Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 1844145060894326722 197676 Quickbrownfox the Eclecticist (level 17, -6/118 HPs) Began as a Demonspawn Conjurer on Dec 12, 2023. Was an Initiate of Gozag. Mangled by an alligator snapping turtle (16 damage) ... on level 4 of the Shoals. The game lasted 02:15:30 (51345 turns). Quickbrownfox the Eclecticist (DsCj) Turns: 51345, Time: 02:15:31 Health: -6/118 AC: 18 Str: 16 XL: 17 Next: 78% Magic: 5/35 EV: 21 Int: 31 God: Gozag Gold: 1620 SH: 8 Dex: 21 Spells: 12/52 levels left rFire + . . A - +8 flail "Woraev" {pain, rF+ rC+ Str+2 Int+3} rCold + + . o - +3 buckler rNeg + . . M - +7 leather armour "Osemn" {rPois rN+ Will+ Stlth-} rPois + U - +2 helmet {Int+3} rElec . x - +2 cloak rCorr + R - +0 pair of gloves of the Volcano {rCorr Str+4} SInv + (boots unavailable) Will ++... H - amulet "Geson" {Acrobat Dex+3} Stlth +++++ u - +5 ring of evasion HPRegen 0.39/turn m - ring of see invisible MPRegen 0.24/turn %: acrobat @: spiked, studying Maces & Flails A: hooves 3, thin skeletal structure 3, ignite blood 2, spiny 1, cold resistance 1, low MP 1 }: 1/15 runes: serpentine a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Shoals. You worshipped Gozag. Gozag was most pleased with you. You visited 6 branches of the dungeon, and saw 28 of its levels. You also visited: Sewer and Bailey. You collected 9548 gold pieces. You spent 3500 gold pieces at shops. You paid 4428 gold pieces to Gozag. Inventory: Hand Weapons k - the +0 dagger of Tumult {flame, rCorr} (You bought it in a shop on level 2 of the Snake Pit) rCorr: It protects you from acid and corrosion. l - the +10 rapier "Wipapia" {drain, rF++ rCorr Stlth-} (You found it on level 2 of the Dungeon) rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. A - the +8 flail "Woraev" (weapon) {pain, rF+ rC+ Str+2 Int+3} (You found it on level 9 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It protects you from cold. Armour e - a +2 kite shield of protection o - a +3 buckler (worn) x - a +2 cloak (worn) C - a +2 robe of cold resistance M - the +7 leather armour "Osemn" (worn) {rPois rN+ Will+ Stlth-} (You took it off a deep elf pyromancer on level 10 of the Dungeon) rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. R - the +0 pair of gloves of the Volcano (worn) {rCorr Str+4} (You bought it in a shop on level 3 of the Lair of Beasts) Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. U - a +2 helmet of intelligence (worn) Jewellery h - a ring of fire m - a ring of see invisible (right hand) n - a ring of willpower u - a +5 ring of evasion (left hand) D - a ring of poison resistance H - the amulet "Geson" (around neck) {Acrobat Dex+3} (You acquired it on level 10 of the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+3). J - a ring of flight K - an amulet of regeneration X - the amulet of Kuanleasalo {Spirit Regen+ Str+3} (You found it on level 5 of the Lair of Beasts) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). Regen: It increases your rate of health regeneration. Y - a ring of protection from cold Z - a ring of fire Wands t - a wand of mindburst (8) y - a wand of iceblast (1) N - a wand of flame (22) S - a wand of paralysis (7) T - a wand of light (5) Scrolls a - 2 scrolls of blinking f - a scroll of acquirement q - 2 scrolls of enchant weapon r - 10 scrolls of teleportation B - 9 scrolls of identify F - 5 scrolls of fear G - a scroll of amnesia I - a scroll of poison P - 2 scrolls of fog V - 3 scrolls of magic mapping W - 3 scrolls of summoning Potions b - 5 potions of attraction {unknown} c - 2 potions of haste d - 4 potions of brilliance g - 3 potions of lignification i - 5 potions of cancellation j - 7 potions of curing p - 2 potions of might s - 2 potions of magic v - 6 potions of flight w - 5 potions of ambrosia z - a potion of invisibility E - 6 potions of heal wounds L - a potion of resistance O - 3 potions of mutation Q - a potion of berserk rage Skills: + Level 6.5 Fighting + Level 4.6 Short Blades + Level 9.5 Maces & Flails + Level 4.2 Armour + Level 7.5 Dodging - Level 5.4 Stealth + Level 1.7 Shields + Level 18.0 Spellcasting + Level 11.4 Conjurations + Level 3.1 Translocations + Level 0.1 Transmutations * Level 6.2 Fire Magic + Level 15.0 Air Magic + Level 2.5 Earth Magic + Level 2.5 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 65% 2d13 1% 4 d - Petrify Tmut/Erth 36% N/A 13% 4 e - Airstrike Air 44% 2d(7-23) 1% 4 f - Fireball Conj/Fire 35% 3d15 1% 5 g - Orb of Destruction Conj 39% 9d11 19% 7 h - Irradiate Conj/Tmut 29% 3d21 6% 5 i - Ignition Fire 30% 3d10 100% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 0% 1 Swiftness Air 88% N/A 0% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 59% 3d13 1% 3 Mephitic Cloud Conj/Pois/Air 70% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Sticky Flame Conj/Fire 70% 2d8 1% 4 Arcjolt Conj/Air 41% 1d51 1% 5 Iskenderun's Battlesphe Conj 78% 2d13 1% 5 Conjure Ball Lightning Conj/Air 41% 3x3d13 1% 6 Necrotise Necr 100% 1d9 2% 1 Slow Hex 100% N/A 2% 1 Fulminant Prism Conj/Hex 29% 3d14 2% 4 Call Imp Summ 54% N/A 3% 2 Sublimation of Blood Necr 27% N/A 3% 2 Ignite Poison Fire/Tmut/Pois 41% N/A 3% 3 Confusing Touch Hex 27% N/A 7% 3 Vampiric Draining Necr 27% 2d7 7% 3 Animate Armour Summ/Erth 70% N/A 14% 4 Iron Shot Conj/Erth 32% 9d7 21% 6 Ice Form Ice/Tmut 28% N/A 22% 4 Maxwell's Capacitive Co Air 44% ∞ 32% 8 Blade Hands Tmut 14% N/A 52% 5 Agony Necr 27% N/A 54% 5 Metabolic Englaciation Hex/Ice 13% N/A 54% 5 Statue Form Tmut/Erth 24% N/A 90% 6 Simulacrum Ice/Necr Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Sewer (visited) Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:3 ? D:9 * D:11 = Orc:2 [!( Lair:3 [ Shoals:1 * Shoals:2 = Snake:1 : Snake:2 :*( Snake:4 * Annotations: Lair:3 1 runed translucent door, mihai's ghost, journeyman HOFi Shoals:1 3 runed translucent doors, exclusion: obsidian statue, Valeaz's ghost, adept FoFi Innate Abilities, Weirdness & Mutations You have hooves in place of feet. You have an unnaturally thin skeletal structure. (Dex +6, Stealth+++) Your demonic aura often causes spilled blood to erupt in flames. You are partially covered in sharp spines. Your flesh is cold resistant. (rC+) Your magical capacity is low. (-10% MP) Message History The wind drake is lightly wounded. The sea snake is severely wounded. The merfolk javelineer throws a silver javelin. The silver javelin completely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the manticore! The manticore is moderately wounded. The mystic blast hits the alligator snapping turtle but does no damage. The alligator snapping turtle is moderately wounded. The mystic blast hits the sea snake! The sea snake is almost dead. The sea snake is knocked back by the mystic blast. The mystic blast hits the merfolk. The merfolk is heavily wounded. The merfolk is knocked back by the mystic blast. A nearby plant withers and dies. The alligator snapping turtle bites you from afar!!! The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. The silver sears you! The barbs in your skin will harm you if you move. Continue? Okay, then. Unknown command. The barbs in your skin will harm you if you move. Continue? The manticore closely misses you. The manticore claws you! * * * LOW HITPOINT WARNING * * * The manticore claws you. * * * LOW HITPOINT WARNING * * * The satyr plays a lulling melody on his pipes! You easily resist. The wind drake is engulfed in blazing flames. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! * * * LOW HITPOINT WARNING * * * The silver sears you! * * * LOW HITPOINT WARNING * * * The alligator snapping turtle bites you from afar! You die... Your body crumbles into a pile of gold. ~.... #..~~~~.... ..≈≈~.c.m.#..~m~~.... ..≈~.....#...P...... $ . ..≈.....?#.~P~...... φ. .~......#.~P~...... )..# #...°......P~...... ....P#.....S...~~P~..... .##...☼.☼☼.......~~... ......H@kt......P~~~.. PP....☼...t.....~P~~.. .....$...t°.....PP.... .......m.§~....##P..~~ ......~~~~~....##...~~ ........~..P.......t~~ ~.............