Psiloshibe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 flail (still there?) a +0 flail (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +13 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 chain mail of poison resistance (61, 8, D) an uncursed staff of death (61, 12, D) a jackal corpse (62, 0, D) a +3 leather armour of poison resistance (62, 1, D) the Guide on Burning Evil Arts Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Dispel Undead Necromancy 5 (62, 2, D) a scorpion corpse a scorpion corpse (62, 8, D) a crystal ball of energy (62, 9, D) a book of the Tempests (62, 12, D) an iguana corpse (63, 0, D) a +3 scale mail of fire resistance (68, 0, D) a +2 great sword of slicing (69, 0, D) a +2 antimagic short sword (70, 2, D) a river rat corpse (70, 8, D) a +2 falchion of flaming (70, 9, D) a book of Necromancy (71, 11, D) a steam dragon skeleton a swamp drake corpse (71, 16, D) a +1 leather armour of poison resistance (71, 17, D) an uncursed staff of power (72, 8, D) a +3 ring of intelligence (72, 9, D) an uncursed staff of death (72, 16, D) the ring of Leghouja {+Fly Str+4 SInv} [ring of flight] It affects your strength (+4). It lets you see invisible. It lets you fly. (72, 17, D) the +8 quarterstaff of Hyptioro {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (73, 1, D) the +2 quarterstaff of Cataclysm {venom, rElec rF+ rC++ MR-} It poisons the flesh of those it strikes. It protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 16, D) a +0 rapier of venom (73, 17, D) a +2 scale mail of cold resistance (75, 1, D) a book of Death