Dungeon Sprint DCSS version 0.20.0-15-g7f486f2 (webtiles) character file. 6 QED the Ducker (level 1, -14/16 HPs) Began as an Octopode Fighter on June 21, 2017. Demolished by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:22 (23 turns). QED the Ducker (Octopode Fighter) Turns: 23, Time: 00:00:23 Health: -14/16 AC: 1 Str: 15 XL: 1 Next: 90% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 8 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . b - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 shield (worn) Scrolls j - a scroll of blinking Potions c - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a bread ration Skills: + Level 3.1 Fighting * Level 2.6 Long Blades * Level 3.8 Dodging + Level 3.4 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History a dagger of draining; 2 stones You start resting. HP restored. You open the door. An adder, a giant cockroach, a scorpion, an ogre and a zombie come into view. You completely miss the ogre. You block the ogre's attack. You hit the ogre. The ogre is moderately wounded. The ogre barely misses you. x2 You slash the ogre! The ogre is severely wounded. The ogre hits you with a giant club. You hit the ogre but do no damage. The ogre is severely wounded. The adder hisses angrily. The ogre closely misses you. You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ ▓@▓ ▓O▓ ▓s▓ ▓Z▓ ▓S▓ ▓s▓ ▓.▓ ▓+▓ You could see an ogre, a scorpion, an adder, a bat zombie and a giant cockroach. Vanquished Creatures 2 goblins (D) 2 hobgoblins (D) A kobold (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | QED the Octopode Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 18 | D | Noticed an ogre 18 | D | Noticed a scorpion 23 | D | Demolished by an ogre Action || total -------------------------++------- Melee: Long sword || 12 Constrict || 2 Tentacles || 1 Dodge: Dodged || 6 Block: Shield || 2