Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. Game seed: 8946536399857889925 22 Qayin the Sneak (level 2, -5/19 HPs) Began as a Vampire Enchanter on Apr 18, 2019. Slain by a worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (1273 turns). Qayin the Sneak (Vampire Enchanter) Turns: 1273, Time: 00:03:44 Health: -5/19 AC: 2 Str: 7 XL: 2 Next: 68% Magic: 5/5 EV: 12 Int: 17 God: Gold: 62 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis + b - -2 hunting sling (curse) rCold + . . Gourm . (no shield) rNeg + + . Faith . f - +0 robe rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: regenerating slowly A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were thirsty. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +1 dagger b - a cursed -2 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles g - 6 stones (quivered) Armour f - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of fog {unknown} Potions c - a potion of resistance {unknown} z - 12 potions of blood {@q1} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting - Level 5.0 Hexes + Level 1.2 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger y - Corona Hex ###.... 2% 1 #...... z - Ensorcelled Hibernat Hex/Ice ##.... 9% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 8% 3 ###.... Tukima's Dance Hex ###..... 8% 3 ###.... Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 cleared Innate Abilities, Weirdness & Mutations You heal slowly. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You shoot a stone. The stone hits the worm but does no damage. Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You shoot a stone. The stone hits the worm. The worm is lightly wounded. Firing (i - inventory) g - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. The worm is lightly wounded. Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. The worm is moderately wounded. No target in view! Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone barely misses the worm. Firing (i - inventory) g - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You shoot a stone. The stone hits the worm but does no damage. Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm You shoot a stone. The stone hits the worm. The worm is lightly wounded. Firing (i - inventory) g - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. The worm is lightly wounded. Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm but does no damage. The worm is lightly wounded. Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a stone. The stone hits the worm. The worm is moderately wounded. Firing (i - inventory) g - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You shoot a stone. The stone hits the worm. The worm is heavily wounded. Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot a stone. The stone hits the worm. The worm is severely wounded. The worm misses you. Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot a stone. The stone hits the worm. The worm is almost dead. Firing (i - inventory) g - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) You shoot a stone. The stone hits the worm but does no damage. The worm is almost dead. The worm bites you. You take 5 damage, and have 10/19 hp. MASSIVE DAMAGE!! Spoiler Alert: The worm can hit for moderate damage in melee! Firing (i - inventory) g - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone hits the worm but does no damage. The worm is severely wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 1/19 hp. MASSIVE DAMAGE!! Spoiler Alert: The worm can hit for moderate damage in melee! You can't unwield your weapon to draw a new one! Really attack while wielding your cursed -2 hunting sling? You clumsily bash the worm but do no damage. The worm is severely wounded. The worm bites you. You die... #(##...# #.#.#.# .# .(..?.# #.....# ........## #.#.#.### #.##(...# #.#.....### .##...(...# #.......... ......(...#### #.........# .......(.....# #....<....# ........w.#### #.........# ##.#...#.@# #.........# ..(.......######.........# ......#.......########.### ........)####..# #.### #...###.)#### .#.#####.##. ...#.......#.[#.......... .....##.##.#..#.%..#####. #........................ .........#.##.#....#####. You could see a worm. Vanquished Creatures 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 5 kobolds 2 bats (D:1) A frilled lizard (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Qayin the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 304 | D:1 | Reached skill level 5 in Stealth 336 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 342 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 702 | D:1 | Reached skill level 5 in Hexes 1054 | D:2 | Reached skill level 1 in Ice Magic 1272 | D:2 | HP: 1/19 [worm (10)] 1273 | D:2 | Slain by a worm Skill XL: | 1 2 | ---------------+-------+----- Stealth | 5 | 5.0 Hexes | 5 | 5.0 Ice Magic | 1 | 1.2 Short Blades | | 1.1 Dodging | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 17 Bite || 2 Hunting sling || 1 Fire: Hunting sling || 80 Cast: Corona || 6 Use: Scroll || 2 Stab: Sleeping || 3 Armor: Robe || 14 Dodge: Dodged || 31 Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, roderic_serpentine_path D:2: layout_basic, first_ration, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.4 | 16.8 | 70.7 | 608.5 Dungeon | 100.0 | 100.0 | 4.4 | 16.8 | 70.7 | 608.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------