Quickbrownfox Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 4, D:1) a +0 short sword 5 stones (5, -10, D:1) a +0 mace (13, -11, D:1) a +0 mace (21, -8, D:1) a +0 whip a stone (32, -11, D:1) 5 stones (38, 25, D:1) 3 stones (40, 12, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -7, D:2) a +0 leather armour (3, 17, D:2) a +0 dagger (7, -26, D:2) a bat corpse (9, 23, D:2) a +0 ring mail (10, -6, D:2) a +0 whip the scarf "Dinosuv" {+Inv, Harm MP+9} MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (11, 19, D:2) a +0 dagger (16, 14, D:2) a +0 dagger a +0 sling (19, -9, D:2) a +4 quarterstaff (19, 13, D:2) a +0 sling (20, -14, D:2) a bat corpse (skeletalised by now) (25, 12, D:2) an adder corpse (skeletalised by now) (29, 22, D:2) 4 stones (33, -17, D:2) a quokka skeleton (36, 21, D:2) a +0 robe (37, 9, D:2) a +0 short sword (45, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (13, 0, D:3) a +0 flail