Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. Game seed: 8999700360490787901 2 Qayin the Sneak (level 1, -1/13 HPs) Began as a Vampire Enchanter on Apr 18, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (24 turns). Qayin the Sneak (Vampire Enchanter) Turns: 24, Time: 00:00:37 Health: -1/13 AC: 2 Str: 7 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions d - a potion of blood {@q1} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.7 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger y - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, Qayin the Vampire Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary A jackal comes into view. Spoiler Alert: The jackal (sleeping) is fast! A jackal comes into view. Warning x2: The jackal (sleeping) is fast! x2 Warning x2: The jackal (sleeping) is fast! x2 A jackal comes into view. The jackal barks! x3 Warning x3: The jackal is fast! x3 Warning x2: The jackal is fast! x2 The jackal closely misses you. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? z - Corona Adjust to which letter? y - Corona Warning x2: The jackal is fast! x2 Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 71%) The jackal is outlined in light. The jackal bites you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You now have 2/3 mp. Warning x2: The jackal is fast! x2 You hit the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You take 1 damage, and have 9/13 hp. Warning x3: The jackal is fast! x3 You hit the jackal. You kill the jackal! Warning x2: The jackal is fast! x2 Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 71%) The jackal is outlined in light. The jackal closely misses you. The jackal bites you. You take 2 damage, and have 7/13 hp. You now have 1/3 mp. Warning x2: The jackal is fast! x2 You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You take 2 damage, and have 5/13 hp. Warning x2: The jackal is fast! x2 You are too injured to fight recklessly! You hit the jackal. You kill the jackal! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 71%) The jackal is outlined in light. The jackal barely misses you. You now have 0/3 mp. Spoiler Alert: The jackal is fast! You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/13 hp. MASSIVE DAMAGE!! Spoiler Alert: The jackal is fast! You hit the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal is almost dead. The jackal completely misses you. Spoiler Alert: The jackal is fast! You closely miss the jackal. The jackal is almost dead. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You die... ... ..#### .... # #######.####### #..#.............#. #.#..[............# #.$.h...#.#....... #..h...#h#.#.#..!.. #....h##@#.#.# .... #.......⌠#.#⌠. ... #..#######.#######. .. .......<....... # #######.####### #.# #.# #.# #.# You could see a jackal. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Qayin the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D:1 | HP: 2/13 [jackal (3)] 24 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 10 Cast: Corona || 3 Armor: Robe || 1 Dodge: Dodged || 8 Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 20.8 | 24.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 20.8 | 24.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------