0 hand axe of venom (73, 26, D) the +4 whip "Ogreslayer" {flame, rF+ rC+ Str-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from fire. It protects you from cold. It makes you more stealthy. (73, 27, D) a +1 spear of venom (73, 37, D) an uncursed ring of flight (73, 41, D) a +0 war axe (74, 40, D) a +0 dagger (74, 41, D) the +5 dagger of the Beast {protect, rElec Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It insulates you from electricity. a +2 great sword of electrocution the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 dagger a +0 long sword of electrocution a +7 demon whip of electrocution a cursed -2 flail (75, 1, D) a +1 arbalest of flaming