Dungeon Crawl Stone Soup version 0.32-a0-2059-gbb65b56dd8 (webtiles) character file. Game seed: 36341341843381213 128 Querens the Conjurer (level 4, -9/24 HPs) Began as a Deep Elf Conjurer on Aug 9, 2024. Killed from afar by a steam dragon (28 damage) ... with a ball of steam ... on level 7 of the Dungeon. The game lasted 00:08:18 (2256 turns). Querens the Conjurer(Deep Elf Conjurer) Turns: 2256, Time: 00:08:19 Health: -9/24 AC: 2 Str: 9 XL: 4 Next: 86% Magic: 9/13 EV: 11 Int: 25 God: Gold: 56 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . i - +9 dagger "Qifua" {freeze, *Noise rC+ Str+5} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... n - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons i - the +9 dagger "Qifua" (weapon) {freeze, *Noise rC+ Str+5} (You found it on level 2 of the Dungeon) Str+5: It affects your strength (+5). rC+: It protects you from cold. *Noise: It may make a loud noise when swung. Armour a - a +0 robe (worn) Magical Staves d - a staff of air Jewellery n - an amulet of magic regeneration (around neck) Wands k - a wand of paralysis (4) Scrolls c - 5 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of revelation {unknown} l - a scroll of blinking {unknown} m - 2 scrolls of poison {unknown} Potions b - a potion of magic j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting + Level 5.7 Conjurations + Level 0.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 d - Fulminant Prism Conj/Alch 10% 3d8 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Dimensional Bullseye Hex/Tloc 3% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Shops: D:3 =? D:4 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found 6 stones. Found a falchion. Found a stone staircase leading down. A steam dragon comes into view. A white imp and a water moccasin come into view. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. The searing ray misses the water moccasin. You finish channelling your searing ray. The steam dragon hisses angrily. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - water moccasin The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin misses you. The water moccasin bites you but does no damage. Unknown command. The searing ray hits the water moccasin. You kill the water moccasin! The searing ray hits the steam dragon! The steam dragon is moderately wounded. The steam dragon breathes steam at you. The ball of steam hits you!! Ouch! That really hurt! You die... .# #...... ... #..S.. ....#.... ############## .......>## #....).......# #.D.###............# #....##...(........# ###...§##............# ........§.............# ###......@.############ ...........# .#.##.#....# # #.##.#....##### # #...........# #...........# #...........# #...........# #...........# There were no monsters in sight! Vanquished Creatures A water moccasin (D:7) 5 adders 3 gnolls (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 3 orcs (D:4) 2 endoplasms A giant cockroach (D:3) 6 goblins 4 hobgoblins 2 kobolds 2 quokkas (D:1) 3 ball pythons 2 bats 7 frilled lizards 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Querens the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 352 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 381 | D:1 | Learned a level 2 spell: Searing Ray 703 | D:2 | Found a shadowy altar of Dithmenos. 858 | D:2 | Reached skill level 5 in Conjurations 858 | D:2 | Reached XP level 3. HP: 14/19 MP: 6/10 1179 | D:2 | Identified the +9 dagger "Qifua" {freeze, *Noise rC+ Str+5} 1467 | D:3 | Found Ecuyt's Magic Scroll Shoppe. 1469 | D:3 | Found Gugrekk's One-of-a-Kind Rings. 1749 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1805 | D:3 | Reached skill level 5 in Spellcasting 2127 | D:4 | Found Atziu's Antique Armour Emporium. 2178 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2183 | D:4 | Learned a level 4 spell: Fulminant Prism 2223 | D:4 | You fall into a shaft and drop 3 floors! 2245 | D:7 | Noticed a steam dragon 2246 | D:7 | Noticed a water moccasin 2256 | D:7 | Killed a water moccasin 2256 | D:7 | Killed from afar by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_basic, item_on_display_b D:2: layout_loops_corners, basic_altar, grunt_decor_junction, minivault_26 D:3: layout_basic, serial_shops, shop, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_2, aquarium_window_2, aquarium_view_2d, aquarium_view_2d, aquarium_balcony_3a, aquarium_pool_five, kennysheep_pointless_box, chequers_jeans, grunt_decor_clamped, nicolae_shop_unique_rings, kennysheep_another_room D:4: layout_rooms, fiery_altar_vehumet, mainiacjoe_overflow_paths, minmay_temple_entry_enclosed_plants, serial_shops, nicolae_stop_n_shop_1 D:7: layout_basic, kennysheep_mini_moat, grunt_gozag_breadcrumbs, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 8 | 3 || 11 Cast: Magic Dart | 42 | 3 || 45 Searing Ray | 8 | 6 || 14 Stab: Sleeping | | 1 || 1 Armour: Robe | 15 | 7 || 22 Dodge: Dodged | 21 | 4 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2254 | 1968 | 286 | 0 | 0 | 5 | 450.8 | Dungeon | 2254 | 1968 | 286 | 0 | 0 | 5 | 450.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 726 daAuts D:3: 713 daAuts D:1: 686 daAuts D:4: 95 daAuts D:7: 32 daAuts