Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. Game seed: 6595969281148758914 2 Qayin the Sneak (level 1, 0/13 HPs) Began as a Vampire Enchanter on Apr 18, 2019. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (134 turns). Qayin the Sneak (Vampire Enchanter) Turns: 134, Time: 00:00:51 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 25% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} Potions d - 2 potions of blood {@q1} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.6 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 exclusion: door Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Found a stone staircase leading down. Which direction? You close the door. Press: ? - help, v - describe, . - travel A closed door. Placed new exclusion. Reduced exclusion size to a single square. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. As you open the large door, it creaks loudly! There is a large open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the large door. A ball python comes into view. There is a large open door here. Spoiler Alert: The ball python (sleeping) can constrict! As you open the door, it creaks loudly! You hear an angry hiss. Spoiler Alert: The ball python can constrict! You open the door. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (water, chance to defeat MR: 71%) The ball python is outlined in light. You now have 2/3 mp. Spoiler Alert: The ball python can constrict! You hit the ball python. You kill the ball python! No target in view! No target in view! Press: ? - help, v - describe, . - travel, g - get item A ball python corpse. The floor. You bottle the corpse's blood. d - 2 potions of blood {@q1} (gained 1) There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. Magic restored. There is an open door here. You open the large door. There is a large open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. The hobgoblin shouts! The hobgoblin is too close now for your liking. You see here a robe. MP restored: 3 Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 71%) The hobgoblin is outlined in light. You now have 2/3 mp. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You hit the hobgoblin but do no damage. A goblin comes into view. It is wielding a +0 dagger. The hobgoblin hits you with a +0 club. You take 4 damage, and have 6/13 hp. MASSIVE DAMAGE!! The goblin shouts! You hit the hobgoblin but do no damage. You closely miss the hobgoblin. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/13 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin stops glowing. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse The goblin hits you but does no damage. The goblin hits you with a +0 dagger. You die... ##....≈≈≈≈#...#...#.. . #...[≈≈≈#+###.#####.# #.##....≈≈≈'...'.......' #.......≈≈≈'>..##+###+## ##.#....≈≈≈#+#'#≈≈≈≈≈≈≈# # ##...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #..)≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #..g≈≈≈≈≈≈≈≈g≈≈≈≈≈≈≈ .....##@................ ..... #................. ..... ###............... #### #.=...##...##### .....# .....# ....# ...# You could see a goblin. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Qayin the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 129 | D:1 | HP: 2/13 [hobgoblin/+0 club (4)] 134 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Dagger || 9 Cast: Corona || 2 Armor: Robe || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.5 | 0.0 | 79.5 | 132.0 Dungeon | 100.0 | 100.0 | 1.5 | 0.0 | 79.5 | 132.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------