Quickbrownfox Level 1 of the Dungeon (0, 0, D:1) 21 bolts (1, 12, D:1) a +0 leather armour (8, 10, D:1) a +0 dagger (15, -19, D:1) a +0 whip (15, -18, D:1) a +0 short sword 2 stones (15, 13, D:1) a +0 club 5 boomerangs (16, -19, D:1) a +0 short sword 5 stones (19, 7, D:1) a +0 robe (20, 21, D:1) 12 stones (22, 30, D:1) a +0 club (23, 13, D:1) 23 arrows (27, 5, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Ykliocw's Magic Scroll Boutique a scroll of identify (20 gold) 2 scrolls of acquirement (1040 gold) a scroll of immolation (35 gold) a scroll of holy word (75 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of immolation (35 gold) a scroll of enchant armour (75 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of enchant armour (75 gold) a scroll of identify (20 gold) (0, 0, D:2) 23 arrows (17, -19, D:2) a +0 club (19, -24, D:2) a +0 club (20, -26, D:2) 9 stones a +0 dagger a +0 hunting sling (20, -18, D:2) a +0 spear a +0 animal skin a +0 helmet (21, -25, D:2) a +0 dagger a +0 dagger (21, -18, D:2) a +0 hunting sling a +0 dagger 23 stones (25, -29, D:2) 12 poisoned darts a +0 club a +0 dagger (25, -23, D:2) a +0 club (26, -26, D:2) 13 poisoned darts a +0 dagger (26, -24, D:2) a +0 club (26, 7, D:2) 18 sling bullets (29, 1, D:2) a +0 club (30, 12, D:2) a +0 dagger (34, 6, D:2) 2 stones a +0 dagger (38, 5, D:2) a +0 leather armour (50, 7, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Jikell's Book Shoppe a book of Spatial Translocations (364 gold) a There-And-Back Book (420 gold) a book of the Dragon (644 gold) a book of Alchemy (392 gold) the Disquisition on Igneous Shape Shifting (336 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Spider Form Transmutation/Poison 3 no c - Blade Hands Transmutation 5 no the Volume of Confrontation (364 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Bolt of Magma Conjuration/Fire/Earth 5 no the Catalogue of Excruciating Transmigration (616 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Ice Form Ice/Transmutation 4 no c - Iskenderun's Battlesphere Conjuration 5 no d - Lehudib's Crystal Spear Conjuration/Earth 8 no a book of Blood (392 gold) a book of Debilitation (308 gold) the Handbook of Arcane Weapons (532 gold) Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Starburst Conjuration/Fire 6 no c - Lehudib's Crystal Spear Conjuration/Earth 8 no (0, 0, D:3) a +0 robe (6, -10, D:3) a +0 hand axe (7, 17, D:3) a +0 halberd (still there?) a +0 club (still there?) (8, -9, D:3) a +0 dagger (8, 16, D:3) 24 stones a +0 club (8, 19, D:3) a +0 whip (still there?) a +0 leather armour (still there?) a +0 whip (still there?) (14, 13, D:3) a +0 leather armour a +0 club (15, 13, D:3) a +0 dagger (15, 14, D:3) a +0 scale mail a +0 whip (15, 17, D:3) a +0 club (18, 17, D:3) a +0 whip (21, -11, D:3) a +0 leather armour (23, 9, D:3) a +0 club a +0 ring mail (26, -19, D:3) a +0 flail (33, -19, D:3) a +0 dagger a +0 hunting sling 20 stones (37, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail of venom a +0 leather armour a +0 mace (0, 1, D:4) a +0 flail a +0 leather armour a +0 dagger a +0 robe (0, 2, D:4) a +0 trident a +0 leather armour (4, -26, D:4) a +0 club (6, -12, D:4) a +0 club (10, -18, D:4) a +0 dagger (17, -40, D:4) a +0 war axe (22, -48, D:4) a +0 whip (22, -44, D:4) a +3 falchion a +0 robe (25, -46, D:4) a +0 robe (25, -39, D:4) 10 arrows (31, -39, D:4) a +0 spear (31, -38, D:4) a +0 halberd (32, -38, D:4) a +0 halberd (32, -8, D:4) 10 stones (36, -22, D:4) a +0 robe (38, -22, D:4) 26 arrows (38, -20, D:4) a +0 trident a +0 scale mail (38, -14, D:4) a +0 club Level 5 of the Dungeon [Shop] Cevvizu's Antique Weapon Shop the +3 sling "Punk" {acid, rCorr} (1822 gold) Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. a +0 quarterstaff (112 gold) a +3 hand crossbow (574 gold) the +6 war axe of the Special Gods {elec, rElec Dex+5} (1769 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. a +0 hand crossbow (98 gold) the +4 hand crossbow of Qazlal's Favour {elec, rF+ Int+4} (1430 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). rF: It protects you from fire. a +0 shortbow (84 gold) a +2 broad axe of flaming (537 gold) a +0 flail (98 gold) the +7 dagger of Amoahaf {protect, rN++ rCorr} (1694 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (0, 0, D:5) a +0 flail a +0 robe (4, -2, D:5) a +0 robe (4, -1, D:5) a +0 robe of positive energy a +0 long sword a +0 robe a +3 battleaxe (11, 4, D:5) a +0 giant spiked club (16, 23, D:5) a +0 helmet (29, 8, D:5) a +0 quarterstaff (31, -16, D:5) a +0 dagger (31, 2, D:5) 17 arrows (33, 25, D:5) a +0 robe (36, -7, D:5) 17 stones (37, 14, D:5) 19 arrows a +0 shortbow (53, -7, D:5) an amulet of faith Level 6 of the Dungeon (0, 0, D:6) a +2 rapier of holy wrath (6, -5, D:6) a +0 tower shield (14, -2, D:6) a +0 hunting sling (46, -3, D:6) 15 stones (47, -6, D:6) a +2 vorpal falchion (56, 49, D:6) 22 arrows (57, 26, D:6) a +0 club (58, 3, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (4, -1, D:7) a +0 short sword 6 boomerangs a +0 chain mail (6, -9, D:7) a +0 dagger a +0 hand axe a +0 ring mail (7, -9, D:7) a +0 dagger (still there?) a +0 war axe (still there?) the +7 plate armour of Emaog {Harm Regen+} (still there?) Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. a +0 mace (still there?) a +0 chain mail (still there?) (9, -8, D:7) a +0 short sword a +0 falchion a +0 leather armour a +0 hand axe a +0 chain mail (10, -4, D:7) a +0 mace (10, 8, D:7) a +0 tower shield (11, -5, D:7) a +0 dagger a +0 leather armour (11, -4, D:7) a +0 dagger (12, -16, D:7) 5 datura-tipped darts (36, -18, D:7) the +6 hand axe "Wuupreor" {flame, Will- Str+4 Int+7} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Int: It affects your intelligence (+7). Will: It decreases your willpower. (42, -7, D:7) a +0 flail a +0 leather armour (42, -5, D:7) a +0 trident (42, -3, D:7) a +0 short sword a +0 scale mail (43, -3, D:7) a +0 club (43, 1, D:7) a +0 dagger a +0 leather armour (45, -12, D:7) a +0 hand axe a +0 plate armour (45, 2, D:7) a +0 dagger a +0 robe (51, 23, D:7) a +0 ring mail (53, 10, D:7) 22 arrows (62, -13, D:7) 12 stones Level 8 of the Dungeon (0, 0, D:8) 12 sling bullets (1, -2, D:8) a +0 war axe (2, -2, D:8) a +0 dagger a +0 robe a +0 hand axe (3, -2, D:8) a +0 long sword a +0 plate armour an orc skeleton (9, 13, D:8) +0 steam dragon scales (18, 2, D:8) a +0 spear (19, 1, D:8) a +3 whip of distortion a +0 ring mail a +0 halberd a +0 plate armour (19, 2, D:8) a +0 dagger (19, 3, D:8) a +0 flail (19, 5, D:8) a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour a +0 spear a +0 flail (19, 6, D:8) a +0 club a +0 flail a +0 long sword a +0 plate armour (20, 1, D:8) a +0 flail (21, 0, D:8) a +0 mace (23, -4, D:8) 25 arrows (38, -8, D:8) a +0 rapier (40, 15, D:8) a potion of curing (still there?) a +0 plate armour (still there?) (41, 14, D:8) a +0 war axe (41, 15, D:8) 21 stones (44, 11, D:8) a +0 shortbow (still there?) 17 arrows (still there?) a centaur corpse (still there?) (44, 12, D:8) a komodo dragon corpse (48, 12, D:8) a scroll of identify