Queen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 15, D:1) 5 poisoned darts (1, 14, D:1) a scroll of noise (6, 11, D:1) a +0 whip (6, 17, D:1) a +0 dagger (12, -5, D:1) a +0 dagger (12, 13, D:1) a +0 robe (16, -6, D:1) a +0 whip (18, -2, D:1) 5 stones (22, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (5, 21, D:2) a +0 club (8, 22, D:2) a +0 kite shield (15, 0, D:2) a +0 dagger (17, 13, D:2) a +0 leather armour (40, 34, D:2) a +0 club (58, 36, D:2) a +0 club (58, 39, D:2) 3 stones a +0 dagger (65, 28, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (2, -2, D:3) a +0 dagger a +0 robe (5, -3, D:3) a +0 dagger 6 poisoned darts (11, -31, D:3) a +0 dagger (13, -7, D:3) a +0 trident a +0 ring mail (13, 1, D:3) a +0 ring mail (19, 1, D:3) a +0 great sword (25, -32, D:3) a +0 whip (33, -20, D:3) a +0 whip Level 4 of the Dungeon [Shop] Layff's Magic Scroll Boutique a scroll of teleportation (33 gold) a scroll of summoning (104 gold) (11, 8, D:4) a +0 short sword (19, 19, D:4) a +0 quarterstaff (20, 0, D:4) a +0 robe (20, 12, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) the +1 ring mail of the Bard {Rampage Str+2} Str+2: It affects your strength (+2). Rampage: It bestows one free step when moving towards enemies. Level 6 of the Dungeon (0, 0, D:6) 2 stones (3, 32, D:6) a +0 robe (8, -3, D:6) a +0 heavy war axe (15, -5, D:6) a +0 dagger (36, -6, D:6) a +3 chain mail (45, -19, D:6) a +0 spear Level 7 of the Dungeon (3, -20, D:7) a +0 short sword (3, -19, D:7) a +0 dagger 3 stones (3, -17, D:7) a +0 robe a +1 dagger of venom (4, -2, D:7) a +0 shortbow (6, 1, D:7) a +0 club (22, -4, D:7) a +0 arbalest a +0 morningstar a +0 chain mail (39, -26, D:7) 5 stones Level 8 of the Dungeon (2, 0, D:8) the +6 fire dragon scales "Feadeo" {Rampage rElec rF++ rC- rN++ Int-4 Stlth+} Int-4: It affects your intelligence (-4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. the +4 pair of boots of Vexation {rC- Slay+5 SInv} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. the +0 robe of Dim Light {rElec rPois rF- Int+2} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (6, 31, D:8) 3 stones Level 9 of the Dungeon (12, 47, D:9) a +0 great mace (34, 34, D:9) a sack of spiders (38, 40, D:9) a +0 animal skin (39, 40, D:9) a -1 halberd (40, 4, D:9) a +0 club 9 stones (40, 5, D:9) a +4 halberd a +2 battleaxe a +0 vampiric dagger a +0 dagger 7 poisoned darts (40, 6, D:9) a +0 robe a +0 robe (41, 4, D:9) a +0 robe a +3 great sword a +0 robe (41, 7, D:9) a +0 scimitar (43, 42, D:9) a +0 chain mail (52, 2, D:9) a +4 flail (53, 2, D:9) a +0 robe (55, 15, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (16, 20, D:10) a +0 giant club (21, 10, D:10) a +0 leather armour (46, 38, D:10) a +0 helmet Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (2, 5, D:11) a maw talisman (19, -22, D:11) a +0 scale mail a +0 trident (19, -6, D:11) a +0 dagger a +0 robe a ring of fire a ring of fire (20, -26, D:11) a +0 giant spiked club (20, -23, D:11) a +0 giant spiked club (20, -6, D:11) a +0 mace a +0 short sword a +0 whip a +0 short sword 2 stones a +2 dagger of venom a +0 dagger a +0 dagger a +0 robe a +1 heavy flail a +0 trident a +0 plate armour (21, -28, D:11) a +0 giant club a +0 spear a +0 whip (21, -6, D:11) a +0 shortbow 8 poisoned darts (22, -6, D:11) a +0 whip (24, -28, D:11) a +0 giant club (25, -28, D:11) a +0 giant club (27, -28, D:11) a +0 giant club (32, -28, D:11) a +0 whip (33, -15, D:11) a +0 orcbow (39, -11, D:11) a +0 giant club (42, -17, D:11) a +0 dire flail (42, -16, D:11) a +0 giant spiked club (64, -22, D:11) a +0 giant spiked club a +0 giant spiked club Level 12 of the Dungeon (6, 12, D:12) the +1 ring mail "Biugez" {-Tele Harm Will++ Dex+2} Dex+2: It affects your dexterity (+2). Will++: It greatly increases your willpower. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (31, 11, D:12) a condenser vane Level 14 of the Dungeon (0, 0, D:14) the +2 flail "Leibuud" {flame, rCorr Int+3} Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (18, -22, D:14) a +2 morningstar of protection a +0 chain mail a +0 tower shield Level 15 of the Dungeon (0, 0, D:15) a +0 war axe Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 chain mail a +0 trident (1, 1, Orc:1) a +0 plate armour 3 boomerangs a +0 trident (2, 4, Orc:1) a +0 leather armour a +0 club Level 2 of the Orcish Mines [Shop] Ochom's General Store a +0 short sword (48 gold) a +2 scale mail of fire resistance (336 gold) a scroll of teleportation (48 gold) a potion of curing (48 gold) 6 poisoned darts (57 gold) a +0 long sword (56 gold) a scroll of enchant weapon (120 gold) [Shop] Syaph's Book Shoppe a book of Chaos (750 gold) a manual of Staves (1200 gold) an Inescapable Atlas (240 gold) a book of Armaments (540 gold) a book of the Warp (630 gold) a book of Conjurations (300 gold) Great Wizards, Vol. VII (450 gold) a book of Air (330 gold) a book of Displacement (330 gold) an Everburning Encyclopedia (540 gold) [Shop] Obijyumn's Book Shoppe a book of Ice (750 gold) a book of Winter (510 gold) a book of the Dragon (630 gold) a book of Armaments (540 gold) a book of Necromancy (360 gold) [Shop] Kitsis's Book Shop a book of Spectacle (624 gold) a book of Debilitation (364 gold) a manual of Staves (1040 gold) a book of Chaos (650 gold) a book of Lightning (468 gold) a Trismegistus Codex (338 gold) Great Wizards, Vol. II (494 gold) Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (3, -6, Lair:1) a +0 executioner's axe (5, 20, Lair:1) 7 stones (10, 5, Lair:1) a stone a +0 mace Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (15, -1, Lair:3) a +0 spear (16, -1, Lair:3) a +0 trident a +0 trident (24, -6, Lair:3) a +0 trident 2 boomerangs (25, -11, Lair:3) a +0 helmet (34, 25, Lair:3) a lightning rod (4/4) (38, 35, Lair:3) a +0 quarterstaff (44, -9, Lair:3) 6 silver javelins (46, 28, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (6, 6, Lair:4) a +0 cloak (9, -8, Lair:4) 6 stones (13, -27, Lair:4) a +0 great sword (26, -36, Lair:4) a +0 leather armour (43, 0, Lair:4) 9 stones (45, -31, Lair:4) a +0 sling (47, 11, Lair:4) 4 stones (60, -51, Lair:4) a +0 flail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger (9, -11, Lair:5) a phantom mirror Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +2 mace "Qamn" {heavy, rPois Str+2 Int-2 Stlth+} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). rPois: It protects you from poison Stlth+: It makes you more stealthy. (0, 2, Slime:5) the +7 mace of the Feather {antimagic, +Blink} +Blink: It lets you blink. (0, 18, Slime:5) the +1 quarterstaff of the Hero {vamp, rPois Will+ Str+3 Stlth+} Str+3: It affects your strength (+3). rPois: It protects you from poison Will+: It increases your willpower. Stlth+: It makes you more stealthy. Level 1 of the Depths (2, 5, Depths:1) a +0 robe (2, 15, Depths:1) a dwarf skeleton (3, 5, Depths:1) a +0 hand axe a +0 animal skin (3, 6, Depths:1) a +1 spear of venom 2 silver javelins a +0 leather armour (4, 6, Depths:1) a +0 spear (8, 1, Depths:1) a +3 trident of protection a +0 robe (9, 10, Depths:1) an ugly thing corpse (10, 10, Depths:1) an ugly thing corpse (13, -21, Depths:1) 4 large rocks (22, -9, Depths:1) a +3 trident a +0 robe (25, -9, Depths:1) a +0 trident a +0 robe (37, -23, Depths:1) a +0 quarterstaff