Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a6bc (webtiles) character file. Game seed: 15835535276646191274 9 Qayin the Sneak (level 2, -2/19 HPs) Began as a Vampire Enchanter on Apr 18, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:40 (184 turns). Qayin the Sneak (Vampire Enchanter) Turns: 184, Time: 00:01:41 Health: -2/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 12 Int: 17 God: Gold: 10 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of magic mapping {unknown} Potions c - a potion of lignification {unknown} d - a potion of blood {@q1} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting + Level 4.8 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger y - Corona Hex ###.... 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 11% 2 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 73%) You miscast Corona. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. You now have 0/5 mp. Spoiler Alert: The jackal is fast! You see here 27 stones. The jackal bites you. You take 1 damage, and have 10/19 hp. The jackal bites you but does no damage. You see here a scroll labeled TIMARGH METEILE. You see here a hobgoblin corpse. Spoiler Alert: The jackal is fast! The jackal barely misses you. The jackal barely misses you. Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 73%) You miscast Corona. Strange energies run through your body. The jackal misses you. The jackal bites you. You take 1 damage, and have 9/19 hp. You now have 0/5 mp. Spoiler Alert: The jackal is fast! The jackal bites you. You take 1 damage, and have 8/19 hp. The jackal bites you. You take 1 damage, and have 7/19 hp. The jackal bites you but does no damage. The jackal bites you but does no damage. Spoiler Alert: The jackal is fast! Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 73%) The jackal is outlined in light. The jackal barely misses you. The jackal misses you. You now have 0/5 mp. Spoiler Alert: The jackal is fast! You hit the jackal but do no damage. Your bite misses the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you but does no damage. Spoiler Alert: The jackal is fast! You barely miss the jackal. The jackal bites you. You take 2 damage, and have 6/19 hp. You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal misses you. The jackal closely misses you. Spoiler Alert: The jackal is fast! You closely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal is lightly wounded. The jackal stops glowing. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/19 hp. Spoiler Alert: The jackal is fast! You completely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, chance to defeat MR: 73%) The jackal barely resists. The jackal misses you. The jackal bites you but does no damage. You now have 0/5 mp. Spoiler Alert: The jackal is fast! The jackal bites you but does no damage. You see here a scroll labeled TIMARGH METEILE. The jackal barely misses you. You see here a hobgoblin corpse. The jackal closely misses you. Your magical contamination has completely faded away. Spoiler Alert: The jackal is fast! Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 73%) The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You take 3 damage, and have 1/19 hp. You now have 0/5 mp. Spoiler Alert: The jackal is fast! You hit the jackal but do no damage. The jackal closely misses you. You barely miss the jackal. The jackal bites you. You die... # .. >##.# ####.##.# # ##....##.##.# ########...###.....# ......†.(..?†...# .#######...###..# ##.## #h.#########. #.# #@.##........ #.####.....######. #.#.....#### #.#.##### #.#.# #.#.######### #..#......... ###.######### ##.# You could see a jackal. Vanquished Creatures A bat zombie (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka zombie (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Qayin the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 117 | D:1 | Reached skill level 5 in Stealth 137 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 170 | D:1 | HP: 3/19 [jackal (3)] 182 | D:1 | HP: 1/19 [jackal (3)] 184 | D:1 | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Stealth | 5 | 5.0 Short Blades | | 1.1 Dodging | | 2.1 Spellcasting | | 2.0 Hexes | | 4.8 Action || total -------------------------++------- Melee: Dagger || 32 Bite || 1 Cast: Corona || 9 Stab: Sleeping || 2 Armor: Robe || 11 Dodge: Dodged || 41 Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_loops_ring Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 15.2 | 37.5 | 184.0 Dungeon | 100.0 | 100.0 | 0.0 | 15.2 | 37.5 | 184.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------