Psiweapon Level 1 of the Dungeon (-2, 5, D:1) a stone (2, 8, D:1) a stone (0, 9, D:1) a stone (1, 9, D:1) a stone (1, 12, D:1) 24 stones (2, 12, D:1) a +0,+0 dagger 3 stones (25, 12, D:1) 19 stones (-21, 13, D:1) a +0,+0 short sword (-7, 13, D:1) 18 stones (1, 13, D:1) a +0,+0 dagger (-2, 16, D:1) a +0,+0 club (2, 16, D:1) 24 bolts (13, 20, D:1) a +0,+0 short sword (17, 24, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0,+0 club (48, 1, D:2) a +0,+0 whip (33, 2, D:2) a +0,+0 club (36, 2, D:2) a +0,+0 club (17, 3, D:2) a +0,+0 club (37, 12, D:2) a +0,+0 club (33, 13, D:2) a +0,+0 club (17, 15, D:2) a +0 leather armour (59, 16, D:2) a +1 leather armour (10, 20, D:2) a +0,+0 dagger (45, 21, D:2) a +0,+0 whip (20, 25, D:2) a +0,+0 spear (43, 25, D:2) a +0 naga barding (21, 28, D:2) a +0,+0 club (22, 30, D:2) 24 stones (27, 37, D:2) a +4,+0 battleaxe of chopping (unseen) (28, 37, D:2) a +0,+0 dagger (11, 48, D:2) a +0,+0 dagger (36, 49, D:2) a +0,+0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0,+0 dagger (0, 1, D:3) a +0 ring mail a cursed -3,+0 dagger (0, 2, D:3) a cursed +0 robe a +0,+0 dagger (-5, 6, D:3) 12 stones a +0,+0 sling a +0,+0 dagger (-4, 6, D:3) a +0,+0 club a +0,+0 dagger a +0,+0 dagger a +0,+0 dagger (3, 6, D:3) a stone (-15, 12, D:3) a +2,+2 hand axe (8, 21, D:3) 16 stones (-2, 24, D:3) a stone (-2, 27, D:3) a +0,+0 dagger (-3, 28, D:3) 4 large rocks (4, 29, D:3) a +0,+0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0,+0 club a +0 ring mail (1, 3, D:4) a +0,+0 dagger (-4, 10, D:4) a +0,+0 dagger a +0 robe a +0,+0 war axe (-3, 11, D:4) a +2,+0 war axe (-1, 11, D:4) a +0,+0 whip (-12, 15, D:4) a +0,+0 giant club (29, 18, D:4) a cursed -3,-3 club (-13, 23, D:4) a +0,+0 giant club (8, 34, D:4) a +0 ring mail (13, 34, D:4) a +0,+0 dagger a +0 robe a +0,+0 club (16, 38, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) 12 sling bullets (-21, 1, D:5) 25 sling bullets (-10, 1, D:5) a cursed -2,-3 trident (-23, 8, D:5) 14 stones (-21, 8, D:5) a +0,+0 dagger (-17, 11, D:5) 18 stones (1, 11, D:5) a +0,+0 giant club (-18, 12, D:5) a +0,+0 flail (unseen) (1, 12, D:5) a stone a +0,+0 giant club (7, 12, D:5) a +0 robe a +0,+0 dagger Level 6 of the Dungeon [Shop] Klusm's Assorted Antiques a +0,+0 war axe (98 gold) a +2,+0 broad axe of electrocution (112 gold) a book of Wizardry (420 gold) a +3 leather armour (56 gold) a potion of invisibility (25 gold) a potion of porridge (28 gold) an uncursed amulet of resist corrosion (140 gold) (0, 0, D:6) a +0 leather armour (-4, 1, D:6) a cursed -1,-1 club (11, 20, D:6) a +2,+0 spear (15, 21, D:6) a +0,+0 spear (22, 22, D:6) a +1 chain mail a +1,+2 dagger a +2 robe (-27, 24, D:6) a +0 pair of gloves a +1 helmet a +0 helmet (-10, 25, D:6) a +0,+0 club (-6, 30, D:6) a +2 leather armour of cold resistance (-5, 35, D:6) a +0,+0 short sword (-4, 35, D:6) 23 stones (-2, 35, D:6) a +0 chain mail a +0,+0 hand axe Level 7 of the Dungeon (19, 13, D:7) a +0 chain mail a +0 leather armour (-12, 15, D:7) a +0,+0 giant club (-12, 16, D:7) an arrow (15, 16, D:7) a +0,+0 mace a +0,+0 mace a +0 robe a +0,+0 short sword a +0 robe (-12, 17, D:7) 3 arrows (-12, 20, D:7) 2 arrows (-11, 21, D:7) the +5,+9 dagger of a labyrinth {freeze, rF+ Stlth++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you much more stealthy. (-13, 23, D:7) a +0,+0 shortbow 11 arrows (21, 24, D:7) a cursed +0,+0 flail a +0 robe a +2,+3 falchion a +0 robe (5, 25, D:7) a +2 robe a cursed +1,+1 flail (20, 25, D:7) a cursed +3,+2 spear a +0 robe (5, 26, D:7) a +0 robe a +2,+2 falchion of freezing a +2,+1 battleaxe a +0 robe a +0,+0 club a +2,+1 falchion a +0 robe (21, 30, D:7) a +0,+0 flail a cursed -1 leather armour (22, 30, D:7) a +1,+2 dagger Level 8 of the Dungeon (9, 0, D:8) an arrow (10, 0, D:8) an arrow (5, 1, D:8) 2 arrows (8, 1, D:8) an arrow (9, 1, D:8) an arrow (9, 2, D:8) an arrow (still there?) an arrow (still there?) 10 gold pieces (still there?) (12, 5, D:8) a +0,+0 flail (13, 5, D:8) a +0,+0 hand axe (2, 8, D:8) a stone (1, 9, D:8) a +0,+0 dagger (2, 9, D:8) 4 stones (10, 9, D:8) 24 stones (1, 10, D:8) an arrow (still there?) an arrow (still there?) a +0,+0 dagger (still there?) (2, 10, D:8) a +0,+0 dagger 3 stones a +0,+0 club a +1,+0 short sword (0, 11, D:8) an arrow (2, 11, D:8) 5 arrows (3, 12, D:8) 2 arrows (13, 12, D:8) a +0,+2 shortbow of flaming (4, 13, D:8) an arrow (13, 13, D:8) a +0,+0 shortbow (26, 13, D:8) a +2,+1 war axe (3, 14, D:8) 2 arrows (5, 14, D:8) 3 arrows (-30, 15, D:8) a +2,+1 dagger a +0 robe a +0,+0 dagger a +2 robe (3, 15, D:8) an arrow (6, 15, D:8) 2 arrows (7, 15, D:8) 2 arrows (8, 15, D:8) 5 arrows (9, 15, D:8) 3 arrows (10, 15, D:8) 2 arrows (11, 15, D:8) a +0,+0 shortbow (-30, 16, D:8) a +0,+0 long sword a +2 plate armour (6, 17, D:8) an arrow (11, 17, D:8) a +0,+0 dagger (16, 20, D:8) the cursed +0 robe of Liberalism {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (7, 22, D:8) a +0,+0 mace (-15, 27, D:8) 19 arrows (15, 28, D:8) a cursed +0,+0 short sword a +0 robe (10, 38, D:8) a +0 chain mail (2, 40, D:8) 25 arrows (9, 40, D:8) a +2,+2 dagger of venom a +1 robe a +0,+1 dagger a +0 robe (-20, 41, D:8) 18 stones (9, 41, D:8) a +0,+0 mace a +0 plate armour a +0,+0 flail a +0 leather armour a +0 plate armour a +0,+0 morningstar (11, 41, D:8) a +0,+0 dagger a +0 robe (-23, 42, D:8) an arrow (-24, 43, D:8) an arrow (-24, 44, D:8) a +0,+0 shortbow 17 arrows (-6, 48, D:8) 7 stones Level 9 of the Dungeon (0, 0, D:9) 13 arrows (7, 6, D:9) a +0,+0 giant spiked club (6, 7, D:9) a +1,+2 short sword of draining a +0,+0 crossbow 14 bolts the Ecumenical Temple a bailey (0, 0, Bailey) 4 tomahawks of returning (1, 0, Bailey) a +4,+2 halberd of electrocution (2, 0, Bailey) a +1,+1 halberd of electrocution a gnoll corpse (5, 3, Bailey) a +0,+0 halberd 4 tomahawks of returning (6, 3, Bailey) 3 tomahawks of returning (7, 4, Bailey) a tomahawk of returning (8, 6, Bailey) a +1,+1 halberd of electrocution (5, 13, Bailey) a +1,+2 halberd of electrocution (-8, 14, Bailey) a +0 plate armour a cursed +2,+0 flail of draining (7, 14, Bailey) 2 chunks of kobold flesh (5, 15, Bailey) a +1,+0 halberd of electrocution a +0,+1 halberd of electrocution (0, 18, Bailey) a cursed +0,+0 halberd (1, 18, Bailey) a +2 shield 5 tomahawks of returning