Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 animal skin a +0 mace the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a Grand Grimoire (49, 43, D) a +0 robe (50, 25, D) an uncursed staff of wizardry (50, 36, D) a +1 bardiche of protection (50, 37, D) a book of Unlife (51, 25, D) a +0 arbalest of freezing (51, 36, D) a +2 robe of magic resistance (51, 37, D) a +1 trident of pain (52, 25, D) a book of Cantrips (52, 42, D) a wind drake skeleton (53, 25, D) a +2 falchion of holy wrath (53, 36, D) a cursed ring of loudness (53, 37, D) the +6 arbalest "Qohoapitye" {freeze, +Fly rC+ Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It lets you fly. (54, 25, D) a +4 blowgun (54, 35, D) a wind drake skeleton (54, 36, D) an uncursed staff of earth a wind drake corpse (59, 36, D) a lamp of fire (inert) (60, 36, D) a +2 bardiche of protection (60, 37, D) the +4 fustibalus of Megalomania {venom, +Blink} It poisons the ammo it fires. It lets you blink. (60, 40, D) a porcupine corpse (skeletalised by now) (60, 42, D) a porcupine corpse (skeletalised by now) (61, 0, D) a +3 leather armour of positive energy (61, 8, D) a +3 quarterstaff of protection (61, 16, D) a book of Fire (61, 36, D) Wekad's Disquisition on Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Airstrike Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (61, 37, D) a +4 bardiche of venom (61, 40, D) a crocodile corpse (skeletalised by now) (62, 0, D) an uncursed staff of earth (62, 4, D) a +6 ring of dexterity (62, 8, D) a book of Debilitation (62, 9, D) a cursed staff of cold (62, 16, D) the cursed quicksilver dragon scales of the Final Places {rF- MR+ Str+6 Dex+4 Slay-4} It affects your strength (+6). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 17, D) an uncursed staff of death (62, 19, D) a ball python corpse (skeletalised by now) (62, 26, D) the +7 mace of Pain and Death {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (62, 27, D) a book of Burglary (62, 36, D) a book of Battle (62, 37, D) an uncursed amulet of guardian spirit (63, 0, D) the ring "Vipel" {rC+ MR+ Str-4 Int+5 Slay+2} [ring of protection from cold] It affects your strength (-4). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It affects your resistance to hostile enchantments. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (63, 8, D) an uncursed staff of energy (63, 16, D) a +5 dagger of speed (63, 17, D) a +3 flail of crushing (63, 19, D) an adder corpse (skeletalised by now) (63, 26, D) a +2 spear of distortion (63, 27, D) a +4 rapier of speed (63, 36, D) a book of Unlife (63, 37, D) an uncursed staff of earth (64, 16, D) a crystal ball of energy (64, 17, D) a +2 centaur barding of stealth (64, 19, D) a +0 halberd a +0 robe (64, 26, D) an uncursed staff of summoning (65, 26, D) an uncursed amulet of magic regeneration (67, 0, D) a book of Burglary (68, 0, D) a +0 trident (68, 2, D) a +4 mace of venom a throwing net (68, 3, D) a +0 trident (69, 0, D) a +2 trident of venom (69, 2, D) the +2 whip of Instinct {pain, rPois rN+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (69, 36, D) a +4 mace of crushing (70, 8, D) an uncursed staff of poison (70, 9, D) the ring "Teriodof" {Ice +Inv MP-9 Dex+5} [ring of ice] It enhances your ice magic. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (-9). It lets you turn invisible. (70, 36, D) the amulet of Nuamoiv {*Slow Regen+ Str+2 Dex+5} [amulet of regeneration] It affects your strength (+2). It affects your dexterity (+5). It increases your rate of regeneration. It may slow you when you take damage. the ring of Mimeip {rPois Int+4 Stlth+} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. an uncursed amulet of the gourmand (70, 37, D) a +2 crystal plate armour (71, 8, D) a +4 flail of venom (71, 16, D) the ring of Hedonism {rF+ Int+4 SInv} [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It lets you see invisible. (71, 17, D) the ring "Zomenep" {rC++ MR- AC+2 Int+2} [ring of protection] It affects your AC (+2). It affects your intelligence (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. (71, 26, D) a +0 antimagic demon whip (71, 27, D) an uncursed staff of power (71, 36, D) a +2 chain mail of cold resistance (71, 37, D) an uncursed staff of power (72, 8, D) a book of the Warp (72, 9, D) a +4 plate armour of fire resistance (72, 16, D) a book of the Warp (72, 17, D) a +1 lajatang of distortion (72, 22, D) a +2 short sword of draining a +0 robe a +0 rapier a +0 robe (72, 27, D) the +6 flail of Kirr {elec, *Contam MR+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (72, 36, D) a +1 vampiric war axe (73, 1, D) a +0 war axe (73, 3, D) a +6 long sword of protection (73, 17, D) a +0 rapier (73, 22, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 robe (73, 26, D) a book of Beasts (73, 36, D) a +2 vampiric spear (73, 37, D) the +5 glaive of Uxellecs {freeze, +Inv rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you turn invisible. (74, 3, D) a +0 flail (74, 30, D) +0 acid dragon scales (75, 1, D) Sif Muna's Collected Works on Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Static Discharge Conjuration/Air 3 f - Deflect Missiles Charms/Air 6