Qrupt Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -20, D:1) a +0 centaur barding (7, -15, D:1) a +0 whip (7, 16, D:1) 7 arrows (26, -3, D:1) a cursed -3 dagger (31, -23, D:1) 18 stones (31, 6, D:1) 18 sling bullets (33, 5, D:1) a +0 short sword (34, -3, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 whip of venom (2, 28, D:2) a +0 club (21, 23, D:2) 20 sling bullets (26, 23, D:2) a +0 spear (28, 7, D:2) a +0 dagger (29, 5, D:2) a +0 hand axe (29, 7, D:2) a +0 ring mail (30, 1, D:2) a stone (31, 3, D:2) a stone (32, 24, D:2) 15 poisoned needles (34, 5, D:2) 3 large rocks (34, 23, D:2) a +0 club (41, 3, D:2) a +0 leather armour (43, 7, D:2) a +0 robe (44, 5, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -13, D:3) a +0 spear (2, -10, D:3) a +0 club (11, -6, D:3) a +0 dagger (18, -19, D:3) 16 sling bullets (21, -12, D:3) 27 stones (25, -12, D:3) 19 arrows (25, 2, D:3) a +0 dagger of venom (29, -10, D:3) 19 sling bullets (31, -17, D:3) a +0 hunting sling (31, -14, D:3) a cursed +0 club Level 4 of the Dungeon (0, 0, D:4) 26 stones (1, -3, D:4) a +0 spear (6, -20, D:4) a +0 pair of boots (9, -37, D:4) 5 needles of sleeping (16, -59, D:4) 20 stones (16, -32, D:4) 32 stones (25, 3, D:4) 12 stones (52, -41, D:4) a +0 whip (56, -47, D:4) a +0 whip (58, -53, D:4) 25 stones (59, -34, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) 26 arrows (11, -22, D:5) 13 poisoned needles (16, 10, D:5) a +0 plate armour (40, -19, D:5) a +0 falchion (41, -17, D:5) 20 sling bullets (48, -7, D:5) 18 bolts (51, -2, D:5) a +0 spear (51, 0, D:5) a +0 hand axe (53, -2, D:5) a +0 mace (53, 0, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (30, 25, D:6) a +0 dagger (31, 15, D:6) 21 bolts (31, 42, D:6) a +0 mace (54, 15, D:6) a +0 ring mail (55, 10, D:6) a +0 ring mail (56, 11, D:6) a +0 mace a +0 leather armour a +0 falchion (64, 31, D:6) a +0 dagger (65, 19, D:6) a +0 flail a +0 robe a +2 falchion a +0 robe a +0 halberd a +0 robe a +0 robe a +0 great sword (65, 30, D:6) a +0 leather armour a +0 flail (65, 31, D:6) a +0 robe a +0 dagger of venom Level 7 of the Dungeon [Shop] Zemif's Antique Weapon Shop the +6 bardiche of Satyriasis {flame, rElec rN++} (1343 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It greatly protects you from negative energy. a +0 flail (66 gold) the +2 Maxwell's thermic engine {flame, freeze} (836 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +0 long sword (66 gold) a +0 quarterstaff (76 gold) a +0 battleaxe (123 gold) a +0 war axe (66 gold) a +0 war axe (66 gold) a +0 war axe (66 gold) a +0 dagger (38 gold) a +0 falchion (57 gold) a +6 lajatang (893 gold) (0, 0, D:7) a stone (0, 2, D:7) a +0 club 4 stones a +0 robe (0, 3, D:7) a +0 dagger a +0 short sword 3 stones a +0 whip (0, 4, D:7) a +0 dagger 2 stones (1, 0, D:7) a stone (3, 18, D:7) a tomahawk (8, 14, D:7) a +0 dagger a +0 robe (8, 18, D:7) 4 tomahawks (9, 17, D:7) a +0 mace a +0 hunting sling a +0 chain mail a +0 hand axe (9, 18, D:7) a +1 morningstar of protection (10, 18, D:7) a +0 club a +0 leather armour (11, 18, D:7) a +0 dagger a +0 ring mail (12, 19, D:7) a cursed -1 mace a +0 robe (12, 37, D:7) a +0 spear (13, 37, D:7) a +0 spear (15, 10, D:7) a tomahawk (17, 17, D:7) 18 stones (18, 12, D:7) a tomahawk (20, 6, D:7) a +0 giant spiked club (20, 37, D:7) a +0 hand axe a +0 leather armour (22, 14, D:7) a +0 war axe a tomahawk (23, 36, D:7) a +0 dagger a +0 robe (29, 6, D:7) a +1 flail of protection (30, 9, D:7) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (31, -5, D:7) a poisoned tomahawk (34, -6, D:7) a +0 dagger a cursed +0 leather armour (35, -5, D:7) a +0 club a +0 leather armour (35, 12, D:7) a +0 pair of boots (37, 5, D:7) a +0 dagger a +0 robe (38, 5, D:7) a +0 short sword (39, 5, D:7) a +0 hand axe a +0 ring mail (44, -5, D:7) a poisoned tomahawk (45, -5, D:7) a poisoned tomahawk (46, -13, D:7) a +0 robe (53, 0, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (47, 20, D:8) 22 bolts Level 9 of the Dungeon (5, 19, D:9) 25 arrows (7, 19, D:9) a +0 mace (7, 24, D:9) 28 stones (24, 56, D:9) 25 stones (41, -1, D:9) 25 bolts (47, 15, D:9) a +0 ring mail (48, 22, D:9) a +0 hunting sling (53, 9, D:9) +0 steam dragon scales (55, 58, D:9) 8 stones (62, 47, D:9) a +0 hand crossbow of flaming Level 10 of the Dungeon (0, 0, D:10) 9 stones (4, -40, D:10) 6 stones a +0 club a +0 dagger a cursed -2 leather armour a +0 hand axe (4, -39, D:10) a poisoned needle (4, -34, D:10) an uncursed ring of attention a -2 ring of evasion a +0 leather armour (4, -22, D:10) 27 stones (5, -40, D:10) a +0 whip a stone a +0 dagger a +0 club a +0 chain mail a +0 halberd a cursed -2 trident a +0 hand axe a +0 flail a +0 leather armour a +0 club a +0 scale mail a +0 mace (6, -40, D:10) 17 poisoned needles a +0 blowgun a +0 trident (6, -28, D:10) a +0 plate armour a +0 war axe (7, -36, D:10) a +0 leather armour a +0 whip a +0 whip (7, -34, D:10) a +0 hand axe (8, -34, D:10) a stone a +0 leather armour a +0 flail (9, -32, D:10) a stone (9, -31, D:10) 2 stones (9, -30, D:10) a +0 ring mail a +0 club a +0 club (11, 7, D:10) a +0 whip a +0 robe (11, 8, D:10) a +0 dagger (12, -5, D:10) 20 stones (13, -25, D:10) 5 needles of sleeping (13, 3, D:10) 23 arrows a +0 shortbow (15, 7, D:10) a +0 leather armour a +0 vampiric morningstar (15, 8, D:10) a +0 ring mail a +0 hand axe a +0 dagger a +0 robe (16, 7, D:10) a +0 leather armour a +0 whip (17, -26, D:10) 22 bolts (18, 8, D:10) a tomahawk (21, 2, D:10) a +0 club (23, 7, D:10) a +0 shortbow of flaming (25, 8, D:10) a +0 robe a +0 dagger (25, 10, D:10) a cursed +0 chain mail (31, 9, D:10) a +0 falchion (33, -1, D:10) 13 stones (34, -16, D:10) 24 stones (35, -8, D:10) a +0 flail (36, -15, D:10) a +0 scale mail (37, -1, D:10) a scroll of noise (38, 2, D:10) a +0 robe a +0 dagger (38, 3, D:10) a +0 dagger (48, -19, D:10) 32 stones Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club a +0 giant club (1, 9, D:11) a +0 longbow (7, 4, D:11) 3 poisoned tomahawks (21, 3, D:11) a +0 ring mail (24, 16, D:11) 10 stones (29, -6, D:11) a cursed +0 scale mail (31, 1, D:11) a +0 scale mail (32, -2, D:11) +0 acid dragon scales (35, -18, D:11) 19 poisoned needles (45, 23, D:11) an arrow (45, 24, D:11) an arrow (45, 26, D:11) a +0 shortbow 16 arrows (46, -19, D:11) 15 bolts (53, 4, D:11) 14 stones (55, -13, D:11) a +0 leather armour (55, -9, D:11) a +0 robe (59, -21, D:11) a +0 robe (60, 13, D:11) 12 stones Level 12 of the Dungeon [Shop] Qitodiy's Antique Weapon Emporium (Shop contents are unknown) (0, 0, D:12) a cursed +0 giant club (unseen) the Ecumenical Temple Level 1 of the Orcish Mines (5, 7, Orc:1) a tomahawk (6, 3, Orc:1) a +0 war axe (6, 7, Orc:1) a +0 war axe (7, -13, Orc:1) 15 gold pieces (7, -5, Orc:1) a cursed +0 chain mail a +0 war axe (7, 2, Orc:1) a +0 robe a +1 dagger of protection a +0 whip (7, 3, Orc:1) a +0 morningstar (7, 7, Orc:1) a +0 leather armour (8, 2, Orc:1) a +0 robe a +0 dagger a +0 short sword 7 tomahawks a +0 chain mail (8, 3, Orc:1) a +0 chain mail a +0 dire flail (8, 4, Orc:1) a +0 robe a +0 dagger (8, 7, Orc:1) a +1 leather armour of fire resistance a +0 hand axe (14, 4, Orc:1) a +0 mace (16, 7, Orc:1) a +0 club (17, 7, Orc:1) a +0 chain mail a +0 short sword