Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 9 QED the Ducker (level 2, -2/21 HPs) Began as an Octopode Monk on May 24, 2017. Slain by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:33 (30 turns). QED the Ducker (Octopode Monk) Turns: 30, Time: 00:00:34 Health: -2/21 AC: 1 Str: 10 XL: 2 Next: 12% Magic: 2/2 EV: 15 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Comestibles a - a bread ration Skills: + Level 3.5 Fighting * Level 4.2 Dodging - Level 2.6 Stealth + Level 3.6 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the dart slug. You kill the dart slug! You have reached level 2! You barely miss the ogre. Your squeeze misses the ogre. The ogre hits you with a giant club. You tentacle-slap the ogre. The ogre is lightly wounded. You barely miss the ogre. The ogre is lightly wounded. The ogre closely misses you. You tentacle-slap the ogre. The ogre is lightly wounded. The ogre closely misses you. You barely miss the ogre. You squeeze the ogre. The ogre is moderately wounded. You tentacle-slap the ogre. You squeeze the ogre. The ogre is heavily wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ▓+▓ ▓.▓ ▓Y▓ ▓s▓ ▓Z▓ ▓O▓ ▓@▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓†▓ ▓'▓ ▓.▓ ▓.▓ You could see an ice beast, an ogre, a scorpion and a bat zombie. Vanquished Creatures A dart slug (D) 2 bats (D) A goblin (D) A hobgoblin (D) A frilled lizard (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | QED the Octopode Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 15 | D | Reached skill level 4 in Dodging 21 | D | Noticed an ice beast 21 | D | Noticed a scorpion 21 | D | Noticed an ogre 24 | D | Reached XP level 2. HP: 21/21 MP: 2/2 30 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.2 Fighting | | 3.5 Stealth | | 2.6 Unarmed Combat | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 17 Tentacles || 5 Constrict || 3 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 9