Dungeon Crawl Stone Soup version 0.32-a0-899-geb5ba95c15 (webtiles) character file. Game seed: 6864028090179568534 37 Querens the Conjurer (level 3, -14/19 HPs) Began as a Deep Elf Conjurer on Apr 5, 2024. Demolished by a sleepcap (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (840 turns). Querens the Conjurer (Deep Elf Conjurer) Turns: 840, Time: 00:03:56 Health: -14/19 AC: 3 Str: 4 XL: 3 Next: 21% Magic: 3/10 EV: 2 Int: 24 God: Gold: 61 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of poison resistance HPRegen 0.23/turn n - +5 ring of evasion MPRegen 0.12/turn %: no passive effects @: sleeping A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +0 cloak (worn) l - a +0 pair of boots Jewellery j - a ring of poison resistance (left hand) n - a +5 ring of evasion (right hand) Scrolls f - a scroll of poison {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of vulnerability {unknown} m - 2 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of lignification {unknown} g - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap releases spores at you! Unknown command. The sleepcap closely misses you. The sleepcap attacks as it pursues you! The sleepcap misses you. The sleepcap attacks as it pursues you! The sleepcap completely misses you. Your magical contamination has completely faded away. The sleepcap attacks as it pursues you! The sleepcap completely misses you. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... ####..######....## #......# #....# #......# ###### #......# #......# ####..)...# #.........# #...#..####### #...@........# ##..f##.......# ?.#>...''.......+ ..#....##.......# ..#.#####.......# ###+#.#.# #.......# .....#.# #.......# #####...#.# #........ ........#.# ######... You could see a sleepcap. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs 3 endoplasms 2 hobgoblins (D:2) A quokka (D:2) 3 bats 2 frilled lizards 5 goblins A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Querens the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Found a faded altar of an unknown god. 505 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 565 | D:2 | Learned a level 2 spell: Searing Ray 616 | D:2 | Reached skill level 5 in Conjurations 656 | D:2 | Reached XP level 3. HP: 14/19 MP: 5/10 840 | D:2 | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, ebering_ecumenical_altar_hall, hangedman_glass_teeth, minmay_misc_feat_nine_boxes, nrook_mini_vaults, grunt_decor_arrowhead D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 21 Cast: Magic Dart || 26 Searing Ray || 6 Armour: Robe || 37 Dodge: Dodged || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 838 | 810 | 28 | 0 | 0 | 2 | 419.0 | Dungeon | 838 | 810 | 28 | 0 | 0 | 2 | 419.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 493 daAuts D:2: 344 daAuts