Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 leather armour (still there?) a +0 leather armour (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the -2 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a cursed staff of fire (19, 1, D) an uncursed staff of conjuration (20, 0, D) 3 royal jellies (20, 1, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (21, 0, D) a fan of gales (21, 1, D) a phantom mirror (22, 1, D) a crystal ball of energy (23, 0, D) a lamp of fire (inert) (23, 1, D) a +0 mace (24, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (24, 1, D) an uncursed staff of summoning (25, 0, D) a +2 leather armour of cold resistance (25, 1, D) a book of Misfortune (26, 0, D) +2 ice dragon scales (27, 0, D) a box of beasts (27, 1, D) a +3 leather armour of fire resistance (28, 0, D) a +2 arbalest of freezing (28, 1, D) an uncursed staff of power (29, 0, D) a lamp of fire (inert) (29, 1, D) a book of Fire (33, 9, D) a water moccasin corpse (skeletalised by now) (33, 20, D) a water moccasin corpse (skeletalised by now) (33, 21, D) a guardian serpent corpse (skeletalised by now) (33, 22, D) a +0 battleaxe a +2 robe of positive energy an anaconda corpse a naga corpse a guardian serpent corpse (33, 23, D) a +0 spear a +0 robe a naga corpse an anaconda corpse (33, 33, D) a cursed -2 trident (34, 6, D) the +1 ring mail "Gaty" {rElec Dex+7} It affects your dexterity (+7). It insulates you from electricity. (34, 20, D) an adder skeleton (34, 21, D) a +0 long sword a +0 robe a naga corpse a guardian serpent corpse (34, 23, D) a +0 halberd a naga corpse an anaconda corpse (34, 24, D) a black mamba corpse (34, 28, D) a +3 shortbow of freezing (35, 0, D) a +0 scimitar of slicing (35, 6, D) a +4 scale mail of poison resistance an uncursed amulet of rage (35, 15, D) a book of Battle (35, 28, D) the +2 flail of Omommev {crush, rPois rC- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. (35, 29, D) a cursed staff of air (36, 0, D) a +4 ring of dexterity (36, 1, D) an uncursed amulet of the gourmand (36, 6, D) an uncursed staff of death (36, 14, D) the +4 broad axe "Uxuf" {freeze, +Fly rElec Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you fly. It makes you less stealthy. (36, 15, D) a +2 leather armour of fire resistance (36, 28, D) the ring "Ruxean" {rF+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. (36, 29, D) an uncursed staff of cold (37, 0, D) the +0 mace of Patience {holy, rPois rC+ Int+3 Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (-2). It protects you from cold. It protects you from poison. (37, 1, D) an uncursed staff of power (37, 14, D) an uncursed staff of death (37, 28, D) a book of Annihilations (37, 29, D) a +2 long sword of electrocution (38, 0, D) a book of Callings (38, 1, D) a +2 robe of positive energy (38, 14, D) a +1 buckler of resistance (38, 15, D) a +5 rapier of flaming (38, 28, D) a +1 chain mail of poison resistance (38, 29, D) an uncursed ring of flight (38, 36, D) a +3 great mace of draining (unseen) (39, 14, D) an uncursed staff of power (39, 15, D) a +1 scale mail of magic resistance (39, 29, D) a +2 amulet of reflection (40, 0, D) an uncursed ring of see invisible (40, 1, D) the cursed +0 pair of gloves of Free Expression {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (40, 14, D) a +4 war axe of flaming (40, 15, D) Japh's Collected Works on Transformation and Beguiling Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spider Form Transmutation/Poison 3 c - Cause Fear Hexes 4 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 (40, 28, D) a lamp of fire (inert) (40, 29, D) the amulet of Guggisk {Inacc *Contam *Corrode rElec rF+++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It renders you almost immune to fire. It insulates you from electricity. It causes magical contamination when unequipped. It may corrode you when you take damage. (40, 34, D) a +0 trident (41, 0, D) a phial of floods (41, 1, D) a lightning rod (4/4) (41, 14, D) an uncursed staff of power (41, 15, D) a book of the Dragon (41, 28, D) the Handbook of Assistive Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 (41, 29, D) a book of Clouds (42, 14, D) a fan of gales (42, 15, D) a +1 mace of protection (42, 28, D) a +0 dagger of electrocution (42, 29, D) a +2 trident of flaming (43, 14, D) an uncursed staff of poison (43, 15, D) an uncursed staff of wizardry (43, 28, D) a +1 battleaxe of draining (43, 29, D) a +5 dagger of draining (44, 28, D) a fan of gales (47, 8, D) a +2 quick blade a +0 robe a +0 buckler a +0 robe (47, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (47, 20, D) a cursed -2 dire flail a +0 chain mail a +0 giant spiked club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (48, 8, D) a +0 quarterstaff a +0 animal skin a +0 robe (48, 9, D) a +0 hand axe (unseen) (48, 20, D) a +0 flail a +0 plate armour a +0 dire flail a +1 chain mail of cold resistance a cursed +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (48, 21, D) a +0 short sword a +3 leather armour of fire resistance a +0 great sword a +0 chain mail a +0 broad axe a +0 plate armour the +8 dagger "Murmur" {freeze, rElec rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. a +0 chain mail a +0 giant club (48, 31, D) a +4 shortbow of flaming (49, 0, D) a +2 scale mail of fire resistance (49, 1, D) an uncursed ring of ice (49, 9, D) a cursed +0 quarterstaff (unseen) (49, 12, D) an uncursed staff of summoning (49, 20, D) a +0 mace a +4 chain mail of magic resistance (49, 21, D) a +0 battleaxe a +0 plate armour (49, 24, D) the ring of Waneteuc {Ice rElec Int+9 Dex-2 Slay+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+9). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (49, 25, D) the +10 long sword "Cugauq" {slice, rF- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to fire. (49, 36, D) the +3 glaive "Vehik" {chop, *Drain +Blink rPois rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It protects you from poison. It lets you blink. It causes draining when unequipped. (49, 37, D) a lightning rod (4/4) (50, 0, D) the +1 plate armour "Amufetoz" {rF++ MR+ MP+9 Stlth-} It greatly protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (50, 1, D) an uncursed staff of earth (50, 12, D) an uncursed staff of death (50, 13, D) a crystal ball of energy (50, 25, D) a +5 falchion of holy wrath (50, 36, D) a book of Conjurations (50, 37, D) a +2 mace of pain (51, 0, D) a +4 hunting sling of velocity (51, 1, D) an uncursed staff of fire (51, 24, D) an uncursed staff of conjuration (51, 25, D) a +2 war axe of flaming (51, 36, D) a book of Debilitation (51, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (52, 0, D) a lamp of fire (inert) (52, 1, D) a +2 ring mail of fire resistance (52, 7, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (52, 12, D) the +2 robe of the Dwarven Hall {Str+3 Int-2 Dex+4} It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+4). (52, 13, D) the ring "Kegunt" {rElec EV+3} [ring of evasion] It affects your evasion (+3). It insulates you from electricity. (52, 24, D) the +2 chain mail "Erghazidy" {rC+ Int+8} It affects your intelligence (+8). It protects you from cold. (52, 25, D) a +1 triple sword of flaming (53, 0, D) a Grand Grimoire (53, 1, D) an uncursed ring of poison resistance (53, 24, D) a +2 dagger of holy wrath (53, 36, D) the ring "Yrou" {+Fly MP-9 Int+4 Dex+10 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (+10). It affects your magic capacity (-9). It lets you see invisible. It lets you fly. (53, 37, D) a +0 hunting sling of freezing (54, 0, D) a lamp of fire (inert) (54, 1, D) a +2 vampiric war axe (54, 12, D) a +0 mace (54, 13, D) a lightning rod (4/4) (54, 24, D) a Grand Grimoire (54, 25, D) a book of Ice (54, 36, D) a book of Beasts (55, 0, D) a phial of floods (55, 12, D) a +0 leather armour (55, 13, D) a +2 ring of strength (55, 24, D) an uncursed ring of wizardry (59, 37, D) a Fen Folio (60, 36, D) the Handbook of Ghastly Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Regeneration Charms/Necromancy 3 c - Venom Bolt Conjuration/Poison 5 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (60, 37, D) a +0 rapier of speed (61, 0, D) a +2 robe of cold resistance (61, 3, D) a +0 trident (61, 4, D) a +0 flail (61, 8, D) a Grand Grimoire (61, 12, D) a cursed -3 rapier a +0 scale mail a +0 short sword (61, 16, D) a +2 chain mail of cold resistance (61, 26, D) a lightning rod (4/4) (61, 36, D) a fan of gales (61, 37, D) an uncursed staff of power (61, 42, D) (unseen) (62, 4, D) a +0 dire flail (62, 8, D) the +7 shortbow of the Key {freeze, rPois MR+ Str+4 Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. (62, 17, D) an uncursed staff of energy (62, 27, D) an uncursed staff of energy (62, 36, D) a +2 quarterstaff of draining (63, 0, D) a cursed staff of cold (63, 4, D) a +0 flail a +2 hand crossbow of flaming (63, 8, D) a +0 short sword (63, 12, D) a +1 dagger of protection a +0 shortbow 17 arrows a +0 leather armour (63, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (63, 26, D) the +7 rapier of the Puffin {flame, rC- Str+5 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (+6). It makes you vulnerable to cold. (63, 27, D) an uncursed ring of see invisible (63, 31, D) a +0 short sword (63, 37, D) a fan of gales (64, 16, D) an uncursed staff of summoning (64, 26, D) a +0 short sword (64, 27, D) a +0 ring mail of cold resistance (64, 31, D) a +0 flail of draining a +0 robe (65, 26, D) an uncursed staff of death (65, 31, D) a +0 flail (67, 0, D) a +4 hunting sling (69, 0, D) an uncursed ring of protection from fire (69, 10, D) an arrow (69, 36, D) a book of Air (70, 8, D) a +2 ring of protection (70, 9, D) +2 ice dragon scales (70, 10, D) an arrow (70, 11, D) an arrow (70, 36, D) a +3 leather armour of cold resistance (70, 37, D) an uncursed staff of death (71, 10, D) a +0 dagger a +0 leather armour (71, 12, D) 3 arrows (71, 16, D) an uncursed amulet of regeneration (71, 17, D) a book of Beasts (71, 36, D) the cursed +1 war axe "Bemecs" {vamp, MR+++ Str-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 37, D) an uncursed ring of positive energy (72, 8, D) a book of the Warp (72, 9, D) a book of Burglary (72, 11, D) a +0 short sword a +0 scale mail (72, 12, D) an arrow a +0 dagger (72, 16, D) an uncursed staff of summoning (72, 17, D) a +0 vampiric whip (72, 27, D) a +0 hand axe of electrocution (72, 36, D) a +5 ring of intelligence (72, 37, D) an uncursed staff of earth (73, 16, D) a cursed staff of energy (73, 26, D) the +6 morningstar of Ysy Dumn {flame, +Fly rElec MR++ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (73, 27, D) the ring "Abrocs" {rCorr rC++ Dex+3 Slay-4} [ring of resist corrosion] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. (73, 36, D) an uncursed amulet of regeneration (74, 13, D) a +0 short sword a +0 shortbow 9 arrows a +0 leather armour (75, 1, D) +0 fire dragon scales