Dungeon Sprint DCSS version 0.20.1-1-g8b1a95d66d (webtiles) character file. 0 Psiloshibe the Ducker (level 1, -2/17 HPs) Began as a Barachi Gladiator on Dec 25, 2017. Was an Initiate of Makhleb. Slain by a merfolk ... wielding a +3 spear of flaming (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:34 (88 turns). Psiloshibe the Ducker (Barachi Gladiator) Turns: 88, Time: 00:01:34 Health: -2/17 AC: 26 Str: 27 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 8 God: Makhleb [......] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +6 shillelagh "Devastator" {shatter} rCold . . . Gourm . (no shield) rNeg . . . Faith . L - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . c - +0 helmet rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) Regen 0.1/turn E - +6 ring of strength MPRegen 0.1/turn F - +6 ring of strength @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop, Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) b - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Missiles d - 2 throwing nets (quivered) Armour c - a +0 helmet (worn) L - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. M - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery E - a +6 ring of strength (left hand) F - a +6 ring of strength (right hand) Wands G - a wand of disintegration (7/24) H - a wand of iceblast (5/15) I - a wand of lightning (5/15) J - a wand of acid (5/15) Scrolls k - 4 scrolls of blinking r - 4 scrolls of amnesia s - 3 scrolls of recharging t - 7 scrolls of fog u - a scroll of holy word v - 5 scrolls of identify w - 5 scrolls of remove curse x - 2 scrolls of fear Potions e - 10 potions of curing g - 10 potions of heal wounds i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility q - 5 potions of might N - 6 potions of haste Miscellaneous K - a lightning rod (4/4) Comestibles f - 5 bread rations z - 42 fruits A - 4 meat rations Skills: * Level 2.4 Fighting * Level 3.2 Maces & Flails + Level 2.0 Throwing + Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History The merfolk is caught in the net! The merfolk throws a tomahawk. The tomahawk hits you but does no damage. The merfolk struggles against the net. The merfolk throws a tomahawk. The tomahawk closely misses you. The merfolk struggles against the net. You see here a tomahawk. The merfolk struggles against the net. The merfolk hits you from afar with a +3 spear of flaming. The merfolk burns you. You catch the helpless merfolk completely off-guard! You sock the merfolk! The merfolk shudder. The merfolk is heavily wounded. The merfolk is moderately wounded. The merfolk is heavily wounded. The merfolk struggles against the net. The merfolk hits you but does no damage. The merfolk struggles against the net. The merfolk hits you from afar with a +3 spear of flaming! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.m.▓ ▓..m..▓ ▓...@.▓ ▓..((.▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Psiloshibe the Barachi Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 1 | D | Found a transporter. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a hazy altar of Hepliaklqana. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an opulent altar of Gozag. 36 | D | Became a worshipper of Makhleb the Destroyer 84 | D | Entered arena 2. 84 | D | Noticed a merfolk 84 | D | Noticed a merfolk 84 | D | Found a transporter. 88 | D | Slain by a merfolk Action || total -------------------------++------- Melee: Shillelagh || 1 Throw: Throwing net || 1 Stab: Held in net/web || 1 Armor: Plate armour || 2 Dodge: Dodged || 1