Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) +5 gold dragon scales a +0 animal skin the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 robe of magic resistance (50, 25, D) the +5 ring mail of Mirth {MP-9 Int+3 SInv} It affects your intelligence (+3). It affects your magic capacity (-9). It lets you see invisible. (50, 36, D) a +4 rapier of venom (51, 25, D) a manual of Unarmed Combat (51, 36, D) a +1 trident of flaming (51, 37, D) a lightning rod (4/4) (51, 41, D) a +3 antimagic dire flail 4 tomahawks of returning (51, 42, D) a +1 flail of holy wrath (52, 25, D) a book of Conjurations (52, 36, D) a +2 leather armour of fire resistance (52, 37, D) a +3 plate armour of fire resistance (53, 25, D) a +1 mace of draining (53, 36, D) a +4 battleaxe of flaming (54, 25, D) 4 potions of haste (57, 43, D) a +3 mace of crushing (58, 42, D) 4 large rocks a cyclops corpse (59, 36, D) a +2 ring mail of positive energy (59, 37, D) a +4 quarterstaff of protection (59, 42, D) a +1 antimagic spear 20 javelins of returning a +0 leather armour (59, 44, D) a +1 rapier of electrocution a +0 robe a merfolk corpse (60, 29, D) a +0 dagger (unseen) (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +1 robe of magic resistance (60, 43, D) a +6 vampiric rapier (still there?) a sea snake corpse (still there?) (61, 8, D) a +4 dagger of freezing (61, 10, D) a +0 mace (unseen) (61, 16, D) an uncursed staff of wizardry (61, 30, D) a cursed -3 dagger (unseen) (61, 36, D) the +5 scale mail "Zoutab" {-Cast rC+ rN+} It protects you from cold. It protects you from negative energy. It prevents spellcasting. (61, 37, D) a +1 glaive of chopping (62, 0, D) an uncursed staff of fire (62, 1, D) a +3 rapier of flaming (62, 10, D) an uncursed staff of conjuration (unseen) (62, 27, D) a +2 dagger of speed (62, 29, D) a +0 club (unseen) (62, 30, D) a +0 mace (unseen) (62, 32, D) a +2 shortbow of velocity (62, 36, D) a +1 scale mail of cold resistance (62, 37, D) an uncursed staff of summoning (63, 0, D) a +2 plate armour of fire resistance (63, 8, D) a cursed ring of loudness (63, 10, D) a +0 battleaxe of venom a +0 robe (63, 11, D) a +0 dagger (unseen) (63, 26, D) the +1 robe "Maxerox" {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (63, 27, D) a +2 robe (63, 29, D) a +0 hand axe of chopping (63, 36, D) the +7 long sword of the Vestibule of Hell {speed, +Blink MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you blink. (63, 37, D) the cursed +1 robe "Goiveum" {Int-5 Dex+5} It affects your intelligence (-5). It affects your dexterity (+5). It has a curse placed upon it. (64, 16, D) a +2 hunting sling of flaming (64, 17, D) an uncursed staff of power (64, 26, D) a +1 dagger of pain (64, 28, D) a +0 flail (unseen) (65, 26, D) a +0 mace (65, 28, D) an orc corpse (skeletalised by now) (67, 0, D) an uncursed staff of cold (69, 36, D) a lamp of fire (70, 8, D) an uncursed ring of fire (70, 9, D) a +3 broad axe of chopping (70, 36, D) a +0 cloak of invisibility (70, 37, D) a +2 dagger of venom (70, 41, D) a +2 halberd of protection a +0 robe (70, 42, D) a +0 dagger of venom a +0 robe an orc corpse (70, 43, D) a +0 club a +0 ring mail (71, 8, D) the +5 broad axe of Understanding {freeze, rElec rN+ MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 16, D) the +3 great sword "Vaext" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (71, 17, D) the +5 great sword "Cyen" {flame, rF+ Str-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It protects you from fire. It makes you more stealthy. (71, 27, D) a +1 quarterstaff of crushing (71, 29, D) a black mamba corpse (skeletalised by now) (71, 36, D) an uncursed staff of energy (71, 38, D) a +0 hand axe a +0 leather armour (71, 41, D) a +0 club (71, 42, D) a cursed -2 war axe a +0 plate armour (71, 43, D) a +3 antimagic eveningstar a +1 antimagic morningstar (72, 8, D) an uncursed staff of conjuration (72, 9, D) the cursed +2 shortbow "Hydraslayer" {flame, rElec MR+ Str+3 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 12, D) a +4 antimagic battleaxe (72, 27, D) an uncursed staff of poison (72, 36, D) a +0 dagger (72, 41, D) a +1 halberd of protection a +0 chain mail (72, 42, D) an uncursed staff of air a +0 robe (72, 43, D) an orc corpse (73, 3, D) a +0 club (73, 16, D) the cursed +1 plate armour of Winter {rElec rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (73, 26, D) a +1 halberd of protection (73, 36, D) a +0 dagger (74, 3, D) a +2 short sword of draining (75, 1, D) a cursed staff of death