Dungeon Crawl Stone Soup version 0.31-a0-112-gdf0485fa37 (webtiles) character file. Game seed: 12166538221715037657 72 Querens the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 28, 2023. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:11 (923 turns). Querens the Conjurer (Deep Elf Conjurer) Turns: 923, Time: 00:04:11 Health: -3/24 AC: 4 Str: 7 XL: 4 Next: 7% Magic: 12/21 EV: 12 Int: 25 God: Gold: 102 SH: 0 Dex: 16 Spells: 9/12 levels left rFire . . . h - +7 spear of Inconvenience {pain, *Corrode Str+3 Dex+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.00/turn (no ring) MPRegen 0.17/turn %: corrode self (3%) @: inhibited regen A: iridescent scales 1, inhibited regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons h - the +7 spear of Inconvenience (weapon) {pain, *Corrode Str+3 Dex+3} (You found it on level 3 of the Dungeon) Str: It affects your strength (+3). Dex: It affects your dexterity (+3). *Corrode: It may corrode you when you take damage. Armour a - a +0 robe (worn) Jewellery c - a ring of magical power (left hand) Scrolls d - a scroll of amnesia {unknown} f - 2 scrolls of blinking {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You do not regenerate when monsters are visible. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (86% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 86% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence shouts, "Get ready for death!" Terence hits you with a +0 flail! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence completely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. Your regeneration stops near monsters. Terence hits you with a +0 flail! You die... ....# #.........# ....# #.........# #...#######.........# ........†...........# #..#.####...........# #..#.# #.#.........# #..#.. #..##.).....## #..##....####.....##### #..# #..# ###.@@....# ... .... #.......# ........ #.$.....# ....... ........# ... ....(.[..# . ..........+ ............. #............. You could see Terence. Vanquished Creatures 5 adders A worm (D:2) 2 bats 2 endoplasms 3 hobgoblins A quokka (D:2) 2 ball pythons 4 frilled lizards 4 goblins 3 rats (D:3) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Querens the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Noticed an electric eel 3 | D:1 | Noticed an electric eel 513 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 516 | D:2 | Learned a level 2 spell: Searing Ray 591 | D:2 | Reached skill level 5 in Conjurations 591 | D:2 | Reached XP level 3. HP: 14/19 MP: 1/10 749 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 888 | D:3 | Reached XP level 4. HP: 24/24 MP: 12/12 893 | D:3 | Identified the +7 spear of Inconvenience {pain, *Corrode | Str+3 Dex+3} 913 | D:3 | Noticed Terence 923 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 923 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 923 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_ring D:2: layout_rooms, basic_altar D:3: layout_rooms, mainiacjoe_overflow_divided_tiny, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | | 1 || 1 Cast: Magic Dart | 36 | 1 || 37 Searing Ray | 7 | 2 || 9 Use: Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 4 | || 4 Dodge: Dodged | 4 | 2 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 922 | 870 | 52 | 5 | 0 | 3 | 307.3 | Dungeon | 922 | 870 | 52 | 5 | 0 | 3 | 307.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 474 daAuts D:2: 354 daAuts D:3: 93 daAuts