Quickbrownfox Level 1 of the Dungeon (0, 34, D:1) a +0 club (1, -2, D:1) a +0 chain mail (8, 9, D:1) a +0 club (18, 3, D:1) 23 arrows (23, -13, D:1) a cursed -1 hand axe (25, 34, D:1) 23 arrows (31, 32, D:1) a stone (32, 33, D:1) a stone (34, 33, D:1) a cursed -3 dagger 2 stones (36, 5, D:1) a +0 dagger (47, 34, D:1) a +0 helmet (55, 20, D:1) a +0 robe (55, 45, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (18, 16, D:2) 19 bolts (19, -12, D:2) a +0 scale mail (21, 18, D:2) a +0 falchion (22, 28, D:2) a +0 dagger (23, -16, D:2) a +0 dagger (23, -3, D:2) a +0 hunting sling (26, -9, D:2) a +0 club (28, -21, D:2) 23 stones (37, -6, D:2) a +0 flail (50, 13, D:2) a +0 club (50, 18, D:2) a +0 dagger (51, 2, D:2) a stone (52, 0, D:2) a +0 whip Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Suv Karu" {rElec Stlth-} (2150 gold) [ring of attention] It insulates you from electricity. It makes you less stealthy. the +11 dagger "Kegg" {vorpal, Int+2} (6920 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). the cursed +3 whip of Eternal War {vorpal, rElec rF+} (3670 gold) It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. the cursed +0 leather armour of Pandemonium {rElec rF++ SInv Stlth-} (3330 gold) It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (0, 0, D:3) a +0 club (8, -35, D:3) a +0 scale mail 29 stones (9, -38, D:3) a stone (9, -37, D:3) a stone (9, -36, D:3) a +0 ring mail (14, -55, D:3) a +0 ring mail (15, -54, D:3) a +0 club (23, -15, D:3) a +0 falchion (24, -41, D:3) a +2 helmet (29, -42, D:3) a +0 flail a +0 chain mail (29, -41, D:3) a +0 mace a +0 leather armour (30, -41, D:3) a +0 war axe (30, -40, D:3) a +0 club a +0 leather armour (31, -41, D:3) the +5 dagger of Pigoadai {holy, *Drain +Inv rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you turn invisible. It causes draining when unequipped. a +1 leather armour a +0 club a +0 leather armour (33, -13, D:3) a +0 leather armour (38, -39, D:3) a +0 hand axe (41, -16, D:3) a +0 club (45, -46, D:3) a +0 dagger a +0 robe (46, -45, D:3) a +0 dagger a +0 robe (46, -44, D:3) a +0 club a +0 hand axe (47, -45, D:3) a +0 club (50, -43, D:3) a stone a +0 dagger (52, -42, D:3) a stone (53, -42, D:3) a stone (54, -42, D:3) a stone (54, -19, D:3) a +0 dagger (55, -44, D:3) a +0 club (55, -41, D:3) a +0 club (56, -44, D:3) a +0 dagger (59, -31, D:3) 9 stones (60, -31, D:3) a cursed +0 buckler (61, -33, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -7, D:4) 26 arrows (8, -9, D:4) a +0 club (9, -15, D:4) a +0 helmet (9, 17, D:4) a +0 dagger (12, -25, D:4) a +0 leather armour (17, 18, D:4) 31 stones (23, 11, D:4) a +0 spear (23, 21, D:4) a +0 leather armour (30, 17, D:4) a +0 short sword a +0 dagger a +0 robe (30, 20, D:4) a +0 whip a +0 ring mail (32, -4, D:4) 17 sling bullets (33, -31, D:4) a +0 buckler (35, -25, D:4) 23 stones Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, 27, D:5) a +0 club (25, 4, D:5) a throwing net (30, -5, D:5) a +0 flail of protection (30, -4, D:5) a +0 halberd of protection (50, 18, D:5) a +0 dagger (53, 0, D:5) a +0 giant club (58, 25, D:5) a +1 helmet Level 6 of the Dungeon [Shop] Qumuddugo's Book Emporium a book of Alchemy (975 gold) a book of Necromancy (390 gold) a book of Changes (325 gold) the Handbook of the Flamy Frostbite (780 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Freeze Ice 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Hailstorm Conjuration/Ice 4 no e - Starburst Conjuration/Fire 6 no f - Simulacrum Ice/Necromancy 6 no a book of Conjurations (390 gold) a book of Cantrips (260 gold) a book of Necromancy (390 gold) a book of Clouds (585 gold) a book of Power (585 gold) [Shop] Kaulaif's Antique Weapon Boutique a +4 rapier (780 gold) the cursed +0 rapier of Juomoil {flame, rF+} (546 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. a +2 vorpal long sword (516 gold) the cursed +1 rapier "Zutiosefir" {vorpal, +Fly Str+2 Int+2} (765 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It lets you fly. It has a curse placed upon it. the +6 long sword of Xycexkag {flame, rPois rN+} (1551 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. a +1 dagger of holy wrath (318 gold) the cursed +1 war axe of Experimentation {drain, rElec Will+ Stlth+} (921 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It makes you more stealthy. It has a curse placed upon it. a +3 arbalest of freezing (753 gold) the +7 morningstar "Zeal" {flame, +Blink rC+++ Will- Dex-5} (2295 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It renders you almost immune to cold. It affects your willpower, your defense against some magical effects. It lets you blink. a +2 whip of venom (450 gold) (25, -2, D:6) 4 stones (26, -2, D:6) 2 stones (26, -1, D:6) 3 stones (27, -3, D:6) 2 stones (27, -2, D:6) 5 stones (28, -2, D:6) 5 stones (28, -1, D:6) 3 stones (28, 30, D:6) a +0 hunting sling (29, -2, D:6) a stone (30, -2, D:6) 3 stones (31, -2, D:6) a stone (32, 33, D:6) a +0 trident (45, 33, D:6) a +0 robe a +0 dagger (46, 33, D:6) a +0 club (46, 34, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 hand axe a +0 hand axe a +0 hand axe (11, -1, D:7) a scroll of immolation (11, 6, D:7) 13 bolts (11, 7, D:7) 14 arrows (24, -5, D:7) 14 stones a +0 leather armour (24, 2, D:7) a scroll of remove curse (26, -6, D:7) 5 gold pieces (still there?) a +0 war axe (still there?) (27, -6, D:7) 8 gold pieces (27, -5, D:7) 7 gold pieces a stone a +0 hand axe (28, -5, D:7) 6 gold pieces (still there?) a stone (still there?) a +5 flail (still there?) (28, -4, D:7) a stone (29, -3, D:7) 8 gold pieces a +0 hand axe a scroll of blinking (29, -2, D:7) a stone (30, -3, D:7) a stone (34, -1, D:7) 3 scrolls of enchant armour (36, 2, D:7) a +0 whip (37, -12, D:7) 8 gold pieces (38, -14, D:7) 6 gold pieces (38, -13, D:7) 7 gold pieces (39, -15, D:7) 4 gold pieces (39, -13, D:7) 5 gold pieces (41, -14, D:7) 5 gold pieces (43, -10, D:7) 9 gold pieces (45, -1, D:7) a scroll of remove curse (51, -8, D:7) 7 gold pieces (53, -8, D:7) 10 gold pieces (54, -4, D:7) 14 gold pieces a bailey (5, -2, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a cursed +0 leather armour (6, -2, Bailey) a +0 war axe a +0 chain mail a +0 war axe a +0 leather armour (7, 1, Bailey) a +0 war axe a +0 leather armour (9, -1, Bailey) a +0 war axe a +0 scale mail a +0 hand axe a cursed +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 scale mail (10, -1, Bailey) a +0 war axe a +0 chain mail (13, 3, Bailey) a +0 hand axe a +0 leather armour (13, 4, Bailey) a +0 hand axe a +0 leather armour (14, 4, Bailey) a +0 war axe a +0 scale mail a +0 hand axe a +0 leather armour (15, -4, Bailey) 4 gold pieces (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) (15, 4, Bailey) a +0 hand axe a +0 leather armour