Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 28 QED the Ducker (level 3, 0/27 HPs) Began as an Octopode Fighter on May 24, 2017. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:23 (96 turns). QED the Ducker (Octopode Fighter) Turns: 96, Time: 00:01:23 Health: 0/27 AC: 1 Str: 15 XL: 3 Next: 12% Magic: 3/3 EV: 13 Int: 10 God: Gold: 0 SH: 9 Dex: 12 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 shield (worn) Scrolls i - a scroll of blinking Potions b - a potion of might d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 3.7 Fighting * Level 4.5 Dodging + Level 3.7 Shields * Level 4.0 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Okay, then. You barely miss the worm. You grab the worm. You squeeze the worm. The worm is lightly wounded. You constrict the worm. You bludgeon the worm! You squeeze the worm! You kill the worm! Your Unarmed Combat skill increases to level 4! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the water moccasin. Your grab misses the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You tentacle-slap the water moccasin but do no damage. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.....†.....)..S@▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin. Vanquished Creatures An adder (D) A shadow imp (D) A worm (D) A leopard gecko (D) A bat (D) 2 goblins (D) A frilled lizard (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | QED the Octopode Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 60 | D | Noticed a water moccasin 64 | D | Reached XP level 2. HP: 14/21 MP: 2/2 76 | D | Reached XP level 3. HP: 7/27 MP: 3/3 96 | D | Slain by a water moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 4 | 4.5 Unarmed Combat | 3 4 | 4.0 Fighting | | 3.7 Shields | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 27 Constrict || 7 Tentacles || 6 Dodge: Dodged || 11 Block: Shield || 4