Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 4 QED the Ducker (level 1, 0/16 HPs) Began as an Octopode Fighter on May 24, 2017. Slain by a water moccasin (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:38 (65 turns). QED the Ducker (Octopode Fighter) Turns: 65, Time: 00:00:40 Health: 0/16 AC: 1 Str: 15 XL: 1 Next: 70% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 8 Dex: 11 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -11) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 shield (worn) Scrolls i - a scroll of blinking Potions b - a potion of might d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 3.3 Fighting * Level 3.5 Dodging + Level 3.3 Shields + Level 2.4 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The water moccasin is lightly wounded. The water moccasin closely misses you. You barely miss the water moccasin. You grab the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. The water moccasin barely misses you. The crimson imp blinks! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You tentacle-slap the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. You feel sick. The water moccasin bites you! Ouch! That really hurt! The jackal stops to sniff the ground. You miss the crimson imp. Your grab misses the crimson imp. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..hZOS@5..)'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, an ogre, a crimson imp, a jackal and an adder skeleton. Vanquished Creatures A giant cockroach (D) A goblin (D) 2 frilled lizards (D) A kobold (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | QED the Octopode Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 60 | D | Noticed a crimson imp 60 | D | Noticed an ogre 60 | D | Noticed a water moccasin 65 | D | Slain by a water moccasin Action || total -------------------------++------- Melee: Unarmed || 16 Constrict || 5 Tentacles || 2 Armor: Skin || 1 Dodge: Dodged || 4 Block: Shield || 2