Dungeon Crawl Stone Soup version 0.31-a0-1009-g454b1f1e0a (webtiles) character file. Game seed: 9511002558481847717 29 Queen the Ducker (level 3, -5/28 HPs) Began as a Merfolk Gladiator on Nov 15, 2023. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1321 turns). Queen the Ducker (Merfolk Gladiator) Turns: 1321, Time: 00:02:11 Health: -5/28 AC: 1 Str: 16 XL: 3 Next: 16% Magic: 3/3 EV: 13 Int: 7 God: Gold: 76 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, horns 1, deformed body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets e - a javelin f - 7 boomerangs (quivered) k - 4 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet Scrolls i - a scroll of amnesia {unknown} j - a scroll of poison {unknown} Potions g - a potion of mutation h - 2 potions of magic {unknown} l - a potion of lignification {unknown} Skills: * Level 2.7 Fighting * Level 4.4 Polearms + Level 2.4 Throwing + Level 4.4 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Necrotise Necr 0% 1d4 50% 1 Summon Small Mammal Summ 0% N/A 50% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small horns on your head. Armour fits poorly on your strangely shaped body. Message History Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, about 43% to evade your +0 trident) You reach to attack! You hit Sigmund. Sigmund is heavily wounded. Sigmund misses you. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, about 43% to evade your +0 trident) You reach to attack! You hit Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, about 43% to evade your +0 trident) You reach to attack! You completely miss Sigmund. Sigmund is heavily wounded. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, about 43% to evade your +0 trident) You reach to attack! You closely miss Sigmund. Sigmund is heavily wounded. Sigmund hits you but does no damage. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, about 43% to evade your +0 trident) You reach to attack! You hit Sigmund. Sigmund is severely wounded. Sigmund smiles chillingly. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Reach: a) +0 trident Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. It was a potion of mutation. You feel extremely strange. Your body twists and deforms. A pair of horns grows on your head! Your +0 helmet falls away! Something hits you! You die... ..............# #.# ..............# #.# .....#........# #.# .....########.# #.# ....... .# #.# ......## #.# ....... #.# ##.....# ####.# #.@..# #.#### #{ #. #. .. #. #. There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:2) A giant cockroach (D:1) A hobgoblin (D:1) 9 kobolds 2 quokkas (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:2) A goblin (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Queen the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 155 | D:1 | Reached XP level 2. HP: 22/23 MP: 2/2 973 | D:2 | Found a faded altar of an unknown god. 1038 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1171 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1307 | D:2 | Noticed Sigmund 1321 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1321 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1321 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_rooms, serial_curves, eino_curves_01, eino_curves_02 D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_zigzags, chequers_arboretum, hangedman_abyss_or_decor_lesser_grid, chequers_mini_garden, lexackson_kobold_supper, uniq_sigmund Action || total ---------------------------++------- Melee: Trident || 93 Use: Potion || 1 Stab: Sleeping || 2 Armour: Leather armour || 32 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1329 | 1307 | 22 | 0 | 1110 | 2 | 664.5 | Dungeon | 1329 | 1307 | 22 | 0 | 1110 | 2 | 664.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 903 daAuts D:2: 425 daAuts