Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 13089200858251061722 53 Quickbrownfox the Chiller (level 3, -7/26 HPs) Began as a Merfolk Ice Elementalist on Dec 6, 2022. Mangled by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (1523 turns). Quickbrownfox the Chiller (MfIE) Turns: 1523, Time: 00:03:05 Health: -7/26 AC: 2 Str: 6 (8) XL: 3 Next: 87% Magic: 4/5 EV: 13 Int: 14 (16) God: Gold: 88 SH: 0 Dex: 13 (14) Spells: 2/6 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... Clarity + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn g - ring of resist corrosion MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail, clarity, low MP 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of resist corrosion (left hand) Scrolls b - a scroll of blinking {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of identify j - a scroll of teleportation Potions d - a potion of ambrosia Skills: + Level 1.2 Fighting + Level 1.4 Polearms + Level 3.4 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.7 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 b - Frozen Ramparts Ice 28% 1d5 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 14% N/A 10% 3 Dazzling Flash Conj/Hex 2% N/A 56% 3 Hailstorm Conj/Ice 8% 3d4 65% 4 Agony Necr 1% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You possess an exceptional clarity of mind. Your magical capacity is low. (-10% MP) Message History You are confused. You feel invigorated. The wall freezes Terence. Terence hits you with a +0 hand axe! The wall freezes Terence but does no damage. Terence misses you. The wall freezes Terence. Terence hits you with a +0 hand axe. The wall freezes Terence. Terence closely misses you. The wall freezes Terence but does no damage. Terence hits you with a +0 hand axe. The wall freezes Terence. Terence barely misses you. The wall freezes Terence but does no damage. Terence barely misses you. The wall freezes Terence but does no damage. Terence hits you with a +0 hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The wall freezes Terence. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of curing. You feel better. You feel less invigorated. The wall freezes Terence but does no damage. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The wall freezes Terence. Terence barely misses you. It was a potion of mutation. You feel extremely strange. You feel less energetic. Your thoughts seem clearer. The frozen ramparts melt away. Terence hits you but does no damage. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence barely misses you. x2 Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, berserk) You freeze Terence! Terence is severely wounded. Terence hits you with a +0 hand axe! You die... #..#.........### ....#...###....## .###.#.#.# #..#... # #.#.#.###...... #.#.#..##.....# #.#.##.##.....# . #.#.#...#...... ....######.....###...... ......@@.........####..# ..########.#.###.###..# #.#.# #.....# ..#.# ####### ...#.# ###...# ##..# #### You could see Terence (berserk). Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:1) 6 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) 2 hobgoblins 2 quokkas (D:1) 6 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 8 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quickbrownfox the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 8/20 MP: 1/5 411 | D:1 | Reached skill level 1 in Polearms 444 | D:1 | Reached skill level 1 in Fighting 444 | D:1 | Reached XP level 3. HP: 16/26 MP: 3/6 448 | D:1 | Learned a level 3 spell: Frozen Ramparts 915 | D:1 | Found Busamnut's Antique Weapon Emporium. 1507 | D:2 | Noticed Terence 1519 | D:2 | HP: 1/26 [Terence/+0 hand axe (9)] 1521 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1521 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1523 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_loops_ring, serial_shops, nicolae_diamond_shop, minmay_misc_feat_iff, minmay_tall_x D:2: layout_rooms, kennysheep_nub, corexii_item_surrounded_by_moat, minmay_liquid_box, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.4 Polearms | 1 | 1.4 Fighting | 1 | 1.2 Stealth | | 2.7 Spellcasting | | 2.2 Ice Magic | | 4.7 Action || total -------------------------++------- Melee: Spear || 80 Cast: Freeze || 21 Frozen Ramparts || 1 Use: Potion || 6 Scroll || 5 Stab: Sleeping || 13 Armor: Robe || 12 Dodge: Dodged || 42