Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 12884221808929533782 51 Quickbrownfox the Conjurer (level 3, -4/24 HPs) Began as a Demonspawn Conjurer on Oct 30, 2023. Slain by a gnoll ... wielding a +0 halberd (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (1160 turns). Quickbrownfox the Conjurer (Demonspawn Conjurer) Turns: 1160, Time: 00:01:36 Health: -4/24 AC: 3 Str: 7 XL: 3 Next: 57% Magic: 1/6 EV: 12 Int: 21 God: Gold: 63 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . h - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons f - a +0 dagger h - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery g - a ring of fire Scrolls i - 3 scrolls of teleportation {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} e - a potion of lignification {unknown} Skills: + Level 2.0 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You are out of magic! You are out of magic! You are out of magic! There is a stone staircase leading down here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The gnoll hits you from afar with a +0 halberd. The gnoll misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is heavily wounded. The gnoll hits you with a +0 halberd! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The goblin misses you. The gnoll hits you with a +0 halberd! Ouch! That really hurt! You die... ##.............#.# ########...#).#......†# # #.....................#.# ##.####.###.#............. #..†....# #>...#....†..# ..[####.###.##.#....<†.# #..g..##.........# ###g######.####### #@# #......... #g# ##.####### #.######## #......... ###....... ..####. ..# ..# ..# You could see 2 gnolls and a goblin. Vanquished Creatures 2 gnolls (D:2) A bat (D:1) 2 endoplasms (D:1) 6 giant cockroaches (D:1) 4 goblins (D:1) A hobgoblin (D:2) 2 quokkas (D:1) 2 ball pythons (D:1) 3 kobolds 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quickbrownfox the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 322 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 322 | D:1 | Reached XP level 2. HP: 15/19 MP: 5/5 866 | D:1 | Found a faded altar of an unknown god. 1031 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1034 | D:2 | Learned a level 2 spell: Searing Ray 1160 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith, chequers_serial_rivers_micro_c, minmay_worlds_worst_comb D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.3 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Dagger || 15 Unarmed || 3 Cast: Magic Dart || 62 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 23